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Grzegorz Wronkowski shared a quick Blender tip to break texture tiling, using a Voronoi texture and object coordinates to randomize mapping rotation, especially useful for organic surfaces like dirt, rocks, and grass. See more:
83,355 views • 10 months ago •via X (Twitter)
10 Comments

Xor10 months ago
What about seams?

Sean-Inc.10 months ago
Thanks for the tutorial :)

Empty10 months ago
Wait it could do that?

VIAdvena10 months ago
But there is hard lines from Voronoi. You need to smooth them to make it work, and here is start a hard part of work.

KenTRichard10 months ago
Thanks for the tip👍

Kain Yusanagi10 months ago
...Wow. That's so simple yet so very effective!

Misterprickly10 months ago
I love this! Thanks for posting.

lep1c2l010 months ago
@GAMEFREAK_info

jul10 months ago
pokemon devs should have watched that

namaissur10 months ago
@SubstrataVr Can you incorporate such trick in your world textures?
