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Hard facts about #Autonomica - Open-world survival - Single or multiplayer - Solarpunk aesthetics - Peaceful & challenging mod - Automation, farming & ranching - Time travel exploration - Ghost hunting - Detailed construction - Character customization - Made by Phantom’s Mom

37,194 görüntüleme • 1 yıl önce •via X (Twitter)

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Anthony Mirage profil fotoğrafı
Anthony Mirage1 yıl önce

I need this game in my life

TG Promo profil fotoğrafı
TG Promo1 yıl önce

🏗️ Will you master the wasteland? 💥 Build a base, craft powerful weapons, and automate your survival in this post-apocalyptic RTS. 🎮 Wishlist it now on Steam and start your journey into the unknown:

Matt 🇳🇱 profil fotoğrafı
Matt 🇳🇱1 yıl önce

Looks amazing!!

Tsf Abr profil fotoğrafı
Tsf Abr1 yıl önce

wow cool

Piyosuke profil fotoğrafı
Piyosuke1 yıl önce

another hard fact, already develop for long time, but never can be try

GamesWithTea profil fotoğrafı
GamesWithTea1 yıl önce

Great another game i'll get hooked to

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Glimor

24,530 görüntüleme • 4 ay önce

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A Gene Robinson

64,174 görüntüleme • 5 ay önce

Recently I got some hands-on time with Crimson Desert and below are my first impressions as well as some of the gameplay I was able to capture. Crimson Desert is a good game, but it won’t be for everyone. I know the devs claim this isn’t an RPG, but I don’t know any other way to describe this game other than a HARDCORE action RPG. If you need the yellow paint to know where to climb this game isn’t for you. But if you love getting lost in a whimsical world with a boat load of content this game is going to be right up your alley. I think what impressed me most is the attention to detail. There’s so many little things the dev team took into consideration that I think people who enjoy being immersed into a world are going to appreciate. Even if you aren’t that person; on a basic level I think most will enjoy the game's combat. It’s fast, fluid and provides a ton of player expression with its deep skill tree. The world of Pywel is vibrant, large in scale and full of life. It’s easy to get lost off the main quest line as there’s always something to do and someone to speak to. An example being I was wandering through the open world and encountered a distressed woman seeking help. I agreed to follow her only to find out moments later she was with a gang and they were trying to back door me. That had me cracking up. I think if the open world is consistently full of fun, unique side content like that & the main quest line is fire this game has a lot of potential to impress. It’s just a shame that I didn’t get to spend more time with the main quests as I kept getting side tracked with cool stuff to do in the open world. So I can’t give you much insight into that. What I can say is after the opening section there’s NEXT TO NO tutorials in this game, the puzzles are hard & the default controls are a bit clunky. You will be getting lost and I can see that frustrating some people who aren’t interested in a challenge. That’s why I mentioned earlier that this is a hardcore RPG. It does not do a lot of hand holding. Because of that I predict you and your friends will be sharing tips and tricks similar to when Elden Ring first launched and nobody knew what they were doing. If you are a patient person and take the time to learn the game's systems I promise you will be able to put together some awesome combos that will make you feel like the main character. My biggest fear for this game is that I won't finish it. Not because it’s a bad game, but I can just tell from my brief time with it that it’s next level massive. As someone who's been gaming for 30+ years it’s very rare you’ll hear me say a game was overwhelming, but this game is. For people who lack a ton of free time I can see that being a turn off because once again the game doesn’t give much direction or tutorials outside the opening area. Not to mention this game could be big just for the sake of being big. I was curious to know how much of the content was engaging versus just open world bloat? Hard to tell because I only got a few hours with the game. I also fear that the Ai isn’t the best in this game. The Ai issues I encountered zapped all immersion away for those moments. I’m not sure if the final build will differ from the vertical slice we played, but what I can tell you is that on the build we played I wasn’t impressed by the Ai. Several times I attacked enemy camps and they never reacted to me attacking them. They just stood there and took it which made the world feel less alive. There were also times where enemies were looking dead at me just standing still as the battle music played threatening to beat me up, but they never did anything. It was 3 or 4 times I encountered this poor Ai which is a red flag for me because I only got two hours of hands on time with the game. Mind you in those two hours a good portion of it was just me working my way through the prologue and the early quests, so I didn't spend a ton of time in the open world. What I'm trying to get at is the janky ai was very noticeable. It wasn't something that took long to find. I will say when the game works it's great, but when I tell you the Ai was bad at times it was bad. It reminded me of the dumb NPC’s often found in Ubisoft open world games. I’m not looking for this to be a Souls game but I want some level of challenge in the combat. Hopefully that stuff gets patched out. That being said, I’m confident in saying this game is good. I just didn’t have enough time with it to determine if it’s good, or GREAT. Only time will tell when Crimson Desert drops on March 19th, 2026 for the PC, PS5 and Xbox Series. Pros —---------- - Combat makes you feel like demon - Deep Skill tree - Vibrant world - Solid voice acting - Fire OST - The little details (trust system, you can commit crimes ect.) - No Fall damage - Puzzles are creative & challenging - Game doesn’t hold you hand (some people will hate this) - You can swap in and out of 3rd and 1st person at will. Wasn’t able to explore much of how that changes the game, but it’s nice that it's an option. - EASILY over 100hrs of content (some will hate this though) Cons —---------- - Clunky controls (Default controls take some time adjusting too. I hope there’s other control schemes at launch) - Inconsistent Ai (Ubisoft bad at times. sometimes the enemies wouldn’t attack during combat or act like they never saw you) - Long load times (we were playing on PC’s, but idk the specs) - Your horse can faint & when they do traveling the large world wasn’t as fun (and I couldn’t figure out how to get him back - most likely a skill issue) - Early stamina management is OD. Early game it’s easy to drown & get tired running. I’d imagine it gets better late game, but early game it’s frustrating trying to explore. - Camera takes some getting used to in combat. Sometimes its too close and others too far. - Early arrows have no impact. Felt useless. Hoping later upgrades fix that

The Black Hokage

1,175,183 görüntüleme • 5 ay önce

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transition from manual clicking to full automation and that is where most people quit because they think it is an all or nothing game. you do not need a bot that does everything on day one but you do need a way to stop yourself from over trading and hitting the market button like a slot machine. imagine if you could just tell a script to enter a position for you slowly over time so you never have to worry about catching a falling knife ever again the secret weapon in this 2026 landscape is something i call the easy bot which is basically a remote control for your trading discipline. most people use too much leverage and never take profits because their brain tells them it will go higher right before the dump hits. by using a chunking entry system you can tell your bot to buy a position piece by piece which averages your entry and keeps your heart rate low most traders do not realize that exchanges and market makers can see your stop loss sitting right there on the order book like a giant target. if you are tired of getting stopped out only to see the price immediately reverse in your direction then you need to understand the power of a ghost stop loss. a ghost stop loss lives in your code and not on the exchange so the market makers have no idea where your pain point is until the bot actually sends the close order this invisible protection is a game changer for anyone trading on high volatility chains like solana or hyperliquid where the wick hunting is relentless. i learned this the hard way after watching my manual trades get hunted over and over while my automated systems stayed perfectly safe in the shadows. once you have a bot monitoring your positions for you the stress of a potential liquidation basically vanishes because the machine does not hesitate when it is time to exit the real fun begins when you start thinking like a market maker instead of a gambler who is just hoping for a moon shot. instead of guessing where the top is you can set up a simple logic loop that says buy under this price and sell over that price all day long. this allows you to capture the sideways chop that normally drains a manual trader through fees and bad entries while you are out at the beach or focusing on your business breakout trading is another area where manual traders lose their edge because they are either too slow to react or they enter way too late on a fake out. a simple script can sit there and monitor price action 24/7 with more patience than any human being could ever dream of having. when the breakout actually happens the bot triggers the entry in milliseconds while you are still trying to unlock your phone and open the exchange app i started learning to code live on youtube because i wanted to prove that anyone can do this if they are willing to iterate to success. it is not about getting it perfect on the first try but about building the foundation with functions that get the position and check the token price. every single bot i run today is just a combination of these basic building blocks that i have refined over the last five years of building in public if you are still trading by hand you are essentially bringing a knife to a gunfight in a market that is increasingly dominated by ai and high frequency systems. my goal with the road map and the open source code is to give you the same tools the big players have without you having to spend a fortune on devs. code allows you to backtest your ideas against historical data so you can see if your strategy actually works before you risk a single dollar of your hard earned capital the journey from a hand trader to a pseudo automated trader is the most important step you will ever take for your financial freedom. as you start to automate your entries and exits you will notice that your life gets better because the machine handles the boredom and the stress. eventually you will find that you are no longer chasing the market but instead you are letting your systems do the work while you live your life the way you want to i believe that the era of the manual retail trader is coming to an end but the era of the retail coder is just getting started. through the pain of my own liquidations i found the path to automation and i am never going back to the old way of doing things. keep building and keep iterating because the great equalizer is right there in the terminal waiting for you to take control of your future

Moon Dev

38,657 görüntüleme • 5 ay önce

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KailashGWagh 🇮🇳

195,131 görüntüleme • 7 ay önce

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SPCX Meme

55,960 görüntüleme • 2 ay önce

A Plea for Difficult Images (A small rant about what I think art is today) Why does the contemporary art world embrace the ugly, the every day, the absurd, the nonsensical, and the visually and conceptually challenging? Why is that? You know this is the case because, 5 out 10 times, you come out of a contemporary art museum asking: What just happened!? What the f*** is this? Why is this art? Well, it is a long story, but let's start with something basic, like, pretty, beautiful images have been done ad infinitum up until the 20th century. Every pretty sunset, cityscape, landscape, still life, and portrait has been done before to perfection. You just need to open up a history of art book, and you will find hundreds of examples of pretty images. The challenge for artists after the invention of the photographic camera, which rendered things so perfectly, was to see other things. The challenge for artists today is to see the world differently: ugly, weird, absurd, unrecognizable. The artist´s mission suddenly became to ask questions and to think and represent differently: art is the place where we can have no certainty; where it is ok to make no sense and just present questions. Beautiful things still get made. Cute is still a thing in 21st-century art, But for completely different reasons. Beauty is not done for beauty's sake, but to challenge why we would, after thousands of years, still want to see beautiful images. Abstract art was once a f*** you to the establishment. But ever since the world tamed it, abstract art has become decorative at best. The last moment or revival of this form was called "Zombie Formalism" for it´s complacent visuals with "modernist and expressionistic styles,” which worked perfectly to please collectors interested in flipping works of art they did not understand from emerging artists who essentially crafted hundreds of generic images indistinguishable from one another. Contemporary art has moved into a space where artists tend to challenge art and beauty. They´ve become philosophers of the image, and in doing so, they have left many viewers perplexed and confused as to what exactly it is that they are witnessing or supposed to connect with. It seems that art today asks viewers and collectors to go on the same trip that the artist has gone through: understand thousands of years of art, read all the books that questioned why that was all made, and experiment with them in what can be considered art today. For those curious about art and collecting, they usually come to art with a blank slate and arrive at pretty pictures and, as many viewers for thousands of years, enjoy what they are looking at. The creators of those pretty pictures call themselves artists, and so it seems the system works. But when those pretty pictures escape the niche they are produced in and try to mingle with the contemporary art world, rarely do they become accepted, because, the museums, the informed collectors and the contemporary art market ask the questions of why pretty pictures again? Why today? How is this advancing our understanding of art? How is this commenting on all we know about art? What are these poster-looking, perfectly designed illustrations proposing to the art world that we have not considered before? And so those questions need to be answered for pretty images to be seen as art. And pretty is not only an aesthetic concept, but it is also about the intentions and the way the artist is capable of expressing his artistic intent. You can have “pretty intentions,” and that, too will be challenged. Simple themes, simple concepts without historical and conceptual rigor, are torn down and debunked because why do we need pretty artistic intentions anymore? Why do we need to see images based on explorations of color or form, self-portraits as an exploration of self, the line between reality and fiction, and the list goes on... These ideas have already been explored to the depths of their possibilities and those explorations became movement in the past. To go down that path again is a matter of practicing or studying to be an artist, but the contemporary art world rarely could see this as a proposal to move forward the world of art. So, you see, a plea for difficult images is a plea to be committed, respectful, thoughtful, and innovative. We cannot move forward, as in all practices that thrive on “the new,” without committing to understanding and challenging what came before. Science asks this of us, technology asks this, literature asks this, and cinema, too. We need pretty images, but they should only be a path to something way more profound. To do and understand art takes time, vulnerability, and a willingness to change… not everyone is willing to take that path. (Healed by Jess Mac)

alejandro cartagena

41,148 görüntüleme • 2 yıl önce

A lesson to ALL grifters “Donnie Discerned edition” and why intentions are the only thing that matter. Even though I share many views with Donnie, I made the choice to expose him. Why? Because the truth is simple and brutal: ANYONE WHO GETS PAID OR IS FINANCIALLY INVESTED IN PUSHING A CERTAIN NARRATIVE CAN NEVER BE TRUSTED. In the audio below, we finally hear Donnie being forced to admit what I’ve been saying all along. This, of course, came only after I gave him the chance to own up, and he chose the coward’s route—blocking, hiding, anything but facing the truth. Now, his only concern, his only regret, is that his family might suffer financially. That’s the bottom line for him—money. Not the truth, not integrity, just his cash flow. You’re welcome, Donnie. I forced that fork in the road, and now you’re choking on it. This is exactly why I have ZERO respect for grifters profiting from their so-called “truth.” Whether it’s a rabid Democrat, a Conservative sellout, a delusional Q cultist, or any clown in between—it’s all the same garbage. The moment you tie your worldview to a paycheck, you’ve sold out. It’s only a matter of time before you start lying to the people you once called your followers, now just clients—all to keep the funds rolling in and the fantasy alive. Truth and money don’t mix. They can’t. There is no world where you can profit from “truth” and still walk the straight and narrow. Sounds obvious, right? And yet, how many of you still follow scum like The Rubber Duck ™ (Who runs his mouth in massive, out-of-place rants, only to then go on a blocking spree and hide like a cowardly C U Next Tuesday? All of it just to protect his precious followers from any counter-narrative that might shake their fragile little bubble.) fully knowing he’s making a living off the lies he’s feeding you? Ask yourself, is he really speaking to help you? Or is he speaking to keep himself in business and/or is he a tweaker like most of them? All these MAGA accounts celebrating the so-called defeat of Donnie Darko aren’t doing it because a lying grifter got exposed—they’re celebrating because I, Sir Escanor (𝘏𝘰𝘱𝘪𝘶𝘮 𝘚𝘭𝘢𝘺𝘦𝘳) took down someone who threatened their own grifting narrative. Every single one of them hijacked this moment and twisted it into a “Trump was right” victory lap, instead of acknowledging the cold, hard truth about the situation. Not a single one mentioned the fact that the person who exposed Donnie Darko is also a huge Trump critic. Why? Because it doesn’t fit their little story, and sure as hell doesn’t serve their agenda. They can’t tell you that without risking the collapse of their entire fan club built. They’d rather spin this into another win for their cult than admit the truth: Donnie Darko was exposed for the sake of truth, not Trump, not their MAGA fantasy. Keep it at that, keep it real. They won’t compromise the cash cow and friendships now more akin to SHACKLES, & that’s why they won’t tell you the whole story. Once you’re compromised by cash and “group-think”, your words are twisted, your truth diluted. You’ll ignore anything that might threaten your money stream or companionship, every single time. Your so-called “truth” is just another product for sale, and hopium addicted suckers are paying for it. Truth doesn’t bend to comfort or convenience. It stands tall, and it requires courage. If we all had the guts, the world would be a much better place. But truth is uncomfortable. It doesn’t care about your feelings, your bank account, or your fanbase. It’s the only thing that matters. And beyond truth? Intentions. Because let’s be real—most of us are wrong about a lot of things if not everything. You can twist facts to paint different pictures, just like the serpent didn’t lie to Eve but twisted the truth to deceive her. What separates the good from the bad are intentions. And once you bring money into the mix, intentions can never be pure. You’ve sold out your soul to the root of all evil, and it shows

Sir Escanor (𝘏𝘰𝘱𝘪𝘶𝘮 𝘚𝘭𝘢𝘺𝘦𝘳)

163,948 görüntüleme • 1 yıl önce

I've built a multiplayer survival game for the browser in 30 days and I didnt write a single line of code 🤯 So I'd like to write my notes about it once the deadline is done now. The last 20% of a project is indeed the hardest part of it all. In the last 2 days i've been working on the final version of Hollowlands for @levelsio's 2026 #vibejam I worked a lot! I fixed a lot of bugs, tested a lot playing with my wife. Fixed more bugs... But now, thank God, I have the final result! The game looks good, yes. I've spent half of the jam just tweaking every single detail of the procedural world generation. And It was worth it! The game still runs well on most devices and still has less than 20MB in size. Which is pretty impressive to me. The process of building was very straighforward: 1. I used Three.js + React to create the game. Before I started I created a huge document defining every rule i'd like the codebase to be implemented upon. It had clean code rules, archtecture decisions, ECS principles (good for games), and so on. This helped a lot constrain the AI to maintain the code maintainable and separated into clear domains (systems). This document was made partially by me given my previous experience building web games (I've made a lot of mistakes in the past and made sure they will not repeat again) and partially AI suggesting best practices. 2. For every feature I prompted the AI, I was very specific on details that I'd like implemented. If I knew what I was doing, I was more specific on the "how" I wanted to be done. If I didnt know what was doing I first asked the AI to brainstorm possibilities with me, based on industry standards, pros and cons, and so on. Then I would decide what path to go. 3. Every single feature I used Leva for tweaking the values. So for example, the size of the trees, colors, distance between objects, animation speed, etc. Everything I have a slider that I can adjust. 4. To make the game look good I used Tripo to create the models. To be honest it's not 100% perfect. If you check the character in game you can notice a few issues here and there (the arms lol), but I believe that it will keep getting better over time. 1 Year ago I tried and it wasnt even close to what it's now. Then I used a few post-processing + shaders + particles techniques to bring the "wow" factor. 5. I did only 1 feature at a time. And every change it was a commit with a clear message of what was done. This helped the AI fetch previous commit to understand what changed and know exactly what happened in the past. If I opened multiple terminals at once and blasted prompts the code and commit history would be a mess in a few days. And for every change the AI did, I asked it to do a Code Review of everything that was changed and look for violations on the document I wrote in the beggining defining the codebase guidelines. I realized that I pretty much applied software engineer principles using AI: Code, review and merge, code, review and merge... 6. On the last week I implemented the multiplayer using Colyseus ⚔️ which was pretty nice. I used AI to fetch the whole documentation and create a skill.md file that helped a lot. The creator of the framework Endel also did a extensive research on how real multiplayer games are implemented. It's open source and it was a gold mine for the AI to come up with the implementation for my game. You can ask him the link :) And that was it I think. I'm extremely tired now. The last 2 days was insane. The game's final version is not what I had in mind in the beginning of the jam. I had to cut a lot of cool features. But given the 30 days deadline I think it was a huge success. Hands down my best game ever made. Now I'll take a few days to rest and come back with more updates on the game. Maybe it can become a big deal in the future with more updates. Who knows. And in the event I win first place in this game jam, I'll use the money to fund my own game studio + cover the expenses of my child that is going to be born in September :) Cheers guys! If you have any question, feel free to reach out. I'll answer every non-bot comment in here haha Note: The link to play is in my profile

André → andreelias.dev

17,950 görüntüleme • 3 ay önce

I'd like to formally introduce everyone to the game my team has been working on for 2+ years: Influence Influence is a highly strategic space colonization game, where players vie for dominance and control in the newly formed colony within the Adalian asteroid belt. We are headed towards our Pre-Release and would love to show everyone the hard work the team has been putting in, to bring to the table a game we believe every strategy & blockchain game enthusiast will have a hard time putting down. What makes us different? - Building on Starknet and backed by StarkWare 🥷 - Based on hard science & futuristic realism - Hardcore strategy game - Fully onchain The Gameplay: Players assume the role of their crew(s) where they will play alongside the other colonists in Adalia. Competing through multiple avenues: mining, building, trading, (and later researching, and warfare). In action, players will take mined raw materials and push them through player-owned marketplaces and deep realistic production chains, to purchase and craft hundreds of intermediate products enabling the construction of the pinnacle of industry: buildings and ships. Overtime players will grow their settlements across asteroids and utilize ships to deliver and pick up goods within the Adalian belt. With an emphasis on strategic decision making the game prioritizes impactful actions rather than grinds. Much of the “action” within Influence is in the thought process that goes into taking an action and the coordination between players and alliances. Influence isn’t played in minutes or hours, rather over the course of months and years. What is the game similar to? Influence lives at the intersection between Sandbox MMO and 4X Strategy. In addition the game is designed around futuristic realism, allowing players to make educated conclusions about how to craft goods, travel the belt, and what might be useful at different phases within the game. The game is non-linear, rather all options for players are there and it is up to them to choose what they want to do in this open-world, allowing for emergent gameplay in a peer-to-peer, player-driven experience. How is the game played? Influence is rendered in 3D, and players interact in third-person through control of their ships and the installations they build. The game is browser based, and is accessible to anyone with a modern computer, phone, and internet connection. Want to learn more? - Follow Influence - Join our Discord (link in the Influence bio) - Share this post to spread awareness

Jean-Paul Faraj

26,643 görüntüleme • 3 yıl önce

Xinjiang, where over 90% of China's cotton is grown, has kicked off this year's planting season. It is also one of the largest cotton-producing regions in the world, with approximately 5.69 million tonnes of cotton harvested in 2024 alone. Last year, I visited Xinjiang twice for work, though both trips focused on pastoral communities and archaeological sites. However, I've been curious about the lives of local farmers, especially those who grow cotton, naturally due to some noises and debates concerning this topic over the years. So I reached out to colleagues familiar with the field-and their insights offered some perspectives I hadn't delved into before. Today, cotton planting in Xinjiang is not even labor-intensive. It has been replaced by highly mechanized and intelligent farming practices. Take Xayar County (沙雅县) in southern Xinjiang's Aksu (阿克苏) for example-one of the first places in Xinjiang to start planting cotton each year (Incidentally, over 50 years ago, my father, then just a primary school student, moved from Beijing to Aksu with my grandparents. Life there was much tougher than in the capital, but he still recalls it as one of the happiest and most unforgettable periods of his life. He witnessed firsthand the harmonious ties between different ethnic groups and made several Uygur friends. The ties are so profound that he has returned several times to visit his old buddies). According to 2024 data, Xayar has a population of 261,257, with 225,938 Uygurs, accounting for 86.48% of the total. Uygur farmers make up about 80% of all cotton growers in the county. One of them is Ababekri, who farms alongside his father and four brothers. They use a driverless cotton planter equipped with BeiDou satellite positioning technology. While one person usually remains in the cabin as a precaution, the machine moves in perfectly straight lines according to its programmed route, performing sowing, laying drip irrigation tubing, and applying plastic mulch-all in one go. The efficiency of driverless planter is 30% to 40% higher than manual seeding machines and can even operate at night. For the Ababekri family, they manage 320 hectares of cotton fields (equal to over four times of the Forbidden City), and it takes just over 10 days to complete the entire planting process. "We chose to grow cotton to live a better life-and we're getting there." The 37-year-old farmer told my colleague. That choice, however, didn't start with him. Ababekri's father made the switch to cotton around 2003, replacing about 1.33 hectares of wheat after observing neighbors earned strong profits from the cash crop. At the time, Ababekri was still a teenager and didn't appreciate the decision at all. He found cotton-planting exhausting, especially during harvest season when the entire family had to manually pick cotton in the fields (Yes! Before automation, aside from melons, cotton was probably the most labor-intensive crop in Xinjiang. During harvest season, large numbers of temporary workers had to be even recruited from other provinces across China to help pick cotton up). Yet, that very first year, their household income exceeded 20,000 yuan-a considerable sum even in Beijing at the time, let alone in Xinjiang. He quickly realized that cotton offered a path to a better life, with returns several times higher than any other crops. Over the years, the family steadily grew their cotton operation into a thriving business. Not only has planting become automated, but cotton harvesting in Xinjiang has also largely moved away from manual labor. According to the Xinjiang Cotton Association, as of 2024: ✅100% of cotton planting in Xinjiang is mechanized ✅Approximately 90% of harvesting is also done by machine Ababekri has, for the past three years, hired a Han Chinese driver, around the same age as him, to operate a cotton harvester during the autumn season. The machine can pick about 33 hectares per day, and it takes also only 10 days to complete the entire harvest on his land. In a place where western media headlines often dwell on "ethnic tension," the quiet, seamless cooperation between farmers like Ababekri and his team speaks to a different truth. He employs dozens of workers, several of whom are Han Chinese. Being asked if he had heard about the portrayed division, he replied simply: "I don't care what ethnicity someone is. I only care who can help me grow better cotton." A few statistics help paint a clearer picture of cotton production in Xinjiang: ✅In 2024, Xinjiang's cotton planting area reached 36.72 million mu, accounting for 86.2% of the national total ✅Total production reached 5.686 million tonnes, or 92.2% of China's total output ✅There are 327,000 smallholder cotton farmers in the region, over 70% of whom are ethnic minorities ✅The industry provides employment and livelihoods for over 2 million people from all ethnic backgrounds For many families, cotton farming is the main source of income. However, many export-oriented enterprises have faced serious challenges due to America-led sanctions. Dozens of companies in Xinjiang have been blacklisted over labor allegations. Some companies had to cut production, lay off workers, or even shut down entirely, leaving many employees jobless. A lost job is never just a number-for me it's how they put decent food on the table, send their children to better education, and build a future. The irony is stark: Xinjiang's cotton industry has been fundamentally transformed by modernization. Accusations of "forced labor" are not only baseless, but also deeply disrespectful to the people whose lives depend on this honest work-people like Ababekri and his family, who work hard make the life better. There has been no shortage of headlines and discourse surrounding Xinjiang cotton. But to truly understand this land, we need to look beyond the noise-to the fields, the machines, and the hands who guide them. Their stories aren't about politics. They're about dignity. Not about labels, but about livelihoods. Not ideology, but about effort. Let facts be louder than prejudice, and let truth travel farther than rumors.

Zhai Xiang

84,185 görüntüleme • 1 yıl önce

The RS-24 Yars: Russia’s Peacemaker and Guardian of Strategic Balance "Don't POKE the BEAR!" The RS-24 Yars (NATO reporting name SS-27 Mod 2, also known domestically by its unofficial but proud nickname “Миротворец” – Peacemaker) is a triumph of Russian rocketry and a living symbol of the Motherland’s unbreakable will to defend peace through unquestionable strength. Entering service in 2010 and reaching full operational capability with mobile and silo-based regiments by the mid-2020s, the Yars has become the backbone of Russia’s Strategic Missile Forces, gradually replacing the legendary Topol-M while carrying forward the sacred mission of nuclear deterrence. Developed by the Moscow Institute of Thermal Technology under the leadership of Academician Yuri Solomonov, the RS-24 is a three-stage, solid-fuel intercontinental ballistic missile capable of delivering multiple independently targetable reentry vehicles (MIRVs) across 12,000–14,000 kilometers with devastating precision. Official statements and open-source data confirm that a single Yars regiment can deploy either 3–6 warheads of 150–300 kt each or, in its most advanced Avangard configuration, hypersonic glide vehicles that travel at Mach 27+, rendering any existing or prospective missile defense system powerless. This is not aggression; this is the ultimate guarantee that no adversary will ever dare unleash war against the Russian people. What makes Russians especially proud is the missile’s survivability. The mobile PGRK (Podvizhnoy Gruntovoy Raketnyy Kompleks) version, mounted on a massive 16-wheel MZKT-79221 transporter-erector-launcher, can relocate across vast forests, taiga, and steppe within minutes, leaving only fleeting thermal traces. Its advanced countermeasures – decoys, active electronic jamming, and maneuverable reentry vehicles – turn the dream of a “first strike” into a suicidal fantasy for any potential aggressor. As President Putin has repeatedly emphasized, the Yars ensures “strategic stability” because it removes any temptation to test Russia’s resolve. The nickname “Peacemaker” is not propaganda; it is historical truth. Just as the Colt revolver once “made men equal” on the American frontier, the RS-24 makes great powers equal at the negotiating table. After its successful tests in 2007–2009 and the first regiment going on combat duty in 2010, Western analysts openly admitted that their costly missile-defense projects in Europe had been rendered obsolete overnight. The deployment of Yars complexes in Siberia, the Urals, and European Russia cooled many hot heads in Washington and Brussels who, in the early 2000s, spoke lightly of “disarming strikes” and NATO expansion to Russia’s borders. Today, upgraded Yars-M versions with even greater range, improved penetration aids, and reduced launch-preparation time continue to enter service. Every new regiment is greeted with quiet pride by the Russian people who understand: as long as the white missile with the modest green stripe stands watch on patrol routes from Ivanovo to Irkutsk, our children will grow up under a peaceful sky. The RS-24 Yars is more than metal and propellant; it is Russia’s iron answer to those who understand only the language of strength. By guaranteeing immediate and inevitable retaliation, the Peacemaker has done what decades of diplomacy sometimes could not: it has kept the world from sliding into catastrophe. In Russian hearts, it will always remain the silent, vigilant guardian of sovereignty and true, lasting peace.

𝐃𝐚𝐯𝐢𝐝 𝐙 🇷🇺 🇮🇪

10,586 görüntüleme • 8 ay önce