Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Grzegorz Wronkowski shared a quick Blender tip to break texture tiling, using a Voronoi texture and object coordinates to randomize mapping rotation, especially useful for organic surfaces like dirt, rocks, and grass. See more:

83,355 Aufrufe • vor 9 Monaten •via X (Twitter)

10 Kommentare

Profilbild von Xor
Xorvor 9 Monaten

What about seams?

Profilbild von Sean-Inc.
Sean-Inc.vor 9 Monaten

Thanks for the tutorial :)

Profilbild von Empty
Emptyvor 9 Monaten

Wait it could do that?

Profilbild von VIAdvena
VIAdvenavor 9 Monaten

But there is hard lines from Voronoi. You need to smooth them to make it work, and here is start a hard part of work.

Profilbild von KenTRichard
KenTRichardvor 9 Monaten

Thanks for the tip👍

Profilbild von Kain Yusanagi
Kain Yusanagivor 9 Monaten

...Wow. That's so simple yet so very effective!

Profilbild von Misterprickly
Misterpricklyvor 9 Monaten

I love this! Thanks for posting.

Profilbild von lep1c2l0
lep1c2l0vor 9 Monaten

@GAMEFREAK_info

Profilbild von jul
julvor 9 Monaten

pokemon devs should have watched that

Profilbild von namaissur
namaissurvor 9 Monaten

@SubstrataVr Can you incorporate such trick in your world textures?

Ähnliche Videos