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Grzegorz Wronkowski shared a quick Blender tip to break texture tiling, using a Voronoi texture and object coordinates to randomize mapping rotation, especially useful for organic surfaces like dirt, rocks, and grass. See more:
83,355 görüntüleme • 9 ay önce •via X (Twitter)
10 Yorum

Xor9 ay önce
What about seams?

Sean-Inc.9 ay önce
Thanks for the tutorial :)

Empty9 ay önce
Wait it could do that?

VIAdvena9 ay önce
But there is hard lines from Voronoi. You need to smooth them to make it work, and here is start a hard part of work.

KenTRichard9 ay önce
Thanks for the tip👍

Kain Yusanagi9 ay önce
...Wow. That's so simple yet so very effective!

Misterprickly9 ay önce
I love this! Thanks for posting.

lep1c2l09 ay önce
@GAMEFREAK_info

jul9 ay önce
pokemon devs should have watched that

namaissur9 ay önce
@SubstrataVr Can you incorporate such trick in your world textures?
