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Harada said "Tekken 7 is 3" (supported rollback frames) Tekken 5 DR and Tekken 6 rollback will be ~6-7: - mad fast client and responsive input - all replays stored on server - input delay adjustable in match , depending on your visual rollback preference - spectating and chat...

94,899 görüntüleme • 1 ay önce •via X (Twitter)

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In case you didn't know mode: The only player in Europe to have an "era of Tekken". The Ryan Hart Era of Tekken was between 1996 - 2012. During this lengthy 16 year period, there was no man in all of Europe who was more feared across all Tekken games than Ryan Hart. Ryan would often rack up 100+ wins or more during arcade sessions and is the only person in Tekken history to win National and European championships on every Tekken 3, 4, 5, 6 and Tekken Tag. Ryan Hart's reign of terror also extended to North America where in 2001, despite having multiple characters in his arsenal, Ryan saw the competition and decided to display the Korean style of Mishima play, which had been taught to him by Bong Bong from South Korea, and Ryan defeated every single North American player he played against, nobody from NA was able to topple him. Ryan also beat US Champion; JOP in a close deathmatch that ended 26-21 in Ryan's favour. Ryan's two single defeats at this time were at the Electric Cancel 3 tournament, where Jang SuWon from South Korea defeated Ryan 3-2 and JOP defeated Ryan 3-1 in tournament, however there was controversy around the JOP win as Ryan's RP button visibly stopped working mid tournament, combos were dropped mid flow, 112's on hit not completed, etc. However despite his 3rd place finish, Ryan had successfully began his reign of terror extension in North America. When Ryan revisited the US for Virtua Fighter on the East Coast twice, again he was dominant against all North American competition. Nobody could put a lid on Ryan's ferocity, reaction time, execution, situational awareness and clutch factor. Ryan also had the largest character usage. Ryan Hart placed Top 3 then Top 4 two years in a row at EVOLUTIONCHAMPIONSHIPSERIES, while simultaneously consistently securing Grand Finals on Tekken at the same time. (Securing Top 2 and Top 3 on two EVO main stage titles at the same time is noteworthy. The next year at EVO Ryan secured top 4 on VF and actually won Tekken at the same time while getting 5th on a third main stage EVO title.) In 2003 Ryan defeated Kim Bong Min from Korea in a 4 hour deathmatch hosted at Castel's House in front of a live audience, becoming the first person in the world to defeat a Korean Tekken champion in a deathmatch. After news of this travelled around North America, every single NA player that had previously challenged Ryan Hart and set up money matches, all rescinded their challenge, during Ryan Hart's time in NA in 2003, not a single NA player would challenge Ryan Hart. People feared Ryan and in pre EVO polls every year, Ryan Hart was always predicted an EVO Grand Final finish even before the tournament bracket had been drawn up. During the next three years in a row at Evolution Championship Series, Ryan Hart went undefeated vs NA, Japan and EU in Tekken Tag. Not a single person from North America, Japan or Europe ever beat Ryan Hart on Tekken Tag at any EVO ever. After these years EVO replaced Tekken Tag in favour of the newer Tekken 5 game, which made sense. In the Tekken Tag domain Ryan Hart went down as one of the all time kings that ever touched the game, that was literally never beaten by anybody from Japan, America or Europe on the EVO stage. Ryan Hart got to Grand Finals back to back 3 years in a row and either won it or lost to a top Korean player. He again won it in 2008, this time on Tekken 5 DR. Ryan came out of Tekken retirement for a one-off exhibition match on Tekken 7 vs RIP in 2019, which Ryan won 10-3. There have been challengers to Ryan's throne that came and went, but no player in the world has stood the test of time on multiple fighting games since the 90's like Ryan has. #EVO #Evo2025 #TEKKEN #VirtuaFighter

Ryan Hart

97,170 görüntüleme • 1 yıl önce

Once a fan on GAS reddit figured out the lyrics on Runaway’s outro. Here’s the result LYRICS: \[INTRO\] @ 6:00.00: Run them pianos \[SECTION 1\] @ 6:05.00: Oh, I'm, fine @ 6:10.00: I'mmmm (breath) @ 6:12.00: Oh I held in all my feelings for sooo looong @ 6:16.00: Sooooo long @ 6:18.50: Way way too looonnnggg @ 6:22.00: I'm sooo sorry, but Iiii @ 6:27.00: But I can't eeeven look straight in your eyes @ 6:32.50: And you know I been going through all our proooblems @ 6:38.00: I just don't know why I couldn't meet you halfway @ 6:43.00: You halfway \[SECTION 2\] @ 6:45.00: Oh Amber I'mmm sooo sorrryyy (breath) @ 6:49.00: And I am (breath) @ 6:50.00: And I'm so sooorrryyy @ 6:54.00: Oh Amber I'm so, so sorrryyy @ 7:01.00: You been puttinnn' up with all my shit just far too loooong (breath) @ 7:06.50: I'm so gifted at finding what I don't really like the moooost (breath) @ 7:12.00: So, I think it's time, time for you to go (breath) @ 7:17.00: It's espeeecially time, your time to go nooowww @ 7:23.00: You been puttin' up with all my shit just far too loooong @ 7:28.00: I'm so addicted to finding what I don't like the moooost \[PRE-BRIDGE\] @ 7:38.00: I'mmmm @ 7:41.00: Well baby I'mmm saaaddd @ 7:46.50: So saaaddd (breath) @ 7:49.00: I am stuuucckkkk (breath) @ 7:52.50: Because I love youuuu, Ammmber (breath) \[BRIDGE\] @ 7:58.00: Amberrr just run awayyy @ 8:00.50: Amber pleaseee, oh and Amber please (breath) @ 8:03.00: Run away from meeeee (breath) @ 8:06.00: Amber, I know thaaat youuu've (breath) @ 8:08.50: Put up with shit latelyyy \[POST-BRIDGE\] @ 8:10.50: Amber, I wish (breath) @ 8:12.00: That you were here by my siiiide (breath) @ 8:17.00: 'Cause Amber, you just, juuust the wooommmannn for me (breath) \[SECTION 3\] @ 8:22.00: And I always find, yeah, I always wind up finding something wrong (breath) @ 8:28.50: Woman, you've been puttin' up with my shit just far too loooong (breath) @ 8:35.00: I'm okay with finding what I don't like the moooost (breath) @ 8:40.50: So, I think it's time for us to have a tooooast (breath) @ 8:45.50: You're another, 'nother, one I don't wanna loooose (breath) @ 8:51.00: And I think it's time you gotta let it go (sigh) @ 8:57.00: Yeah, I think it's time you gotta let me looooose (breath) @ 9:02.50: Yeah, I think it's time for us to let it go ALTERNATE VERSIONS: @ 6:00.00: Hear them pianos @ 6:22.00: I'm so so sorry, but Iiii @ 6:27.00: But I can't eeeven look right in your eyes @ 6:32.50: You know that I been going through all our proooblems @ 6:38.00: I just can't believe I couldn't meet you halfway @ 6:49.00: Amber I'm (breath) @ 6:50.00: Amber I'm sooorrryyy @ 7:52.50: Because I want you, Amber (breath) @ 7:58.00: Amberrr please run awayyy @ 8:00.50: Amber pleaseee, and Amber please (breath) @ 8:03.00: Run so far from meeee (breath) @ 8:10.50: And girl, I wish (breath) @ 8:17.00: 'Cause Amber, you just, juuust the onnneee for me (breath) There are some situations at the start of a line where “Oh” might be “And” link to the original post:

Skitzo

93,164 görüntüleme • 1 ay önce

once a guy on reddit really figured out the Runaway outro lyrics he used reverse engineering, isolated the outro vocals from the instrumental, and visually analyzed the spectrogram to differentiate the words. the outro is absolutely brilliant, the vocals were strategically distorted, with slightly less distortion on the familiar vocals from the first part of the song. if you listen to the outro while following the timestamped lyrics is a very interesting experience. LYRICS: \[INTRO\] @ 6:00.00: Run them pianos \[SECTION 1\] @ 6:05.00: Oh, I'm, fine @ 6:10.00: I'mmmm (breath) @ 6:12.00: Oh I held in all my feelings for sooo looong @ 6:16.00: Sooooo long @ 6:18.50: Way way too looonnnggg @ 6:22.00: I'm sooo sorry, but Iiii @ 6:27.00: But I can't eeeven look straight in your eyes @ 6:32.50: And you know I been going through all our proooblems @ 6:38.00: I just don't know why I couldn't meet you halfway @ 6:43.00: You halfway \[SECTION 2\] @ 6:45.00: Oh Amber I'mmm sooo sorrryyy (breath) @ 6:49.00: And I am (breath) @ 6:50.00: And I'm so sooorrryyy @ 6:54.00: Oh Amber I'm so, so sorrryyy @ 7:01.00: You been puttinnn' up with all my shit just far too loooong (breath) @ 7:06.50: I'm so gifted at finding what I don't really like the moooost (breath) @ 7:12.00: So, I think it's time, time for you to go (breath) @ 7:17.00: It's espeeecially time, your time to go nooowww @ 7:23.00: You been puttin' up with all my shit just far too loooong @ 7:28.00: I'm so addicted to finding what I don't like the moooost \[PRE-BRIDGE\] @ 7:38.00: I'mmmm @ 7:41.00: Well baby I'mmm saaaddd @ 7:46.50: So saaaddd (breath) @ 7:49.00: I am stuuucckkkk (breath) @ 7:52.50: Because I love youuuu, Ammmber (breath) \[BRIDGE\] @ 7:58.00: Amberrr just run awayyy @ 8:00.50: Amber pleaseee, oh and Amber please (breath) @ 8:03.00: Run away from meeeee (breath) @ 8:06.00: Amber, I know thaaat youuu've (breath) @ 8:08.50: Put up with shit latelyyy \[POST-BRIDGE\] @ 8:10.50: Amber, I wish (breath) @ 8:12.00: That you were here by my siiiide (breath) @ 8:17.00: 'Cause Amber, you just, juuust the wooommmannn for me (breath) \[SECTION 3\] @ 8:22.00: And I always find, yeah, I always wind up finding something wrong (breath) @ 8:28.50: Woman, you've been puttin' up with my shit just far too loooong (breath) @ 8:35.00: I'm okay with finding what I don't like the moooost (breath) @ 8:40.50: So, I think it's time for us to have a tooooast (breath) @ 8:45.50: You're another, 'nother, one I don't wanna loooose (breath) @ 8:51.00: And I think it's time you gotta let it go (sigh) @ 8:57.00: Yeah, I think it's time you gotta let me looooose (breath) @ 9:02.50: Yeah, I think it's time for us to let it go ALTERNATE VERSIONS: @ 6:00.00: Hear them pianos @ 6:22.00: I'm so so sorry, but Iiii @ 6:27.00: But I can't eeeven look right in your eyes @ 6:32.50: You know that I been going through all our proooblems @ 6:38.00: I just can't believe I couldn't meet you halfway @ 6:49.00: Amber I'm (breath) @ 6:50.00: Amber I'm sooorrryyy @ 7:52.50: Because I want you, Amber (breath) @ 7:58.00: Amberrr please run awayyy @ 8:00.50: Amber pleaseee, and Amber please (breath) @ 8:03.00: Run so far from meeee (breath) @ 8:10.50: And girl, I wish (breath) @ 8:17.00: 'Cause Amber, you just, juuust the onnneee for me (breath) There are some situations at the start of a line where “Oh” might be “And” link to the original post:

MF DOOM GAMES

1,143,163 görüntüleme • 4 ay önce

Disappointed to say that in my 10th year of commentating competitive Tekken 7, I will not be involved in its conclusion at the TWT Finals. Telling the story of these players and building this community has taken up the majority of my life this past decade so I put together a video to reflect back on it (👇bottom of this post). I've been telling this story since Evo 2015 with Nobi and AO in the grand finals of Evo. We saw the Echo Fox boys dominate the scene, then the Knee/JDCR era, to Qudans returning to win the first TWT (Hei-ha-chi! Hei-ha-chi!). In 2018 we had the Knee/Qudans era which concluded with Rangchu winning the TWT Finals. Then in 2019 Arslan Ash flipped the planet upside down at Evo Japan, Ryan Hart owned me up, Pakistan showed up through the rest of that year, and we saw Chikurin become TWT Champ. Then came Leroy Japan 2020 (shoutouts to Book) before the pandemic online era, online Evo's, Tekken Online Challenges and the creation of ICFC. More recently Arslan closed out his 4 Evo Titles, we witnessed the Knee/Arslan era, and now its the Atif Butt era, with him winning TWT Finals and closing out Gamers8 this year. So many players, new and old, will converge on New Orleans this weekend to conclude this story of what I believe has been THE BEST ARC IN FGC HISTORY. Personally, this past decade has been an incredible journey that I will forever be grateful for. I got to travel the world (Amsterdam, Japan, France, Australia, Philippines, Romania, Saudi Arabia, Dubai, Pakistan, Canada, Chile, Singapore, Indonesia, Thailand and Germany) with my friends and make new friends across the globe. I helped start UYU and was their VP as we gave opportunities to players like Jeondding, LowHigh, Yuyu, Qudans etc. Jinhee and Drew showed so much love to the FGC during that time and I'm grateful they gave me the opportunity to guide the team internally. This past weekend the ICFC Championship was my last commentary for Tekken 7, marking a bittersweet end for my Tekken 7 commentary journey. The beginnings of ICFC were notable though. By 2018, Wednesday Night Fights Tekken 7 was dying. We were down to 4 entrants and there was no stream. I asked Valle if I could take over the Tekken 7 portion, I put together all the equipment, setup the stream going forward and we grew to 64 man weeklies offline. It COULD NOT have been done without Tanman, #BeeLDeaL | B:L, Billy, Suiken, Michael Y. Kwon and 上原 rickstah, who all held it down once the ball got rolling. Then the pandemic hit, we pivoted to online tournaments and ran everything ourselves. We had expanded our local to the entire west coast and after T7's netcode update, the entire USA. 10/0 reached out with the idea of taking what we had built and expanding it to EU and Asia. It was a difficult decision to step away from WNF, but I moved our tournaments to 10/0, ICFC began, and we now have a new generation of top players built ONLINE. That was unprecedented for Tekken. A HUGE thank you to all of the community for participating in these events and donating to the prize pools. Without the players and the community, none of this would exist. Never forget that. Big thanks to Chris Ceg and 10/0 for expanding what we started and pushing it to new heights. I have to also thank Katsuhiro Harada and Michael Murray for the amazing game that is TEKKEN 7. HUGE thanks to Aris for everything hes done for TEKKEN 7 and LUYG. To Mirage | Spag for connecting all of us more closely to the EU (NA>) and Pakistan (NA<) scenes. To Mark Julio 『マークマン』 for always being inner circle⭕️, pushing Tekken forward, and being an amazing co-commentator throughout these years. And of course Steve Scott for being my main duo these last few years. We got into a good ass groove the last 5 years and its always a damn good time. Lastly, 10 years is a long time. When I started this, I was a pro player, I was in a long relationship, I had a part time job, I had all black hair and minimal wrinkles. None of those things are true anymore😆. I know that commentary as a profession is hugely unpredictable and unreliable, so I honestly have NO CLUE what the future holds. One thing I know for certain though, is that I love TEKKEN. I've NEVER been a shill, but dealing with this has made me feel like one these past 4 months. So THE BIGGEST THANK YOU I want to give is to everyone who has stood by me, supported me, and never doubted me for a moment this decade. I'm sad I didn't get one last "FINAL FINAL round" at the FINAL FINALS for Tekken 7, but I'm sure everyone at the finals will say it for me anyway. I love you guys! Have fun in New Orleans

Rip

365,819 görüntüleme • 2 yıl önce

New short course: LLMs as Operating Systems: Agent Memory, created with Letta, and taught by its founders Charles Packer and Sarah Wooders. An LLM's input context window has limited space. Using a longer input context also costs more and results in slower processing. So, managing what's stored in this context window is important. In the innovative paper MemGPT: Towards LLMs as Operating Systems, its authors (which include the instructors) proposed using an LLM agent to manage this context window. Their system uses a large persistent memory that stores everything that could be included in the input context, and an agent decides what is actually included. Take the example of building a chatbot that needs to remember what's been said earlier in a conversation (perhaps over many days of interaction with a user). As the conversation's length grows, the memory management agent will move information from the input context to a persistent searchable database; summarize information to keep relevant facts in the input context; and restore relevant conversation elements from further back in time. This allows a chatbot to keep what's currently most relevant in its input context memory to generate the next response. When I read the original MemGPT paper, I thought it was an innovative technique for handling memory for LLMs. The open-source Letta framework, which we'll use in this course, makes MemGPT easy to implement. It adds memory to your LLM agents and gives them transparent long-term memory. In detail, you’ll learn: - How to build an agent that can edit its own limited input context memory, using tools and multi-step reasoning - What is a memory hierarchy (an idea from computer operating systems, which use a cache to speed up memory access), and how these ideas apply to managing the LLM input context (where the input context window is a "cache" storing the most relevant information; and an agent decides what to move in and out of this to/from a larger persistent storage system) - How to implement multi-agent collaboration by letting different agents share blocks of memory This course will give you a sophisticated understanding of memory management for LLMs, which is important for chatbots having long conversations, and for complex agentic workflows. Please sign up here!

Andrew Ng

201,127 görüntüleme • 1 yıl önce

8 rules to improve your AI coding agent. All of these rules work with Claude Code, Cursor, VS Code, and with most programming languages. Automating these rules will 10x the code quality and security produced by your AI coding agents. 1. Dependency checks - Prevent your agent from suggesting insecure libraries based on outdated training data. 2. Secret exposure - Auto-fix the use of hardcoded credentials introduced by your coding agent. 3. File and function size - Automatically refactor any files or functions that exceed a reasonable length. 4. Complexity and parameter limits - Simplify overly complex code written by the agent. 5. SQL Injection - Auto-fix all database interactions with unsanitized user input. 6. Unused variables and imports - Detect and remove dead code. 7. Detect invisible unicode characters in AI rules files - Remove zero-width spaces, direction overrides, and other invisible characters that can hide malicious behavior. 8. Insecure OpenAI API usage - Enforce use of secure OpenAI endpoints, proper authentication, and context isolation Here is how you can automate this: Install the Codacy extension. This will give you access to a CLI for local scanning and an MCP server for agent communication. From here on out, every time you need to generate some code: 1. Your agent will write the code 2. It will then call Codacy's CLI to check it 3. It will find any issues in real time 4. Your coding agent will fix the issues 5. When the code passes all checks, you are done Level of effort on your side: literally zero! Code quality and security because of this: 100x better! Here is the link to download the extension for your IDE: Thanks to the Codacy team for collaborating with me on this post.

Santiago

49,331 görüntüleme • 10 ay önce

Folks, here's another little design exercise that I spent the last few hours on 👍 This is based on a thesis I had for basically a decade now: Aiming in FPS games with the right analog stick is quite bad. Your thumb has maybe 1cm of travel on a tiny stick, fighting a spring, trying to make precise micro-adjustments AND fast 180-degree turns with the same input. If we're being honest, that's a terrible interface for the task. Your wrist, on the other hand, has roughly 180 degrees of rotational range, uses your entire forearm's muscle groups, and can make both ultra-precise micro-corrections and fast sweeping motions naturally. It's why mouse aiming destroys stick aiming: You're using your wrist and arm, not your thumb. So the thesis is simple: what if we just used wrist rotation directly as the aiming input? No VR headset, no special hardware. Just hold an old Switch1 Joy-Con in your right hand and rotate your wrist. Small rotations for precision tracking, larger rotations for fast turns. Recoil kicks the camera up and you instinctively tilt your hand back to compensate, etc. To me, it just feels right. I built a little prototype to test this. It has 4 weapons with some recoil, cover you can lean around, jump/crouch, lock-on targeting, ammo management, blablabla. The whole point is to see if this input method feels as good in practice as it does in theory. The aiming algorithm handles all the shitty stuff: Dead zones against shaky hands, auto-clutching when you unwind your wrist, asymmetric sensitivity because human wrists rotate further inward than outward, response curves for precision at low speed without sacrificing fast flicks, etc. I made a quick video to show the prototype in action. And if you wanna try it yourself, I put a small zip file up here that contains the executable:

thomasmahler

11,678 görüntüleme • 5 ay önce