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hamster's silly billy showcase 🐹✧ STARLIGHT HAMSTERS, TRANSFORMATION! hamster's main goal was to clarify billy's shape hierarchy and adjust some value transitions ~ also some added physical comedy!

22,175 次观看 • 3 个月前 •via X (Twitter)

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🏃 Movement + Animation Update: Following feedback on the Official Trailer from December, we've been further tuning and polishing Stuffy's movement to make it more responsive and fluid. We hope this video is a promising glimpse of our much-requested progress in this area! What's New? - Stuffy is now ~10% smaller, granting more playable space and control (to accurately fit inside of a 'layered' segment, land tight jumps, etc.) - Stuffy's run speed was increased, and with better acceleration. - Stuffy now reacts to 'extreme' rising and falling velocities, so they'll flail around dramatically when popping out of a Blink Bubble, bouncing on a Trampoline, or falling from big jumps. - We've updated and added all-new animations and the method of blending them. This includes animations for idle jump and land, running jump and land, quick turn while running, and more. - We've increased Stuffy's max jump height, strength, and overall weight. - We've also increased the global gravity for less floaty physics. - A more visible drop shadow was added to help judge landing. Why these changes? From our own testing and public feedback, we realized the physics were not properly tuned after a big refactoring made in 2023... resulting in a floaty look. Sadly, the fixes weren't investigated in time for the trailer! Our goal was always to improve the animation blending and movement style. Thanks to your feedback, we were able to pinpoint the biggest problems and begin fixing them. 💖 Our work isn't done! You'll notice some bugs in the video. 🐞 We plan to continue polishing the movement with time, including new animations that help Stuffy react to the environment even better. However, this is a step in the right direction and it feels much nicer to use (and look at)! You'll also spot some of the Wardrobe in action!

Restitched 🧵🧸

17,208 次观看 • 1 年前

One of my all-time favourite games is the original Civilization from 1991. The number of hours I spent playing it is way too high, but the memories are all worth it. At some point, I set myself challenges, for example playing on the highest difficulty against the maximum number of opponents, and limiting my tech choices. Right at the start, the options "Horseback Riding" and "The Wheel" are dead-end choices. It doesn't make them obsolete (Horseback Riding will get you to Chivalry – but the road ends there… and The Wheel will eventually come into play when you research Engineering), but obviously there are much better choices at the start such as "Alphabet", "Masonry", and "Pottery" (though a dead-end tech, you still need it for Granaries). My #1 goal was usually to get to the wonders of Darwin's Voyage (2 tech advances, incredible value) and J.S. Bach's Cathedral (reducing the number of unhappy citizens in your cities by 2, also incredible value). The little animation below shows my standard tech-tree path towards both those goals. What made Civilization so incredibly wonderful and gave it such a high level of replayability was the optionality. Apart from setting planet size and conditions, you could adjust difficulty levels and then also handicap yourself through deliberate self-imposed limitations, just to see what would happen and if you could still win. Man, I love this game. What were your first two or three tech choices and what wonders did you aim for early on?

exQUIZitely 🕹️

13,029 次观看 • 7 个月前