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Guys, I got it working! 🥹 CT now has better push physics and it made the game feel so good! I struggled for over a year recreating this "simple" physics behavior because it cannot be found anywhere on the internet, and I don't have anyone who is an expert... show more
83,286 views • 3 years ago •via X (Twitter)
11 Comments

Until recently, when some of you guys helped me find this out in the comments. This is one of my biggest struggles in making this game, It's never fun with clunky physics!! I literally shed tears seeing this work like magic. It's amazing what a little help can do! I'm so happy 😭

I would like to thank @Feyntan, @Hayd__n, and everyone who gave me tips and ideas on how to make a better character physics. It helped me solve a 2-year-old issue and saved me from going insane! This is one of the best birthday gifts I've received this year. Thank you so much!

For anyone asking about the approach: • disable enemy vs player collision • overlap capsule/sphere on both enemy and player • get the direction between overlapping characters • lerp the XZ position of characters using the direction if they overlap with each other • nice ✨

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YEAHHH!!!!!!!

you're so right about kinematic vs non-kinematic. I was doing it the wrong way and was adding force instead of offsetting the position!

What approach did you use? 👀

overlap check + position offset 👀

LESGOOOOO

HOW!!

like this!
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