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Grzegorz Wronkowski shared a quick Blender tip to break texture tiling, using a Voronoi texture and object coordinates to randomize mapping rotation, especially useful for organic surfaces like dirt, rocks, and grass. See more:
83,355 просмотров • 9 месяцев назад •via X (Twitter)
Комментарии: 10

Xor9 месяцев назад
What about seams?

Sean-Inc.9 месяцев назад
Thanks for the tutorial :)

Empty9 месяцев назад
Wait it could do that?

VIAdvena9 месяцев назад
But there is hard lines from Voronoi. You need to smooth them to make it work, and here is start a hard part of work.

KenTRichard9 месяцев назад
Thanks for the tip👍

Kain Yusanagi9 месяцев назад
...Wow. That's so simple yet so very effective!

Misterprickly9 месяцев назад
I love this! Thanks for posting.

lep1c2l09 месяцев назад
@GAMEFREAK_info

jul9 месяцев назад
pokemon devs should have watched that

namaissur9 месяцев назад
@SubstrataVr Can you incorporate such trick in your world textures?
