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Hand occlusion with Lynx R-1 btw

40,170 views • 3 years ago •via X (Twitter)

10 Comments

Robi ᯅ's profile picture
Robi ᯅ3 years ago

The occlusion is really satisfying, I can confirm!

Keith R. ᯅ's profile picture
Keith R. ᯅ3 years ago

Please keep reminding us that we can use the lynx r-1 cameras for object recognition too. This is a HUGE selling point and it's what really sets it apart from other MR headsets in my opinion.

Rectus's profile picture
Rectus3 years ago

ooh, nice depth accuracy

Nils Pihl (broodsugar.eth)'s profile picture
Nils Pihl (broodsugar.eth)3 years ago

We would love to collaborate to get @ConvergentAR running on the Lynx R-1.

Victor Jeffrey Trinh's profile picture
Victor Jeffrey Trinh3 years ago

oh thats cool, when are you actually gonna deliver my friend's order of the headset?

pumpuppthevolume's profile picture
pumpuppthevolume3 years ago

I forget ...it didn't have a depth sensor and it had ultraleap hand tracking sensors ...right?

John 👁💚🔮⚕⚡☀️♻️🌳🔸's profile picture
John 👁💚🔮⚕⚡☀️♻️🌳🔸3 years ago

Cool! Is this at OS level, or needs a unity integration?

Yashraj Thakor's profile picture
Yashraj Thakor3 years ago

Hand occlusion causes bugs too... I think that's why @MetaQuestVR 3 didn't include it!

🌻WorriedGoku.jpg 🌻's profile picture
🌻WorriedGoku.jpg 🌻3 years ago

@SadlyItsBradley This is so cool

ttk's profile picture
ttk3 years ago

that is great!@shipin_xiazai

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