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More fidelity improvements in Sourcelike (Source in Godot, etc.) Environment mapped props, 1:1 water shader and sprites with physical depth occlusion

14,657 görüntüleme • 2 ay önce •via X (Twitter)

14 Yorum

headphaser profil fotoğrafı
headphaser2 ay önce

enjoying this just because I still think bsp is the most fun way to make maps

now step back. profil fotoğrafı
now step back.2 ay önce

you're actually insane at this

🌹 Jasper Carmack 🌹 profil fotoğrafı
🌹 Jasper Carmack 🌹2 ay önce

Any word on being able to emulate a more traditional source-like workflow that works at the operating system level as opposed to in-editor?

func_dumbass profil fotoğrafı
func_dumbass2 ay önce

Will this have source like physics or something else?

CounterStrikeGoof profil fotoğrafı
CounterStrikeGoof2 ay önce

u are cooking

vivisected circuit profil fotoğrafı
vivisected circuit2 ay önce

Is source like FOSS?

Meatball profil fotoğrafı
Meatball2 ay önce

Alright but how does Sourcelike handle physics compared to Source?

South East Asia Game Aesthetic profil fotoğrafı
South East Asia Game Aesthetic2 ay önce

At this point Source Lite sounds like fitting name for sourcelike in godot

headphaser profil fotoğrafı
headphaser2 ay önce

do you have tools built out for it yet? give me 2006 hammer and ill run with it

tacoguana profil fotoğrafı
tacoguana2 ay önce

Cubemaps and Skyboxes are broken in Sourcevoid. :P

hammy profil fotoğrafı
hammy2 ay önce

@garrynewman

JPCR-96 profil fotoğrafı
JPCR-962 ay önce

When are you going to add weapons? I want this to stop being a walking simulator and include the iconic Half-Life 2 arsenal, along with the Physgun from Garry's Mod.

WELCOME TO BALDI'S BASICS profil fotoğrafı
WELCOME TO BALDI'S BASICS2 ay önce

so is this essentially xash3d but for source

FrancisDoubleA (Comms open) profil fotoğrafı
FrancisDoubleA (Comms open)2 ay önce

now tell me how do i make the multiplayer server system works like in source engine as well alongside with mods and addons or server plugins

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