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Had a pretty productive week. Flow is such a strange state, it feels almost sublime when you’re in it. Grok 4.5 in Cursor certainly played a big part in that. - Upgraded the dungeon visuals to make it feel more atmospheric - Redesigned 18 enemies and added different enemy...

33,090 görüntüleme • 4 gün önce •via X (Twitter)

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I finished the DLC for Ninja Gaiden 4: The Two Masters. Here’s a quick little analysis. I liked it quite a lot. It lasts around 3 hours (I played it on Hard). It has small references to the previous games, and that’s definitely appreciated. You can tell they refined the combat system even more and made the game harder, because the three chapters really kicked my ass is a not stop action combat. Maybe I’m just rusty, but enemies respond much better during combat now. One good thing is that when you lose, you can now skip the death dialogue. If you run out of health and press the button, it immediately restarts, which makes everything feel smoother (that was one of the things I had been asking for). However, things like being able to save the game at UMI or the HDR issues were not added or fixed, which is a shame. I liked the new stages — especially the “hell” one. It feels like a sea without water. You can tell this game was designed to be played at night, because in daytime stages the characters look kind of weird. Maybe it’s just something you have to get used to. Yakumo’s new weapon is incredible. Ryu’s new weapon, on the other hand, I didn’t fully understand. It’s simple, but it feels like it’s missing hits — I noticed it felt kind of empty. It’s more of a “connector” weapon than anything else. It’s great that they added the option to customize which weapons you want to use, or even equip them all together. The new enemies definitely add challenge (there are 4 new enemies or bosses), and I liked the final boss — I’m not sure if more than the others in the base game, but I really enjoyed it. To sum it up, I liked the DLC. However, I feel like they’re going to release a BLACK version, because it’s missing unlockable content, costumes, and characters like Ayane. That honestly makes me sad. A game with such a fun combat system really needed that extra content. If this DLC had been included in the base game, it would have been incredible. Later I’ll talk about the new 100-level mode (it has 3 accessories to unlock — they’re probably for the new weapon). But overall, it’s a good, very playable DLC, just lacking in content. Great job by PlatinumGames and Team Ninja — but please learn to listen a bit more to the fans who have been supporting you for years. Adding more costumes or another playable character is enough to make us happy. 🥷 🥰 Team NINJA PlatinumGames Inc. Super Ninja™

Bayonetta Stuff

21,548 görüntüleme • 4 ay önce

If you ask introverts how they’ll feel about mingling with strangers, they predict it'll be a miserable experience. But then afterwards they almost always feel better. There have been multiple studies on this topic—extraversion, and specifically how introverts feel when you tell them, in a research setting, to behave in a more extraverted way. Researchers will bring introverts in and ask them, beforehand, to forecast how they think they’ll feel: We’re going to ask you to go out, talk to people, start conversations—how do you think that’s going to feel? And the answer is almost always negative. Some version of: This is going to suck. I’m not looking forward to it. They expect to feel drained or uncomfortable. But then they actually do it—talk to strangers, initiate conversations, behave in an extraverted way. And afterward, when asked how it felt, they consistently say they enjoyed it more than they expected. That finding has been replicated across multiple studies. It’s not surprising that extraverts feel good when acting extraverted. What’s more interesting is that introverts usually do too—certainly more than they predict. A useful analogy is the gym. Even people who like working out feel resistance beforehand. Do I really want to do this today? But once they go, they almost always feel better. Social interaction seems to work the same way: anticipatory dread beforehand, followed by a more positive payoff once they actually do it.

Rob Henderson

259,431 görüntüleme • 5 ay önce