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“Hairy Ginger Dad - Remixed by Frank Butcher” Part 3 Here’s when the primal connection truly begins, with HairyGingerDad’s raw penis sliding balls deep in a hairy manhole. It’s a truly hypnotic and masculine sight to behold! Come visit me at to check out the full experience today, as...

32,196 次观看 • 2 年前 •via X (Twitter)

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You are incorrect. There's no connection between sexuality and gender identity. A man can be gay, straight, bisexual, or otherwise, and identify as masculine, feminine, or neither. If you wanted artistic depictions of "robust masculinity," as you say, you can always go back to J. C. Leyendecker, a German-American immigrant responsible for producing some of the best commercial art during the early 20th century. Leyendecker, who is widely believed to be gay, created "The Arrow Man" for Arrow Shirts and hundreds of The Saturday Evening Post's covers. If you're into menswear, as I am, you are undoubtedly familiar with his work, as he created much of the menswear art during that period. "Trad" corners of Twitter also often put his art forward today as representations of "traditional Western society." Or you can check out Osmar Schindler, whose works are markedly homoerotic. See Muskelspiel (Muscle Play, 1907) and Germanic Warrior with Roman Helmet (1902), pictured in the second and third slides below. These images celebrate "robust masculinity," but there are often layers of meaning, which makes his work interesting. What you're hinting at is a stereotype that has always been around but, in my opinion, crystallized after the trial of Oscar Wilde. In his essay "Out of the Closet," Max Mosher writes about some of this history. An excerpt: “Pansy, Nellie, swish, queen: the fairy went by many names, but one thing universally acknowledged was that he wasn’t a ‘real man.' Sexual theories of the time suggested that homosexuals were women in men’s bodies, unnaturally devoid of masculinity. But the easily recognizable identity proved useful for lonely men desperate to find each other. Gay men flocked to the stereotype like fairies to a flame. [Later], masculine gays felt alienated from an identity that didn’t represent them; early queer activists worried that the fairy stereotype gave the community a bad name.” In the 1970s, gay men rejected this "fairy" stereotype and embraced over-the-top representations of masculinity, often forms connected to the working-class male. In San Francisco, some of these men were known as "The Clones" or "The Castroids" (for how they would hang around Castro Street, a historically LGBTQ+ area of the city). Moser continues: “Clones had taken the look of the working-class male and sexualized it, emphasizing muscles through tight t-shirts, and shapely buttocks through deliberately shrunken jeans. The Clone Look was, in fact, a deconstruction of the traditional male, a kind of ‘butch drag.’ By dressing like ‘real men,’ clones had discovered that masculinity was a performance with costumes no less contrived than the fairy’s tailored suits or the radical drag queens’ gowns. The Clone Look, the first style to say it was okay to be both gay and masculine, may have encouraged thousands of men to come out.” Today, much of this aesthetic has been co-opted by the far right, as conservatives wear skin-tight Buffalo plaid shirts, stretch denim, and work boots. Regardless, I don't care for the original image not because it depicts masculinity — which I'm totally fine with and in fact have built a career in writing about as an aesthetic — but because it's cliché. To be sure, it's remarkable as photojournalism, as it captures the moment when Secret Service agents rushed Reagan out of the Augusta National Golf Club when someone crashed the gate and took people hostage in 1983. But people are not necessarily reacting to that moment; they are reacting to the semiotics of the image. I find the image cliché because it's so inert and overdetermined. There are no layers to the image; people are just into the accumulation of masculine tropes in a small frame — preppy clothes (symbolizing wealth), semi-automatic weapons (violence), and a sense of urgency (ACTION!!). I find it cliché the same way I find it cliché when a certain kind of guy loves referencing the Scarface scene where Tony Montana says "say hello to my little friend." The red-carpeted mansion (wealth), shootout with semi-automatic weapons (violence), and fast-paced scene (ACTION!!) have some obvious appeal. But... it's also pretty cliché. You are easily impressed by low quality symbols, which is perhaps why our current political moment is so exciting for you.

derek guy

523,054 次观看 • 1 个月前

So A16Z GAMES speedrun is in the books. It has been quite a ride for Avataros (story below) but since most won't read that far, huge shout out to our cohort lead Troy Kirwin for just being awesome, and andrew chen and the whole A16Z GAMES team for a truly excellent program. In August of last year we got accepted to Speedrun 2 in SF. My wife and I were expecting our 3rd child and we realized the little guy would be due to pop during the program. This was such an amazing opportunity that we moved heaven and earth to make it happen (shout out to the most amazing wife and mom in the world Meron Bratzel). But as things go, the day before I was set to get on a plane to San Francisco, I got a call from my wife. She was at a check-up with her OB. We were still more than 5 weeks away from the due date but they were going to keep her at the hospital indefinitely. I got to the hospital, spoke with my wife and the doctors, and then when I had a minute I called Troy and told him the situation. The A16Z Team got back to me nearly instantly and told me not to give it a second thought - come to Speedrun 3 instead. Little RoRo was born just a few days later, and he and his Mama were both in perfect health. And it turned out Speedrun 3 was held in my own backyard of LA at the new A16Z office, making it much more convenient for us with a newborn. Having this come full circle, with such an amazing response and result on all fronts is truly remarkable, and I'm so appreciative of everyone that has supported us along the way.

Isaac Bratzel

35,773 次观看 • 1 年前

Carlos Beltrán on his HOF cap decision; Greetings, hope you’re all doing well. I wanted to take a moment to walk you through my decision regarding the Hall of Fame cap I’ll be wearing on induction day. This was a family discussion, Jessica, the kids, and I sat down together to carefully consider the options provided by the Hall of Fame. There were three; No logo, the Kansas City Royals, or the New York Mets. After analyzing everything, there’s no question that my strongest connection today is with the Mets. I currently work in their front office, and I spent seven incredible years playing for the organization. When I look back on my career, I truly feel my best years were with the Mets. Equally important to me is the deep, meaningful relationship I have with the owners, Steve and Alex. All of this led me to realize that my biggest identity in baseball is as a Met. I also want to take this opportunity to sincerely thank every organization I played for; the Kansas City Royals, where it all began, Houston Astros, San Francisco Giants, St. Louis Cardinals, New York Yankees, and Texas Rangers. Each one played a key role in my journey, helped extend my career, and shaped me into the player I became. I’m genuinely grateful for their positive influence and contributions. That said, when induction day arrives, this is the cap I’ll proudly wear, the New York Mets! It feels special to know that after nearly six decades of (Mets) Baseball, I’ll become just the third player inducted into the Hall of Fame as a Met. I’m sharing this with you because so many of you have asked how I arrived at this decision, so here’s the full explanation straight from me. (Translation by Master Flip) Via Carlos Beltran IG #mets

Master Flip 🇩🇴

65,911 次观看 • 7 个月前

Destiny 2 left a permanent mark on my life. The memories I’ve made with this game, both as a player and as someone lucky enough to work on it, will forever stay with me. Not just because of late nights running King’s Fall with friends, or grinding out the Crucible Glorious Seal in solo queue like a complete maniac, but because Destiny 2 challenged me, shaped me, and pushed me toward becoming the creative I am today. My journey into digital art and photography started back in 2007, when I began taking screenshots in Halo 3 and entering Bungie community art contests. The relationships I built during that time eventually opened the door to an opportunity with Bungie’s Gameplay Capture team in 2014, helping the team capture footage for a new game called Destiny. I had no idea then that a commendably short two-week contract would turn into an incredible 12-year journey with this franchise. I originally came to Bungie hoping to pursue environmental concept art, but along the way I had the opportunity to work on marketing art and quickly fell in love with it. Creating marketing art for a franchise like Destiny challenged me in so many different ways. It forced me to expand my technical, creative, and communication skill sets, constantly adapt, and keep learning new tools and workflows just to keep pace with the live-service beast that was Destiny 2. It means a lot to be able to look back and say with confidence that I had a visual impact on Destiny 2; but the most meaningful part of it all was getting to work alongside and learn from so many incredible artists at Bungie, and seeing firsthand just how much care, effort, and humanity it takes to make work like this possible. It’s hard to fully capture how much energy, skill, and collaboration goes into every visual part of a game like Destiny 2. That work is shaped by artists from different backgrounds, experiences, disciplines, and perspectives. Each of them, including me, left a small part of themselves in what they created. To me, that’s what makes a game like Destiny 2 feel truly meaningful and memorable. Especially now, in a world increasingly saturated with content and driven by instant output and gratification through AI, I keep coming back to the value of process. For me, and for so many of my peers, it was never only about arriving at the final image. It was about the journey it took to get there. The late nights. The iteration. The problem-solving. The trust. The shared pursuit of trying to make something special. To my peers, I’m deeply proud of what we built together, but even more grateful for how we built it. We challenged each other, inspired each other, and kept showing up for one another through every high and low, as Destiny 2 has had many. That kind of shared effort leaves a lasting mark. What we made mattered. What we gave mattered. And the impact of what we built together will stay with us, and this community, for a long time. Shoutout to the current and former members of Creative Studios, the VizD team, and the many Bungie developers and marketers who helped shape this chapter of my life. I’m especially grateful to the teammates who believed in me, encouraged me to embrace failure and new beginnings as essential parts of artistic growth, and pushed me to take on challenges even when they felt beyond my reach. You showed me that the strength of a team will always surpass that of any individual hero. As my work on #Destiny2 comes to a close and I look toward the future, I plan to spend the next few weeks sharing some of the pieces I had the chance to create or art direct that mean the most to me. For now, I’ll leave you all with a collage of some of my personal favorite pieces to work on across Destiny 2’s lifetime. These projects mean so much to me because many of them started as personal passion projects or late-night concept sketches, inspired by playing early builds of Destiny 2 and by the incredible work of our development team.

Biwald

73,319 次观看 • 3 个月前