正在加载视频...

视频加载失败

More fidelity improvements in Sourcelike (Source in Godot, etc.) Environment mapped props, 1:1 water shader and sprites with physical depth occlusion

14,657 次观看 • 2 个月前 •via X (Twitter)

14 条评论

headphaser 的头像
headphaser2 个月前

enjoying this just because I still think bsp is the most fun way to make maps

now step back. 的头像
now step back.2 个月前

you're actually insane at this

🌹 Jasper Carmack 🌹 的头像
🌹 Jasper Carmack 🌹2 个月前

Any word on being able to emulate a more traditional source-like workflow that works at the operating system level as opposed to in-editor?

func_dumbass 的头像
func_dumbass2 个月前

Will this have source like physics or something else?

CounterStrikeGoof 的头像
CounterStrikeGoof2 个月前

u are cooking

vivisected circuit 的头像
vivisected circuit2 个月前

Is source like FOSS?

Meatball 的头像
Meatball2 个月前

Alright but how does Sourcelike handle physics compared to Source?

South East Asia Game Aesthetic 的头像
South East Asia Game Aesthetic2 个月前

At this point Source Lite sounds like fitting name for sourcelike in godot

headphaser 的头像
headphaser2 个月前

do you have tools built out for it yet? give me 2006 hammer and ill run with it

tacoguana 的头像
tacoguana2 个月前

Cubemaps and Skyboxes are broken in Sourcevoid. :P

hammy 的头像
hammy2 个月前

@garrynewman

JPCR-96 的头像
JPCR-962 个月前

When are you going to add weapons? I want this to stop being a walking simulator and include the iconic Half-Life 2 arsenal, along with the Physgun from Garry's Mod.

WELCOME TO BALDI'S BASICS 的头像
WELCOME TO BALDI'S BASICS2 个月前

so is this essentially xash3d but for source

FrancisDoubleA (Comms open) 的头像
FrancisDoubleA (Comms open)2 个月前

now tell me how do i make the multiplayer server system works like in source engine as well alongside with mods and addons or server plugins

相关视频