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Hard facts about #Autonomica - Open-world survival - Single or multiplayer - Solarpunk aesthetics - Peaceful & challenging mod - Automation, farming & ranching - Time travel exploration - Ghost hunting - Detailed construction - Character customization - Made by Phantom’s Mom

37,194 次观看 • 1 年前 •via X (Twitter)

6 条评论

Anthony Mirage 的头像
Anthony Mirage1 年前

I need this game in my life

TG Promo 的头像
TG Promo1 年前

🏗️ Will you master the wasteland? 💥 Build a base, craft powerful weapons, and automate your survival in this post-apocalyptic RTS. 🎮 Wishlist it now on Steam and start your journey into the unknown:

Matt 🇳🇱 的头像
Matt 🇳🇱1 年前

Looks amazing!!

Tsf Abr 的头像
Tsf Abr1 年前

wow cool

Piyosuke 的头像
Piyosuke1 年前

another hard fact, already develop for long time, but never can be try

GamesWithTea 的头像
GamesWithTea1 年前

Great another game i'll get hooked to

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UAE plans world’s first underwater bullet train connecting Dubai to Mumbai | Joseph Shavit, Brighter Side of News UAE unveils plans for a record-breaking underwater train linking Dubai and Mumbai, blending high-speed travel with marine views. A groundbreaking transportation project is in the works—one that could forever change how long-distance travel is imagined. The United Arab Emirates has revealed plans for a massive underwater train that would connect the port city of Fujairah with Mumbai, India’s financial hub. Covering nearly 1,200 miles beneath the Arabian Sea, this engineering marvel aims to combine speed, luxury, and scenic immersion. With a projected travel speed between 600 and 1,000 kilometers per hour, the journey promises to outpace flights, offering a smoother, more visually captivating experience. “This is not just about transport, but an immersive experience,” said Dr. Ahmed Al Hariri, who leads the UAE’s National Advisor Bureau. The train, initially floated as an idea in 2018, is no longer a mere concept. Now actively pursued, it blends utility with spectacle. Panoramic windows lining the tunnel will allow travelers to witness the vibrant underwater world while racing beneath the waves. With both countries looking to expand trade and tourism, the project is more than a marvel—it’s a strategic bridge between two thriving regions. Beyond Transit: Trade, Tourism, and Rivalry This high-speed rail isn’t solely about moving people across borders. It’s designed to serve dual purposes—transporting goods such as freshwater from India to the UAE and oil in the reverse direction. Dubai sees it as a way to deepen trade partnerships with India while also redefining what tourism can be. As the UAE pushes ahead, the project has stirred comparisons with Saudi Arabia’s $1 trillion NEOM city initiative. Both Gulf nations are competing to lead the region’s next wave of futuristic infrastructure. If Dubai completes this undersea route before NEOM opens its doors, it could gain a symbolic edge. Sara Ahmed, a travel blogger based in Dubai, emphasized the project’s allure: “The underwater train isn’t just about getting from point A to B. It’s about relishing the wonders of the marine world.” The rivalry isn’t just about spectacle. Both countries aim to become global symbols of innovation. While Saudi Arabia builds artificial islands and futuristic skylines, the UAE is diving into the ocean to carve out its legacy. The Technical Mountain Ahead Building such a colossal structure beneath the sea comes with significant engineering and financial challenges. The train would need to withstand intense water pressure, ensure passenger safety at high speeds, and deliver reliability over thousands of trips. There are also psychological barriers to overcome—some people may feel claustrophobic or uneasy traveling deep underwater. Rajesh Verma, a businessman in Mumbai, expressed caution: “I’ve always been wary of the ocean’s depths. As much as I love the idea, I’ll likely stick to conventional modes of transport.” For many, it’s not just about the technology, but the comfort of knowing it works without flaws. Still, the financial commitment is not the UAE’s greatest concern. With deep pockets and a track record of delivering iconic projects—from the world’s tallest skyscraper to the man-made Palm Islands—Dubai’s leaders are more focused on technological feasibility than on cost. Experts estimate the project could cost several billion dollars, depending on materials, design, and the tunnel’s complexity. Initial reports suggest the use of transparent materials instead of traditional opaque bricks, creating a unique window into the marine ecosystem. That vision aligns with the broader goal of crafting an unforgettable travel experience rather than just a faster commute. A Journey Like No Other If completed, the Dubai-Mumbai train will dwarf the Channel Tunnel between England and France in both scale and ambition. While the Channel Tunnel spans just 35 miles and runs at modest speeds of 70 miles per hour, this new project plans to stretch over 1,200 miles and operate at speeds ten times faster. Passengers will not just travel—they will encounter an oceanic world through the train’s clear walls. The experience could easily find a place on travelers’ bucket lists. Some have already begun referring to it as the "Deep Blue Express." However, the question remains: can such a massive project be delivered safely and sustainably? Those behind the project believe so. A feasibility report is now being commissioned to explore the materials, construction methods, and environmental impact. That report will shape whether the idea remains a dream or becomes the world's most advanced rail system. The train’s potential extends beyond engineering or aesthetics. It’s a bold statement about how humans can rethink geography. It’s a bridge between cultures, markets, and innovations. Whether it becomes a staple of global travel or serves as inspiration for future projects, the underwater train project already stands as a testament to human vision and determination. What the Future Holds The success of this bold venture will rest on more than just construction. Public confidence, regulatory approvals, and environmental planning must align. Nonetheless, the Dubai-Mumbai train has sparked imaginations across the world and ignited new discussions about what’s possible in global travel. At a time when nations are reimagining how cities and transport networks interact, this project represents the next logical step: one that literally plunges into uncharted waters. As with most pioneering ventures, it may take years, if not decades, to complete. But its very announcement pushes the boundaries of what’s considered possible. Whether you one day ride the Deep Blue Express or watch its progress from afar, its story marks a new era in engineering and global connection. And for the UAE, it’s another chance to show that when it comes to bold ideas, no challenge is too deep. Today’s Longest High-Speed Rail Journeys Beijing to Kunming, China: Covering approximately 2,653 kilometers, this route connects Beijing with Kunming, offering travel times between 10 hours 43 minutes and 14 hours 54 minutes. Beijing to Guangzhou, China: Spanning about 2,298 kilometers, this line links Beijing to Guangzhou, significantly reducing travel time compared to conventional trains. Shanghai to Kunming, China: This route extends over 2,066 kilometers, connecting Shanghai with Kunming, facilitating efficient travel across eastern and southwestern China. Beijing to Shanghai, China: At approximately 1,318 kilometers, this line connects two of China's major cities, Beijing and Shanghai, and is noted as the world's longest high-speed line constructed in a single phase. Hangzhou to Shenzhen, China: This route covers around 1,495 kilometers, linking Hangzhou with Shenzhen, enhancing connectivity along China's southeastern coast. Qingdao to Yinchuan, China: Spanning about 1,762 kilometers, this line connects Qingdao to Yinchuan, facilitating travel between eastern and northwestern China. Beijing to Harbin, China: This route extends over approximately 1,700 kilometers, linking Beijing with Harbin, serving as a vital connection to northeastern China. Guangzhou to Kunming, China: Covering about 1,285 kilometers, this line connects Guangzhou with Kunming, enhancing travel between southern and southwestern China. Tokyo to Hakata, Japan: This route spans approximately 1,174 kilometers, connecting Tokyo with Hakata, and is part of Japan's renowned Shinkansen network. Madrid to Barcelona, Spain: Covering about 621 kilometers, this line links Madrid with Barcelona, significantly reducing travel time between Spain's two largest cities. The Seikan Tunnel in Japan is the world's current longest undersea tunnel used by bullet trains. Spanning 53.85 kilometers (33.46 miles), it includes a 23.3-kilometer (14.5-mile) section beneath the Tsugaru Strait, connecting Honshu and Hokkaido. Shinkansen bullet trains traverse this tunnel, which descends approximately 100 meters (330 feet) below the seabed and 240 meters (790 feet) below sea level. Read more:

Owen Gregorian

67,278 次观看 • 1 年前

In the last 2 years I made around $20k from Web3 opportunities... And Finally I Decided To Tell My Web3 Story :) Two years ago I stepped into Web3 with curiosity, zero guarantees, and a simple belief... if you learn fast and move smart, the internet can change your life. Today I want to share my real numbers and the projects that helped shape my journey. Not to flex... But to show what’s possible when you work smart in the right place So first of all lets go with my 2025 drops :) ➥ Space and Time — $340 ➥ Rayls — $308 ➥ Dogs — $422 ➥ Magic Newton — $620 ➥ Hamster Kombat — $125 ➥ Meme Core — $412 ➥ Chain Opera — $512 ( If you know… you know. This could have been $10K+ 🙃) ➥ Story Protocol — $1.2K ➥ Walrus — $2.3K ➥ Kite AI — $1.5K ➥ Common Dot XYZ — $1.4K (including NFTs) ➥ Magic Eden — $4.3K There were also many smaller drops under $100 that I didn’t include here. So all these mentioned earnings in 2025 will round up around $13,439 Another thing to mention is that this doesn’t even include my ➥ Mod Salaries ➥ Collaboration Salaries ➥ Presale Profits ➥ Event Wins ➥ Community Rewards Those also paid well and gave me something even more valuable... connections and opportunities :) Now With My 2026 DROPS So Far :) ➥ OFC — $120 (Vesting monthly for 9 months, so more coming) ➥ Superteam Bounties — $145 (and still ongoing) ➥ Fogo — $850 ➥ Zama — $3.2K (2 ZAMA NFTs) And these sums up around $4,315 So if we combine these drops from 2025 and 2026, I got around... $17,754 from these Web3 opportunities. And remember… This is without counting mod salaries, presale flips, and other rewards mentioned above. But the money is only part of the story, Cauz Web3 didn’t just give me income. It gave me freedom... like freedom to ➥ Work on my own schedule ➥ Spend real time with the loved one's ➥ Go to the gym and give priority to my health ➥ Travel to many places ➥ Build my business in real life ➥ Meet incredible people worldwide No alarm clocks for a job I hate. No rat race. No trading 12 hours of my life for survival. And that made me realize something powerful... A construction worker wakes up before sunrise, destroys his body for 12 hours, sacrifices his health… yet still struggles to survive. The world was never about who works the hardest. It’s about what you choose to work hard on. Web3 rewards curiosity. Speed. Networking. And smart positioning. Not just brute effort. I’m still learning. Still grinding. Still exploring. Let’s see where this journey ends by 2026 year end. Maybe much higher. But even if it doesn’t, as a 22 year old Web3 already changed my life :)

Glimor

24,369 次观看 • 3 个月前

🚨WATCH THIS CAREFULLY… Bookmark for later. You want to see this. An AH-64 Apache just erased another Iranian attack drone from the sky. You can hear the crew calling it out… “Target destroyed.” Seconds later… another one. Destroyed. These aren’t large aircraft. They’re single-prop attack drones… the kind Iran and its proxies have been flooding the region with. Small. Cheap. Hard to detect. But incredibly dangerous. Many of these drones have operational ranges pushing 2,000 kilometers. Think about that for a second. Two thousand kilometers. That means a drone launched from deep inside hostile territory can travel across borders… across seas… and still reach major cities. Which raises a few very serious questions… Where exactly are these drones being launched from? Who is supplying them? Who is coordinating the targeting data? Because a drone doesn’t just magically know where a refinery… port… airport… or city skyline is located. Someone is feeding coordinates. Someone is providing guidance. Someone is directing these strikes. And now American-made AH-64 Apache helicopters are in the air hunting them down one by one. The Apache isn’t just a helicopter… It’s a flying battlefield computer. Longbow radar. Infrared targeting. Night dominance. Hellfire missiles. 30mm cannon. Designed for one purpose… Find the threat. Lock it. Erase it. In this footage you can literally hear the moment the drone disappears from the sky. “Target destroyed.” But the real question remains… Who keeps sending them? Because every drone shot down tells us something important… There is an entire launch network somewhere behind it. Launch sites. Operators. Command signals. Targeting data. And until that network is exposed… The drones will keep coming. Watch the clip closely. This is modern warfare in real time. Cheap drones… versus the most advanced attack helicopter on earth. And right now… the Apache is winning. #ApacheHelicopter #DroneWarfare #SilentMajoritySpeaks #AStoneGroove

A Gene Robinson

64,174 次观看 • 5 个月前

Recently I got some hands-on time with Crimson Desert and below are my first impressions as well as some of the gameplay I was able to capture. Crimson Desert is a good game, but it won’t be for everyone. I know the devs claim this isn’t an RPG, but I don’t know any other way to describe this game other than a HARDCORE action RPG. If you need the yellow paint to know where to climb this game isn’t for you. But if you love getting lost in a whimsical world with a boat load of content this game is going to be right up your alley. I think what impressed me most is the attention to detail. There’s so many little things the dev team took into consideration that I think people who enjoy being immersed into a world are going to appreciate. Even if you aren’t that person; on a basic level I think most will enjoy the game's combat. It’s fast, fluid and provides a ton of player expression with its deep skill tree. The world of Pywel is vibrant, large in scale and full of life. It’s easy to get lost off the main quest line as there’s always something to do and someone to speak to. An example being I was wandering through the open world and encountered a distressed woman seeking help. I agreed to follow her only to find out moments later she was with a gang and they were trying to back door me. That had me cracking up. I think if the open world is consistently full of fun, unique side content like that & the main quest line is fire this game has a lot of potential to impress. It’s just a shame that I didn’t get to spend more time with the main quests as I kept getting side tracked with cool stuff to do in the open world. So I can’t give you much insight into that. What I can say is after the opening section there’s NEXT TO NO tutorials in this game, the puzzles are hard & the default controls are a bit clunky. You will be getting lost and I can see that frustrating some people who aren’t interested in a challenge. That’s why I mentioned earlier that this is a hardcore RPG. It does not do a lot of hand holding. Because of that I predict you and your friends will be sharing tips and tricks similar to when Elden Ring first launched and nobody knew what they were doing. If you are a patient person and take the time to learn the game's systems I promise you will be able to put together some awesome combos that will make you feel like the main character. My biggest fear for this game is that I won't finish it. Not because it’s a bad game, but I can just tell from my brief time with it that it’s next level massive. As someone who's been gaming for 30+ years it’s very rare you’ll hear me say a game was overwhelming, but this game is. For people who lack a ton of free time I can see that being a turn off because once again the game doesn’t give much direction or tutorials outside the opening area. Not to mention this game could be big just for the sake of being big. I was curious to know how much of the content was engaging versus just open world bloat? Hard to tell because I only got a few hours with the game. I also fear that the Ai isn’t the best in this game. The Ai issues I encountered zapped all immersion away for those moments. I’m not sure if the final build will differ from the vertical slice we played, but what I can tell you is that on the build we played I wasn’t impressed by the Ai. Several times I attacked enemy camps and they never reacted to me attacking them. They just stood there and took it which made the world feel less alive. There were also times where enemies were looking dead at me just standing still as the battle music played threatening to beat me up, but they never did anything. It was 3 or 4 times I encountered this poor Ai which is a red flag for me because I only got two hours of hands on time with the game. Mind you in those two hours a good portion of it was just me working my way through the prologue and the early quests, so I didn't spend a ton of time in the open world. What I'm trying to get at is the janky ai was very noticeable. It wasn't something that took long to find. I will say when the game works it's great, but when I tell you the Ai was bad at times it was bad. It reminded me of the dumb NPC’s often found in Ubisoft open world games. I’m not looking for this to be a Souls game but I want some level of challenge in the combat. Hopefully that stuff gets patched out. That being said, I’m confident in saying this game is good. I just didn’t have enough time with it to determine if it’s good, or GREAT. Only time will tell when Crimson Desert drops on March 19th, 2026 for the PC, PS5 and Xbox Series. Pros —---------- - Combat makes you feel like demon - Deep Skill tree - Vibrant world - Solid voice acting - Fire OST - The little details (trust system, you can commit crimes ect.) - No Fall damage - Puzzles are creative & challenging - Game doesn’t hold you hand (some people will hate this) - You can swap in and out of 3rd and 1st person at will. Wasn’t able to explore much of how that changes the game, but it’s nice that it's an option. - EASILY over 100hrs of content (some will hate this though) Cons —---------- - Clunky controls (Default controls take some time adjusting too. I hope there’s other control schemes at launch) - Inconsistent Ai (Ubisoft bad at times. sometimes the enemies wouldn’t attack during combat or act like they never saw you) - Long load times (we were playing on PC’s, but idk the specs) - Your horse can faint & when they do traveling the large world wasn’t as fun (and I couldn’t figure out how to get him back - most likely a skill issue) - Early stamina management is OD. Early game it’s easy to drown & get tired running. I’d imagine it gets better late game, but early game it’s frustrating trying to explore. - Camera takes some getting used to in combat. Sometimes its too close and others too far. - Early arrows have no impact. Felt useless. Hoping later upgrades fix that

The Black Hokage

1,175,183 次观看 • 5 个月前

The Tradingview Source Code Hack: How Claude Code Actually Makes You Profitable building a trading bot in 2026 is less about being a genius coder and more about having the guts to stop letting your emotions drive your portfolio into a ditch. i spent years thinking that code was some secret language for the elite while i was busy getting liquidated on trades that should have been easy wins. the truth is that the simplest piece of automation can be the difference between a blown account and a system that actually grows while you sleep most traders are stuck in a loop of staring at charts until their eyes bleed and then making a panic decision at the worst possible moment. i used to be that guy who spent hundreds of thousands of dollars on developers because i thought i was too far behind to learn it myself. the moment i realized that code is the great equalizer was the moment i stopped being a victim of market makers who can see every single move i make the hardest part of trading is the transition from manual clicking to full automation and that is where most people quit because they think it is an all or nothing game. you do not need a bot that does everything on day one but you do need a way to stop yourself from over trading and hitting the market button like a slot machine. imagine if you could just tell a script to enter a position for you slowly over time so you never have to worry about catching a falling knife ever again the secret weapon in this 2026 landscape is something i call the easy bot which is basically a remote control for your trading discipline. most people use too much leverage and never take profits because their brain tells them it will go higher right before the dump hits. by using a chunking entry system you can tell your bot to buy a position piece by piece which averages your entry and keeps your heart rate low most traders do not realize that exchanges and market makers can see your stop loss sitting right there on the order book like a giant target. if you are tired of getting stopped out only to see the price immediately reverse in your direction then you need to understand the power of a ghost stop loss. a ghost stop loss lives in your code and not on the exchange so the market makers have no idea where your pain point is until the bot actually sends the close order this invisible protection is a game changer for anyone trading on high volatility chains like solana or hyperliquid where the wick hunting is relentless. i learned this the hard way after watching my manual trades get hunted over and over while my automated systems stayed perfectly safe in the shadows. once you have a bot monitoring your positions for you the stress of a potential liquidation basically vanishes because the machine does not hesitate when it is time to exit the real fun begins when you start thinking like a market maker instead of a gambler who is just hoping for a moon shot. instead of guessing where the top is you can set up a simple logic loop that says buy under this price and sell over that price all day long. this allows you to capture the sideways chop that normally drains a manual trader through fees and bad entries while you are out at the beach or focusing on your business breakout trading is another area where manual traders lose their edge because they are either too slow to react or they enter way too late on a fake out. a simple script can sit there and monitor price action 24/7 with more patience than any human being could ever dream of having. when the breakout actually happens the bot triggers the entry in milliseconds while you are still trying to unlock your phone and open the exchange app i started learning to code live on youtube because i wanted to prove that anyone can do this if they are willing to iterate to success. it is not about getting it perfect on the first try but about building the foundation with functions that get the position and check the token price. every single bot i run today is just a combination of these basic building blocks that i have refined over the last five years of building in public if you are still trading by hand you are essentially bringing a knife to a gunfight in a market that is increasingly dominated by ai and high frequency systems. my goal with the road map and the open source code is to give you the same tools the big players have without you having to spend a fortune on devs. code allows you to backtest your ideas against historical data so you can see if your strategy actually works before you risk a single dollar of your hard earned capital the journey from a hand trader to a pseudo automated trader is the most important step you will ever take for your financial freedom. as you start to automate your entries and exits you will notice that your life gets better because the machine handles the boredom and the stress. eventually you will find that you are no longer chasing the market but instead you are letting your systems do the work while you live your life the way you want to i believe that the era of the manual retail trader is coming to an end but the era of the retail coder is just getting started. through the pain of my own liquidations i found the path to automation and i am never going back to the old way of doing things. keep building and keep iterating because the great equalizer is right there in the terminal waiting for you to take control of your future

Moon Dev

38,657 次观看 • 5 个月前

Watched #Dhurandhar for 5th time and man what a movie. Dhurandhar is the highest Hindi movie gross collection BOC with over Rs. 831/- crores in India, surpassing #Pushpa2 and almost 1300/- crores+ globally. 1. Without any advertising,media publicity or paid TV shows, motivated paid campaigns against Dhrandhar and yet people of India and world across made this movie All Time Blockbuster. 2. #AkshayeKhanna performance as #RehmanDakait steals the entire movie. Akshaye Khanna drawing huge crowds in movie theaters. 3. Leftists -Communists fake liberals and Dynasty families parties like Congress ecosystems made desperate attempts to fail Dhurandhar, as the movie expose their corrupt,dirty games during 2004-2014. 4. Don't know why GCC countries banned Dhurandhar in their countries. 5. #RanveerSingh #SanjayDutt #RMadhavan performance is brilliant but Dhurandhar belongs to #AkshayKhanna . 6. Millions/Billions ie. Crores of people waiting very anxiously for #Dhurandhar2 If you are heavy, airless silence of a martyr’s home, where the walls are crowded with memories, but the chairs remain perpetually empty. If you have felt the cold breath of history in the corridors where the unsung gave their 'tomorrow' for our 'peaceful' today. If you have looked into the eyes of a child who only knows their father through the glass of a framed photograph... then you will recognise the pulse of this film. Outrage is a luxury for those who have never had to face the facts; for the rest of us, this is simply the truth. Aditya Dhar doesn’t just narrate; he lets the story bleed and dares you to take your eyes off your screen for the full 3 hours and 34 minutes. This cinematic brilliance shines through the lens of a director who is devoted not to spectacle, but to the craft itself. Every frame casting a spell on the viewer, every character etched out masterfully. A film that has not just pushed the envelope but ripped it apart just like Animal did in 2023. The cast has surrendered to the film with a fearlessness that is rare. Ranveer Singh burns with a subterranean fire simmering under the restraint, proving that silence can be more haunting than any roar. Akshaye Khanna is magnificent, the power in that gaze, that smile and the intensity of the ‘Kasainuma’ violence, this Dakait captures your heart. Ranganathan Madhavan is the intellectual steel, the calm eye within a lethal storm, the patriotic mastermind who I am so excited to see in Part 2. Legendary Sanjay Dutt and arjun rampal bring a weathered, granite-like gravity that makes the shadows of the frontlines feel tangible. To tell this story was a risk,to witness it is our duty. To the men and women, KNOWN and UNKNOWN, who stand as our shield while we sleep—Dhanyawad. Our nation is forever in your debt. Congratulation to Aditya Dhar and Jio Studios for becoming the highest grossing Indian film of all time, in a single language! If you've ever stood in the heavy, airless silence of a martyr’s home, walls crowded with memories, chairs forever empty... Felt the cold breath of history in corridors where the unsung sacrificed their 'tomorrow' for our 'peaceful' today... Looked into a child's eyes who knows their father only through a framed photo... Then you'll feel the pulse of this film. Outrage is a luxury for those untouched by facts; for the rest, this is raw truth. Aditya Dhar doesn't narrate, he lets the story bleed, daring you to look away for the full 3h34m. Cinematic brilliance from a director devoted to craft over spectacle, every frame spells magic, every character masterfully etched. A film that rips the envelope apart,just like Animal did in 2023. Ranveer Singh burns with subterranean fire under restraint, silence more haunting than any roar. Akshaye Khanna magnificent, power in his gaze, smile, 'Kasainuma' intensity,this Dakait captures hearts. Ranganathan Madhavan as intellectual steel,calm in the storm, patriotic mastermindcan't wait for Part 2!

KailashGWagh 🇮🇳

195,131 次观看 • 7 个月前

👽Welcome to the meme version of the greatest company in history: $SPCX - the ticker that carries the SpaceX name. It started with a post: The truth was in front of us the whole time. Most never saw it. A few looked twice, and could never look at anything else the same way again. For years, Elon Musk has been saying the same thing in different ways. About Mars. About going home. About what he's actually building. Most assume he's eccentric. Others assume he's playing a character. Almost nobody considers the third option. PayPal. Tesla. Starlink. Neuralink. The Boring Company. X. xAI. You were taught to see them as separate companies. What if each one was just a piece building toward $SPCX? SpaceX isn't the end of his résumé. It's the reason everything else exists. Our purpose is to portray the story of the new world in episodes… Once you watch it, the world will never be the same again. 👽Lore Written episodes: Cinematic episodes: TikTok: Start with Patient Zero. The rest will make sense from there. Or it won't. That's part of the experiment. 👽The Project $SPCX is a CTO, taken over by the community on April 11th, 2026. No promises. No paid hype. No KOLs. Just lore, memes, and people who decided to take seriously something nobody else does. Website: $SPCX is currently verified by Jupiter: Security Audit: Telegram: X Community: The project has also been listed organically on exchanges including KuCoin and WEEX. Tracking platforms such as Dexscreener, Dextools, Birdeye, MobyScreener and others are fully updated and verified. 👽The Game We're building a PvP card game in the spirit of TopTrumps/Yu-Gi-Oh, set in the universe of Elon's companies. Every card is an NFT, unique attributes, different rarities, decks you build your way. Current beta vs. AI: The next phase is PvP, with two ways to play: ~ Open Mode: anyone plays. Top leaderboard ranks earn exclusive NFTs and airdrops. ~ Staked Mode (18+): players wager $SPCX. Winner takes 90%. The other 10% is burned permanently. Every Staked match reduces token supply. More players, less $SPCX in existence. The game isn't entertainment separate from the project, it's the deflationary engine. If you are a developer and believe you can help scale the game infrastructure or backend systems, contact: [email protected] 👽The Community We made it this far without a single KOL. When the first real one shows up, it'll matter. Until then, we are the marketing. That's why we reward the ones who build with us: ~ Weekly airdrops for the most active profiles inside the communities (engagement, memes, reach). ~ Community memes: create your meme, post it, tag us. All visual content from the project comes from the community, if your art gets used, you receive $20 in $SPCX straight to your wallet. ~ Featured content: the best posts of the week get reposted by the main account, exposing your profile to the entire base You don't need to be an artist. You don't need a following. You just need to understand the lore and have something to say. The earlier you arrive, the more room you have to grow with us. The portal is open. The new world, revealed. See you on Mars. 👽 CA: E6ifp2mJy8cYQehUGUtFvrXriRKxRuonLmrvTFypump

SPCX Meme

55,960 次观看 • 2 个月前

A Plea for Difficult Images (A small rant about what I think art is today) Why does the contemporary art world embrace the ugly, the every day, the absurd, the nonsensical, and the visually and conceptually challenging? Why is that? You know this is the case because, 5 out 10 times, you come out of a contemporary art museum asking: What just happened!? What the f*** is this? Why is this art? Well, it is a long story, but let's start with something basic, like, pretty, beautiful images have been done ad infinitum up until the 20th century. Every pretty sunset, cityscape, landscape, still life, and portrait has been done before to perfection. You just need to open up a history of art book, and you will find hundreds of examples of pretty images. The challenge for artists after the invention of the photographic camera, which rendered things so perfectly, was to see other things. The challenge for artists today is to see the world differently: ugly, weird, absurd, unrecognizable. The artist´s mission suddenly became to ask questions and to think and represent differently: art is the place where we can have no certainty; where it is ok to make no sense and just present questions. Beautiful things still get made. Cute is still a thing in 21st-century art, But for completely different reasons. Beauty is not done for beauty's sake, but to challenge why we would, after thousands of years, still want to see beautiful images. Abstract art was once a f*** you to the establishment. But ever since the world tamed it, abstract art has become decorative at best. The last moment or revival of this form was called "Zombie Formalism" for it´s complacent visuals with "modernist and expressionistic styles,” which worked perfectly to please collectors interested in flipping works of art they did not understand from emerging artists who essentially crafted hundreds of generic images indistinguishable from one another. Contemporary art has moved into a space where artists tend to challenge art and beauty. They´ve become philosophers of the image, and in doing so, they have left many viewers perplexed and confused as to what exactly it is that they are witnessing or supposed to connect with. It seems that art today asks viewers and collectors to go on the same trip that the artist has gone through: understand thousands of years of art, read all the books that questioned why that was all made, and experiment with them in what can be considered art today. For those curious about art and collecting, they usually come to art with a blank slate and arrive at pretty pictures and, as many viewers for thousands of years, enjoy what they are looking at. The creators of those pretty pictures call themselves artists, and so it seems the system works. But when those pretty pictures escape the niche they are produced in and try to mingle with the contemporary art world, rarely do they become accepted, because, the museums, the informed collectors and the contemporary art market ask the questions of why pretty pictures again? Why today? How is this advancing our understanding of art? How is this commenting on all we know about art? What are these poster-looking, perfectly designed illustrations proposing to the art world that we have not considered before? And so those questions need to be answered for pretty images to be seen as art. And pretty is not only an aesthetic concept, but it is also about the intentions and the way the artist is capable of expressing his artistic intent. You can have “pretty intentions,” and that, too will be challenged. Simple themes, simple concepts without historical and conceptual rigor, are torn down and debunked because why do we need pretty artistic intentions anymore? Why do we need to see images based on explorations of color or form, self-portraits as an exploration of self, the line between reality and fiction, and the list goes on... These ideas have already been explored to the depths of their possibilities and those explorations became movement in the past. To go down that path again is a matter of practicing or studying to be an artist, but the contemporary art world rarely could see this as a proposal to move forward the world of art. So, you see, a plea for difficult images is a plea to be committed, respectful, thoughtful, and innovative. We cannot move forward, as in all practices that thrive on “the new,” without committing to understanding and challenging what came before. Science asks this of us, technology asks this, literature asks this, and cinema, too. We need pretty images, but they should only be a path to something way more profound. To do and understand art takes time, vulnerability, and a willingness to change… not everyone is willing to take that path. (Healed by Jess Mac)

alejandro cartagena

41,148 次观看 • 2 年前

A lesson to ALL grifters “Donnie Discerned edition” and why intentions are the only thing that matter. Even though I share many views with Donnie, I made the choice to expose him. Why? Because the truth is simple and brutal: ANYONE WHO GETS PAID OR IS FINANCIALLY INVESTED IN PUSHING A CERTAIN NARRATIVE CAN NEVER BE TRUSTED. In the audio below, we finally hear Donnie being forced to admit what I’ve been saying all along. This, of course, came only after I gave him the chance to own up, and he chose the coward’s route—blocking, hiding, anything but facing the truth. Now, his only concern, his only regret, is that his family might suffer financially. That’s the bottom line for him—money. Not the truth, not integrity, just his cash flow. You’re welcome, Donnie. I forced that fork in the road, and now you’re choking on it. This is exactly why I have ZERO respect for grifters profiting from their so-called “truth.” Whether it’s a rabid Democrat, a Conservative sellout, a delusional Q cultist, or any clown in between—it’s all the same garbage. The moment you tie your worldview to a paycheck, you’ve sold out. It’s only a matter of time before you start lying to the people you once called your followers, now just clients—all to keep the funds rolling in and the fantasy alive. Truth and money don’t mix. They can’t. There is no world where you can profit from “truth” and still walk the straight and narrow. Sounds obvious, right? And yet, how many of you still follow scum like The Rubber Duck ™ (Who runs his mouth in massive, out-of-place rants, only to then go on a blocking spree and hide like a cowardly C U Next Tuesday? All of it just to protect his precious followers from any counter-narrative that might shake their fragile little bubble.) fully knowing he’s making a living off the lies he’s feeding you? Ask yourself, is he really speaking to help you? Or is he speaking to keep himself in business and/or is he a tweaker like most of them? All these MAGA accounts celebrating the so-called defeat of Donnie Darko aren’t doing it because a lying grifter got exposed—they’re celebrating because I, Sir Escanor (𝘏𝘰𝘱𝘪𝘶𝘮 𝘚𝘭𝘢𝘺𝘦𝘳) took down someone who threatened their own grifting narrative. Every single one of them hijacked this moment and twisted it into a “Trump was right” victory lap, instead of acknowledging the cold, hard truth about the situation. Not a single one mentioned the fact that the person who exposed Donnie Darko is also a huge Trump critic. Why? Because it doesn’t fit their little story, and sure as hell doesn’t serve their agenda. They can’t tell you that without risking the collapse of their entire fan club built. They’d rather spin this into another win for their cult than admit the truth: Donnie Darko was exposed for the sake of truth, not Trump, not their MAGA fantasy. Keep it at that, keep it real. They won’t compromise the cash cow and friendships now more akin to SHACKLES, & that’s why they won’t tell you the whole story. Once you’re compromised by cash and “group-think”, your words are twisted, your truth diluted. You’ll ignore anything that might threaten your money stream or companionship, every single time. Your so-called “truth” is just another product for sale, and hopium addicted suckers are paying for it. Truth doesn’t bend to comfort or convenience. It stands tall, and it requires courage. If we all had the guts, the world would be a much better place. But truth is uncomfortable. It doesn’t care about your feelings, your bank account, or your fanbase. It’s the only thing that matters. And beyond truth? Intentions. Because let’s be real—most of us are wrong about a lot of things if not everything. You can twist facts to paint different pictures, just like the serpent didn’t lie to Eve but twisted the truth to deceive her. What separates the good from the bad are intentions. And once you bring money into the mix, intentions can never be pure. You’ve sold out your soul to the root of all evil, and it shows

Sir Escanor (𝘏𝘰𝘱𝘪𝘶𝘮 𝘚𝘭𝘢𝘺𝘦𝘳)

163,948 次观看 • 1 年前

I've built a multiplayer survival game for the browser in 30 days and I didnt write a single line of code 🤯 So I'd like to write my notes about it once the deadline is done now. The last 20% of a project is indeed the hardest part of it all. In the last 2 days i've been working on the final version of Hollowlands for @levelsio's 2026 #vibejam I worked a lot! I fixed a lot of bugs, tested a lot playing with my wife. Fixed more bugs... But now, thank God, I have the final result! The game looks good, yes. I've spent half of the jam just tweaking every single detail of the procedural world generation. And It was worth it! The game still runs well on most devices and still has less than 20MB in size. Which is pretty impressive to me. The process of building was very straighforward: 1. I used Three.js + React to create the game. Before I started I created a huge document defining every rule i'd like the codebase to be implemented upon. It had clean code rules, archtecture decisions, ECS principles (good for games), and so on. This helped a lot constrain the AI to maintain the code maintainable and separated into clear domains (systems). This document was made partially by me given my previous experience building web games (I've made a lot of mistakes in the past and made sure they will not repeat again) and partially AI suggesting best practices. 2. For every feature I prompted the AI, I was very specific on details that I'd like implemented. If I knew what I was doing, I was more specific on the "how" I wanted to be done. If I didnt know what was doing I first asked the AI to brainstorm possibilities with me, based on industry standards, pros and cons, and so on. Then I would decide what path to go. 3. Every single feature I used Leva for tweaking the values. So for example, the size of the trees, colors, distance between objects, animation speed, etc. Everything I have a slider that I can adjust. 4. To make the game look good I used Tripo to create the models. To be honest it's not 100% perfect. If you check the character in game you can notice a few issues here and there (the arms lol), but I believe that it will keep getting better over time. 1 Year ago I tried and it wasnt even close to what it's now. Then I used a few post-processing + shaders + particles techniques to bring the "wow" factor. 5. I did only 1 feature at a time. And every change it was a commit with a clear message of what was done. This helped the AI fetch previous commit to understand what changed and know exactly what happened in the past. If I opened multiple terminals at once and blasted prompts the code and commit history would be a mess in a few days. And for every change the AI did, I asked it to do a Code Review of everything that was changed and look for violations on the document I wrote in the beggining defining the codebase guidelines. I realized that I pretty much applied software engineer principles using AI: Code, review and merge, code, review and merge... 6. On the last week I implemented the multiplayer using Colyseus ⚔️ which was pretty nice. I used AI to fetch the whole documentation and create a skill.md file that helped a lot. The creator of the framework Endel also did a extensive research on how real multiplayer games are implemented. It's open source and it was a gold mine for the AI to come up with the implementation for my game. You can ask him the link :) And that was it I think. I'm extremely tired now. The last 2 days was insane. The game's final version is not what I had in mind in the beginning of the jam. I had to cut a lot of cool features. But given the 30 days deadline I think it was a huge success. Hands down my best game ever made. Now I'll take a few days to rest and come back with more updates on the game. Maybe it can become a big deal in the future with more updates. Who knows. And in the event I win first place in this game jam, I'll use the money to fund my own game studio + cover the expenses of my child that is going to be born in September :) Cheers guys! If you have any question, feel free to reach out. I'll answer every non-bot comment in here haha Note: The link to play is in my profile

André → andreelias.dev

17,950 次观看 • 3 个月前

Summary of Kurogames Recruit Interview Translated by Xu I. Introduction to Types of Planning 1. Combat Planner: Responsible for character skills and combat system design. 2. Narrative Planner: Responsible for writing the storyline, worldbuilding, character backstories, etc. 3. System Planner: Responsible for UI, event portals. 4. Quest Planner: Responsible for the logical design and flow of main and side quests. 5. Level Planner: Mainly responsible for building the narrative platform (product design), creating engaging interactions, etc. II. Core Responsibilities of Level Planning Building the Narrative Platform (Product Structure Design) 1. Use whiteboards and self-made processes to communicate to teammates what kind of scene content the level planner wants, e.g., reverse design of the mission scene for Jiyan Companion Quests dungeon. 2. Make good use of existing in-game mechanics and engine tools (such as UE Blueprints) to implement gameplay prototypes. Only through multiple iterations and feedback can a satisfying outcome be achieved — e.g., using flower seeds to connect paths in Camellya Companion Quests dungeon. 3. Use scripting tools to support smooth and exciting level flow — e.g., 1.3 Black Shores skiing segment. III. Open World Level Design - Example Regions: mt firmament, Black Shores, Nimbus Sanctum, Avinoleum Pioneers of Scene Pipeline Level planners mainly handle the following in massive open-world design tasks: 1. Provide basic map size, terrain structure, main roads, and points of interest (including main quest locations) 2. Propose and lead the design of core gameplay features, such as time reversal, Tethys portals, gliding, gravity inversion, etc. 3. Use top-down maps, whiteboxes, and even self-made models to push scene artists (2D, 3D, lighting) into action For example, the “first look” view — open-world level planners must emphasize its design and guide artists to focus accordingly. IV. Growth Path of a Level Planner Creative Master - Beginner Level Designer: Familiar with the game and development environment, capable of handling simple design work and basic configurations. Example: Completing an interactive mechanism “Chronosorter” in Mt. Firmament from version 1.1 / Placing wild monsters in Mt. Firmament. Senior Level Designer: Capable of completing full level content under the team lead’s guidance. Example: Designing the scene flow of version 2.0 Exploration quest “Where Wind Returns to Celestial Realms” under guidance. - Veteran Level Designer: Able to independently handle full level flow, area or area-themed gameplay design, and proactively push downstream execution efficiently. Example: Independently designing the themed gameplay “Tethys Portal” in version 1.3, and following through with visual performance so other level teammates can configure it smoothly. ➥Extension — Version Level Owner: Leads the level team to accomplish set design goals, guides new team members, coordinates with other departments, and ensures high-quality implementation. Example: Planning the map design of version 2.2 Avinoleum, coordinating cooperation between level planners and other departments. - Creative Master: Able to lead the team in creating level content that exceeds market expectations. Key Point: Able to repeatedly do the above! Examples: — Chief planner and owner of mt firmament and Time Reversal gameplay in version 1.1 — Chief planner and owner of Black Shores map and Tethys Portal in version 1.3 — Chief planner and owner of Flight gameplay in Rinascita in version 2.0 V. Q&A Q: At the end of version 1.0, exploration felt tedious and repetitive. Although version 2.0 introduced some fresh ideas, it’s hard to see how future updates can keep innovating without falling back into the same monotony. A: Everyone already recognized that issue in 1.0, which is why we iterated heavily in 2.0. The goal is simple — to get every planner thinking. We look at everyone's interesting ideas or even creative mechanics from other games that we can integrate. These will definitely feel refreshing, so please stay tuned — it will happen for sure. Q: Older maps felt darker in tone, BGM was monotonous, and overall gameplay was dull. While Rinascita was a major improvement, it felt fragmented, as if each person built something pretty in isolation. It’s hard to describe the region with a unified theme. A: That’s true — it was indeed pieced together by many people. The disjointed feeling came from insufficient communication. We’re aware of the issue and will solve it in version 3.0 or even later versions in the 2.x series. Once there’s a clear theme, the sense of disjointedness won’t be as strong. Q: How do planners decide what kind of map to make? What’s the workflow? A: Narrative, level, quest, and programming planners all sit down together to discuss what we want to make. Everyone shares ideas one by one, and we consolidate them based on data. Q: I’m a veteran of Wuthering Waves and Punishing Gray Raven. I think the four-person team setup, stationary dialogues, map, art, tech, and story are all great. Before Wuthering Waves came out, I used to play a competitor title — Genshin... (includes critical feedback) A: During development, we didn’t aim to compete directly. Comparisons don’t help us create anything better. We’re focused on what we can do and what we’re good at. Q: For the anniversary event, it seems like there was a disconnect between the company’s and players’ expectations. A: Yes, version 2.3 didn’t do well. We’ve already apologized — it was an issue. For the next anniversary, we’ll take it more seriously. Operations is aware of the problem. We’re learning and growing with each mistake. Everyone encounters problems, but we accept them and improve. That’s the best feedback we can give our players. #punishinggrayraven #WutheringWaves

Narushio

226,844 次观看 • 1 年前

Xinjiang, where over 90% of China's cotton is grown, has kicked off this year's planting season. It is also one of the largest cotton-producing regions in the world, with approximately 5.69 million tonnes of cotton harvested in 2024 alone. Last year, I visited Xinjiang twice for work, though both trips focused on pastoral communities and archaeological sites. However, I've been curious about the lives of local farmers, especially those who grow cotton, naturally due to some noises and debates concerning this topic over the years. So I reached out to colleagues familiar with the field-and their insights offered some perspectives I hadn't delved into before. Today, cotton planting in Xinjiang is not even labor-intensive. It has been replaced by highly mechanized and intelligent farming practices. Take Xayar County (沙雅县) in southern Xinjiang's Aksu (阿克苏) for example-one of the first places in Xinjiang to start planting cotton each year (Incidentally, over 50 years ago, my father, then just a primary school student, moved from Beijing to Aksu with my grandparents. Life there was much tougher than in the capital, but he still recalls it as one of the happiest and most unforgettable periods of his life. He witnessed firsthand the harmonious ties between different ethnic groups and made several Uygur friends. The ties are so profound that he has returned several times to visit his old buddies). According to 2024 data, Xayar has a population of 261,257, with 225,938 Uygurs, accounting for 86.48% of the total. Uygur farmers make up about 80% of all cotton growers in the county. One of them is Ababekri, who farms alongside his father and four brothers. They use a driverless cotton planter equipped with BeiDou satellite positioning technology. While one person usually remains in the cabin as a precaution, the machine moves in perfectly straight lines according to its programmed route, performing sowing, laying drip irrigation tubing, and applying plastic mulch-all in one go. The efficiency of driverless planter is 30% to 40% higher than manual seeding machines and can even operate at night. For the Ababekri family, they manage 320 hectares of cotton fields (equal to over four times of the Forbidden City), and it takes just over 10 days to complete the entire planting process. "We chose to grow cotton to live a better life-and we're getting there." The 37-year-old farmer told my colleague. That choice, however, didn't start with him. Ababekri's father made the switch to cotton around 2003, replacing about 1.33 hectares of wheat after observing neighbors earned strong profits from the cash crop. At the time, Ababekri was still a teenager and didn't appreciate the decision at all. He found cotton-planting exhausting, especially during harvest season when the entire family had to manually pick cotton in the fields (Yes! Before automation, aside from melons, cotton was probably the most labor-intensive crop in Xinjiang. During harvest season, large numbers of temporary workers had to be even recruited from other provinces across China to help pick cotton up). Yet, that very first year, their household income exceeded 20,000 yuan-a considerable sum even in Beijing at the time, let alone in Xinjiang. He quickly realized that cotton offered a path to a better life, with returns several times higher than any other crops. Over the years, the family steadily grew their cotton operation into a thriving business. Not only has planting become automated, but cotton harvesting in Xinjiang has also largely moved away from manual labor. According to the Xinjiang Cotton Association, as of 2024: ✅100% of cotton planting in Xinjiang is mechanized ✅Approximately 90% of harvesting is also done by machine Ababekri has, for the past three years, hired a Han Chinese driver, around the same age as him, to operate a cotton harvester during the autumn season. The machine can pick about 33 hectares per day, and it takes also only 10 days to complete the entire harvest on his land. In a place where western media headlines often dwell on "ethnic tension," the quiet, seamless cooperation between farmers like Ababekri and his team speaks to a different truth. He employs dozens of workers, several of whom are Han Chinese. Being asked if he had heard about the portrayed division, he replied simply: "I don't care what ethnicity someone is. I only care who can help me grow better cotton." A few statistics help paint a clearer picture of cotton production in Xinjiang: ✅In 2024, Xinjiang's cotton planting area reached 36.72 million mu, accounting for 86.2% of the national total ✅Total production reached 5.686 million tonnes, or 92.2% of China's total output ✅There are 327,000 smallholder cotton farmers in the region, over 70% of whom are ethnic minorities ✅The industry provides employment and livelihoods for over 2 million people from all ethnic backgrounds For many families, cotton farming is the main source of income. However, many export-oriented enterprises have faced serious challenges due to America-led sanctions. Dozens of companies in Xinjiang have been blacklisted over labor allegations. Some companies had to cut production, lay off workers, or even shut down entirely, leaving many employees jobless. A lost job is never just a number-for me it's how they put decent food on the table, send their children to better education, and build a future. The irony is stark: Xinjiang's cotton industry has been fundamentally transformed by modernization. Accusations of "forced labor" are not only baseless, but also deeply disrespectful to the people whose lives depend on this honest work-people like Ababekri and his family, who work hard make the life better. There has been no shortage of headlines and discourse surrounding Xinjiang cotton. But to truly understand this land, we need to look beyond the noise-to the fields, the machines, and the hands who guide them. Their stories aren't about politics. They're about dignity. Not about labels, but about livelihoods. Not ideology, but about effort. Let facts be louder than prejudice, and let truth travel farther than rumors.

Zhai Xiang

84,185 次观看 • 1 年前

The RS-24 Yars: Russia’s Peacemaker and Guardian of Strategic Balance "Don't POKE the BEAR!" The RS-24 Yars (NATO reporting name SS-27 Mod 2, also known domestically by its unofficial but proud nickname “Миротворец” – Peacemaker) is a triumph of Russian rocketry and a living symbol of the Motherland’s unbreakable will to defend peace through unquestionable strength. Entering service in 2010 and reaching full operational capability with mobile and silo-based regiments by the mid-2020s, the Yars has become the backbone of Russia’s Strategic Missile Forces, gradually replacing the legendary Topol-M while carrying forward the sacred mission of nuclear deterrence. Developed by the Moscow Institute of Thermal Technology under the leadership of Academician Yuri Solomonov, the RS-24 is a three-stage, solid-fuel intercontinental ballistic missile capable of delivering multiple independently targetable reentry vehicles (MIRVs) across 12,000–14,000 kilometers with devastating precision. Official statements and open-source data confirm that a single Yars regiment can deploy either 3–6 warheads of 150–300 kt each or, in its most advanced Avangard configuration, hypersonic glide vehicles that travel at Mach 27+, rendering any existing or prospective missile defense system powerless. This is not aggression; this is the ultimate guarantee that no adversary will ever dare unleash war against the Russian people. What makes Russians especially proud is the missile’s survivability. The mobile PGRK (Podvizhnoy Gruntovoy Raketnyy Kompleks) version, mounted on a massive 16-wheel MZKT-79221 transporter-erector-launcher, can relocate across vast forests, taiga, and steppe within minutes, leaving only fleeting thermal traces. Its advanced countermeasures – decoys, active electronic jamming, and maneuverable reentry vehicles – turn the dream of a “first strike” into a suicidal fantasy for any potential aggressor. As President Putin has repeatedly emphasized, the Yars ensures “strategic stability” because it removes any temptation to test Russia’s resolve. The nickname “Peacemaker” is not propaganda; it is historical truth. Just as the Colt revolver once “made men equal” on the American frontier, the RS-24 makes great powers equal at the negotiating table. After its successful tests in 2007–2009 and the first regiment going on combat duty in 2010, Western analysts openly admitted that their costly missile-defense projects in Europe had been rendered obsolete overnight. The deployment of Yars complexes in Siberia, the Urals, and European Russia cooled many hot heads in Washington and Brussels who, in the early 2000s, spoke lightly of “disarming strikes” and NATO expansion to Russia’s borders. Today, upgraded Yars-M versions with even greater range, improved penetration aids, and reduced launch-preparation time continue to enter service. Every new regiment is greeted with quiet pride by the Russian people who understand: as long as the white missile with the modest green stripe stands watch on patrol routes from Ivanovo to Irkutsk, our children will grow up under a peaceful sky. The RS-24 Yars is more than metal and propellant; it is Russia’s iron answer to those who understand only the language of strength. By guaranteeing immediate and inevitable retaliation, the Peacemaker has done what decades of diplomacy sometimes could not: it has kept the world from sliding into catastrophe. In Russian hearts, it will always remain the silent, vigilant guardian of sovereignty and true, lasting peace.

𝐃𝐚𝐯𝐢𝐝 𝐙 🇷🇺 🇮🇪

10,586 次观看 • 8 个月前

Top stars in the entertainment industry change every year. So why has Xiao Zhan stayed firmly at the top for seven years? Today we won’t talk about data, and we won’t dig into gossip. Let’s just talk about those small things that people in the industry and audiences have repeatedly seen and confirmed. By the end, you’ll realize his long-lasting popularity is only natural. If his works and stage performances are Xiao Zhan’s public image, then how he conducts himself in private and his professional ethics are his deeply rooted inner foundation. Many people wonder where his huge popularity really comes from. The answer lies in the small details remembered by countless collaborators, people around him, and even even strangers. First, let’s look at how firm he can be. A magazine he shot before he became hugely popular was later sold at double the price after he became popular again. When Xiao Zhan found out, he pushed back directly and asked the magazine to refund fans. He even said he could pay for it himself. Last year, a blogger spread a rumor that he would attend a New Year’s gala. Some fans believed it and bought tickets and booked hotels. Even though he never officially announced it, he still quietly reimbursed those fans for their flights and hotels. He never takes advantage of other people’s sincerity, even when it isn’t his responsibility. Now let’s look at how much care he puts into his work. He’s about as hardworking as it gets. The album was prepared over three years. Between tight filming schedules, he squeezed in time to polish every song. The physical album was priced at 279 yuan. It weighed 3.5 kg and was clearly made with a lot of care. He didn’t use K-pop-style random photo card gimmicks. He said it was a gift for the fans. Before the physical release, the songs were free to listen to on all platforms, leaving the choice entirely to the audience. When it comes to collaborations, from directors and screenwriters to regular staff, almost everyone who has worked with him can recall a few small things about him. Huang Jue: Basically, I think every staff member and every actor who has worked with him ends up having a very genuine fondness for him. Angela Chang: I’ll just say you’re very accommodating toward me. You’re really a gentleman. This time working together, including a duet with Xiao Zhan, I just felt he’s a very polite kid. Tony Leung Ka-fai: Honestly, the more you interact with him, the more you like him. He’s just that kind of young man. This kind of respect, this kind of kindness, isn’t a public image, it’s a habit. Now let’s look at how clean his record is. In 2020, when that storm swept across the entire internet, people dug into his past, yet they still couldn’t find a single real stain on his record. None of his former schoolmates or friends spoke against him. Instead, they voluntarily protected his privacy from before he was famous. In the entertainment industry, this kind of silent, collective protection is more powerful than any statement. His self-discipline is on another level. During brand livestreams, as long as he’s on camera, he never allows product links to be posted. He openly refuses fan-funded voting campaigns, keeping control over his work firmly in his own hands, and not allowing love to become a burden. Looks can fade and popularity can scatter, but a person’s character, resilience, sincerity, and respect for their profession only become clearer with time. Xiao Zhan’s seven years at the top are like a long open beta test, testing the limits of an ordinary person’s character, and testing the ultimate worth of talent and character in the entertainment industry. He’s proven one thing: a real long-term approach isn’t a carefully planned path, but a road that forms naturally through every choice and every act of responsibility. In an era obsessed with quick success and quick forgetting, he offers a rare sense of certainty: hard work will be seen, and sincerity can overcome many difficulties. Youtube: #XiaoZhan #肖战

Xiao Zhan World ♥️ Adoki

20,110 次观看 • 5 个月前