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Grzegorz Wronkowski shared a quick Blender tip to break texture tiling, using a Voronoi texture and object coordinates to randomize mapping rotation, especially useful for organic surfaces like dirt, rocks, and grass. See more:
83,355 Aufrufe • vor 9 Monaten •via X (Twitter)
10 Kommentare

Xorvor 9 Monaten
What about seams?

Sean-Inc.vor 9 Monaten
Thanks for the tutorial :)

Emptyvor 9 Monaten
Wait it could do that?

VIAdvenavor 9 Monaten
But there is hard lines from Voronoi. You need to smooth them to make it work, and here is start a hard part of work.

KenTRichardvor 9 Monaten
Thanks for the tip👍

Kain Yusanagivor 9 Monaten
...Wow. That's so simple yet so very effective!

Misterpricklyvor 9 Monaten
I love this! Thanks for posting.

lep1c2l0vor 9 Monaten
@GAMEFREAK_info

julvor 9 Monaten
pokemon devs should have watched that

namaissurvor 9 Monaten
@SubstrataVr Can you incorporate such trick in your world textures?
