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Grzegorz Wronkowski shared a quick Blender tip to break texture tiling, using a Voronoi texture and object coordinates to randomize mapping rotation, especially useful for organic surfaces like dirt, rocks, and grass. See more:

83,355 次观看 • 10 个月前 •via X (Twitter)

10 条评论

Xor 的头像
Xor10 个月前

What about seams?

Sean-Inc. 的头像
Sean-Inc.10 个月前

Thanks for the tutorial :)

Empty 的头像
Empty10 个月前

Wait it could do that?

VIAdvena 的头像
VIAdvena10 个月前

But there is hard lines from Voronoi. You need to smooth them to make it work, and here is start a hard part of work.

KenTRichard 的头像
KenTRichard10 个月前

Thanks for the tip👍

Kain Yusanagi 的头像
Kain Yusanagi10 个月前

...Wow. That's so simple yet so very effective!

Misterprickly 的头像
Misterprickly10 个月前

I love this! Thanks for posting.

lep1c2l0 的头像
lep1c2l010 个月前

@GAMEFREAK_info

jul 的头像
jul10 个月前

pokemon devs should have watched that

namaissur 的头像
namaissur10 个月前

@SubstrataVr Can you incorporate such trick in your world textures?

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