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Grzegorz Wronkowski shared a quick Blender tip to break texture tiling, using a Voronoi texture and object coordinates to randomize mapping rotation, especially useful for organic surfaces like dirt, rocks, and grass. See more:
10 条评论

Xor10 个月前
What about seams?

Sean-Inc.10 个月前
Thanks for the tutorial :)

Empty10 个月前
Wait it could do that?

VIAdvena10 个月前
But there is hard lines from Voronoi. You need to smooth them to make it work, and here is start a hard part of work.

KenTRichard10 个月前
Thanks for the tip👍

Kain Yusanagi10 个月前
...Wow. That's so simple yet so very effective!

Misterprickly10 个月前
I love this! Thanks for posting.

lep1c2l010 个月前
@GAMEFREAK_info

jul10 个月前
pokemon devs should have watched that

namaissur10 个月前
@SubstrataVr Can you incorporate such trick in your world textures?
