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Grzegorz Wronkowski shared a quick Blender tip to break texture tiling, using a Voronoi texture and object coordinates to randomize mapping rotation, especially useful for organic surfaces like dirt, rocks, and grass. See more:

83,355 views • 10 months ago •via X (Twitter)

10 Comments

Xor's profile picture
Xor10 months ago

What about seams?

Sean-Inc.'s profile picture
Sean-Inc.10 months ago

Thanks for the tutorial :)

Empty's profile picture
Empty10 months ago

Wait it could do that?

VIAdvena's profile picture
VIAdvena10 months ago

But there is hard lines from Voronoi. You need to smooth them to make it work, and here is start a hard part of work.

KenTRichard's profile picture
KenTRichard10 months ago

Thanks for the tip👍

Kain Yusanagi's profile picture
Kain Yusanagi10 months ago

...Wow. That's so simple yet so very effective!

Misterprickly's profile picture
Misterprickly10 months ago

I love this! Thanks for posting.

lep1c2l0's profile picture
lep1c2l010 months ago

@GAMEFREAK_info

jul's profile picture
jul10 months ago

pokemon devs should have watched that

namaissur's profile picture
namaissur10 months ago

@SubstrataVr Can you incorporate such trick in your world textures?

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