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Grass bending is nice when using multiple segments per blade:

21,005 次观看 • 1 年前 •via X (Twitter)

10 条评论

Michal Klos 的头像
Michal Klos1 年前

Perfect for Carpet Cleaning Simulator 2025

SimplyMary 的头像
SimplyMary1 年前

Where the grass is always greener 🍃

YumiMusa 的头像
YumiMusa1 年前

nice demo but its more like fur. grass is not something that bends like hair and snaps back on to its original position. also it wouldn't make a perfect curve upon bending and the bend is usually segmented.

ℂ𝕠𝕕𝕖𝕩, ℍ𝕖𝕣𝕖! 的头像
ℂ𝕠𝕕𝕖𝕩, ℍ𝕖𝕣𝕖!1 年前

Really neat... But just some minor feedback, as I'm sure you're still working on it.. 1) It looks *****incredibly***** unnatural 2) the way the grass springs back up and waves like tendrils under water is... disturbing. 3) grass doesn't usually pop back up like that, or at all.

János Turánszki 的头像
János Turánszki1 年前

There are many parameters to control how it moves, but I liked it this way.

Stormy 的头像
Stormy1 年前

definitely doesnt look like grass but it does look really cool

Galo (✨Follow the Kickstarter✨) 的头像
Galo (✨Follow the Kickstarter✨)1 年前

is this running in a texture buffer? or did you used some other technique?

János Turánszki 的头像
János Turánszki1 年前

No, each grass blade is simulated individually, not in a texture.

Jonathan Hoffstadt 的头像
Jonathan Hoffstadt1 年前

This looks perfect for seaweed!

Shim 的头像
Shim1 年前

Is that godot ?!

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