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More fidelity improvements in Sourcelike (Source in Godot, etc.) Environment mapped props, 1:1 water shader and sprites with physical depth occlusion
14,657 görüntüleme • 2 ay önce •via X (Twitter)
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enjoying this just because I still think bsp is the most fun way to make maps

you're actually insane at this

Any word on being able to emulate a more traditional source-like workflow that works at the operating system level as opposed to in-editor?

Will this have source like physics or something else?

u are cooking

Is source like FOSS?

Alright but how does Sourcelike handle physics compared to Source?

At this point Source Lite sounds like fitting name for sourcelike in godot

do you have tools built out for it yet? give me 2006 hammer and ill run with it

Cubemaps and Skyboxes are broken in Sourcevoid. :P

@garrynewman

When are you going to add weapons? I want this to stop being a walking simulator and include the iconic Half-Life 2 arsenal, along with the Physgun from Garry's Mod.

so is this essentially xash3d but for source

now tell me how do i make the multiplayer server system works like in source engine as well alongside with mods and addons or server plugins
