Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Hard facts about Solarpunk 🌱☀️ - Cozy survival game - Single or Multiplayer - Solarpunk aesthetic - Use renewable energy - Automation features - Floating Islands - Airships - Farming & crafting - Cute animals - Lots of decoration - Made by only 2 guys

13,843 görüntüleme • 1 yıl önce •via X (Twitter)

9 Yorum

Breakee. ツ profil fotoğrafı
Breakee. ツ1 yıl önce

We need the release Date!!🗣️

ACCIONA (English) profil fotoğrafı
ACCIONA (English)1 yıl önce

Could wind turbines become a key renewable energy solution in urban areas? 🌬️🌆 Until now, the large size of traditional wind turbines has hindered their adoption in cities. However, a new generation of urban wind turbines is now making strides 👀

The Signal : Open World Survival Game 🏕️ profil fotoğrafı
The Signal : Open World Survival Game 🏕️1 yıl önce

amazing stuff! 🔥

Sigyn profil fotoğrafı
Sigyn1 yıl önce

It's on my Steam wishlist!

StinkyCat profil fotoğrafı
StinkyCat1 yıl önce

*slaps my computer* THIS BABY GONNA PLAY THIS GAME AND probably explode BUT FOR AT LEAST 5 SECONDS I'M GONNA BE SUCH A GAMER!

Tom Johnson profil fotoğrafı
Tom Johnson1 yıl önce

Will this also be a switch release?

Jemp 🇺🇸 🐱 profil fotoğrafı
Jemp 🇺🇸 🐱1 yıl önce

Cozy survival rings well. 😼

Maniak.DZ profil fotoğrafı
Maniak.DZ1 yıl önce

I'm trying the Steam demo and I think it's a wonderful game. I'm looking forward to a release date.

Player 1 profil fotoğrafı
Player 11 yıl önce

С нетерпением жду выхода вашей игры! Надеюсь, к лету вы сможете выпустить её, пусть даже в раннем доступе, но с большей частью контента.

Benzer Videolar

🎬Whimsical Reverie | Preview: Guide of No Return >> Main Attribute: Sexy 🌌Outfit Preview [Guide of No Return] can be evolved into the following outfits: [Guide of No Return: Commitment] (Stage 1), [Guide of No Return: Valediction] (Stage 2), and [Guide of No Return: Fate] (Stage 3). Fully glow it up to obtain the [Guide of No Return: Tranquility] outfit. 🌌Outfit Ability [Guiding Star: Archery]: After equipping the [Soul Guidance] bow, rapidly activate the Attack button to fire arrows at Esselings. Use the [Call of Souls] ability to enter [Soul Vigil] mode and gain aerial mobility with a unique attack style. The Soul Vigil mode can only be activated once by Call of Souls before landing. While in Soul Vigil, activate the Jump button to adjust the height. At specific moments, hold the Attack button to unleash [Echo of Return], rapidly firing a barrage of arrows at your target and charging the [Return Sigil] upon impact. Consume all Return Sigil energy to awaken the dormant power of all souls and guide them home, dealing a finishing strike. After use, Bow Energy is fully restored, and the Soul Vigil state is activated. While in a floating or Winged Hover state, the Return Sigil will not recover over time. 🌌Resonance Rewards Based on your number of Resonance attempts in [Evertide of No Return], you can earn rewards such as [Wandering Soul Tide: Makeup], [Momo's Cloak: Soul Song], and [Decoration: Cycle of Souls], which can be placed in open spaces for photography and display. When equipped with the [Momo's Cloak: Soul Song], Momo uses a bow for ranged basic attacks. After every three shots, the fourth becomes a powerful, piercing arrow that hits multiple targets. Hitting Esselings builds Soul Song Energy. When the cloak skill is ready, Momo consumes all stored energy to restore Nikki's Health and Bow Energy. 🌌Evolution Rewards Reaching Evolution Stage 1 unlocks the pose [Prologue of Fate]. Reaching Evolution Stage 2 unlocks [Surging Vows] for Momo's Camera: Framed Moment and the decoration [Cycle of Souls: Radiance], which features a new look, special visual effects, and interactive animations. Reaching Evolution Stage 3 unlocks [Windward Stream: Makeup], a new idle animation, the poses [Divine Descending], [Divine in Heart], and [Light Bestowed], plus enhanced special effects and alternative details for certain pieces. —— ➤ Infinity Nikki Version 2.5 Where All Souls Return launches globally on April 23 (UTC-7) ! ➤ Download Now: ➤ Join us on Facebook Group: #InfinityNikki #Boneyard #WhereAllSoulsReturn

Infinity Nikki

35,800 görüntüleme • 3 ay önce

I've built a multiplayer survival game for the browser in 30 days and I didnt write a single line of code 🤯 So I'd like to write my notes about it once the deadline is done now. The last 20% of a project is indeed the hardest part of it all. In the last 2 days i've been working on the final version of Hollowlands for @levelsio's 2026 #vibejam I worked a lot! I fixed a lot of bugs, tested a lot playing with my wife. Fixed more bugs... But now, thank God, I have the final result! The game looks good, yes. I've spent half of the jam just tweaking every single detail of the procedural world generation. And It was worth it! The game still runs well on most devices and still has less than 20MB in size. Which is pretty impressive to me. The process of building was very straighforward: 1. I used Three.js + React to create the game. Before I started I created a huge document defining every rule i'd like the codebase to be implemented upon. It had clean code rules, archtecture decisions, ECS principles (good for games), and so on. This helped a lot constrain the AI to maintain the code maintainable and separated into clear domains (systems). This document was made partially by me given my previous experience building web games (I've made a lot of mistakes in the past and made sure they will not repeat again) and partially AI suggesting best practices. 2. For every feature I prompted the AI, I was very specific on details that I'd like implemented. If I knew what I was doing, I was more specific on the "how" I wanted to be done. If I didnt know what was doing I first asked the AI to brainstorm possibilities with me, based on industry standards, pros and cons, and so on. Then I would decide what path to go. 3. Every single feature I used Leva for tweaking the values. So for example, the size of the trees, colors, distance between objects, animation speed, etc. Everything I have a slider that I can adjust. 4. To make the game look good I used Tripo to create the models. To be honest it's not 100% perfect. If you check the character in game you can notice a few issues here and there (the arms lol), but I believe that it will keep getting better over time. 1 Year ago I tried and it wasnt even close to what it's now. Then I used a few post-processing + shaders + particles techniques to bring the "wow" factor. 5. I did only 1 feature at a time. And every change it was a commit with a clear message of what was done. This helped the AI fetch previous commit to understand what changed and know exactly what happened in the past. If I opened multiple terminals at once and blasted prompts the code and commit history would be a mess in a few days. And for every change the AI did, I asked it to do a Code Review of everything that was changed and look for violations on the document I wrote in the beggining defining the codebase guidelines. I realized that I pretty much applied software engineer principles using AI: Code, review and merge, code, review and merge... 6. On the last week I implemented the multiplayer using Colyseus ⚔️ which was pretty nice. I used AI to fetch the whole documentation and create a skill.md file that helped a lot. The creator of the framework Endel also did a extensive research on how real multiplayer games are implemented. It's open source and it was a gold mine for the AI to come up with the implementation for my game. You can ask him the link :) And that was it I think. I'm extremely tired now. The last 2 days was insane. The game's final version is not what I had in mind in the beginning of the jam. I had to cut a lot of cool features. But given the 30 days deadline I think it was a huge success. Hands down my best game ever made. Now I'll take a few days to rest and come back with more updates on the game. Maybe it can become a big deal in the future with more updates. Who knows. And in the event I win first place in this game jam, I'll use the money to fund my own game studio + cover the expenses of my child that is going to be born in September :) Cheers guys! If you have any question, feel free to reach out. I'll answer every non-bot comment in here haha Note: The link to play is in my profile

André → andreelias.dev

17,950 görüntüleme • 2 ay önce

The "Money-Printing" Rose: Genius Strategy or Viral Myth? ​We’ve all seen this video. The "smartest man in the world" turning a single rose branch into a floral empire. It’s emotional, it’s inspiring, and it looks like a cheat code for life. ​But before you go out and start hacking up your garden, let's separate the Horticultural Facts from the Social Media Fiction. ​1. The Science is Real (Mostly) ​The video isn't lying about the biology. ​Cloning: Roses are genetically programmed to regenerate. That brown liquid? Likely a rooting hormone that tells the stem, "Stop being a branch, start being a root." ​Bending: This is a pro-move called "Arching." By bending the stem, you trick the plant into sending growth hormones to every single bud along the branch instead of just the tip. ​2. The "Energy Pivot" ​The most painful part of the video is watching them snip off perfectly good rosebuds. Why? Because a plant only has so much "battery life." If it spends it all on a pretty flower today, it has nothing left for the roots tomorrow. Success is a long game. ​3. The Reality Check ​Here’s where the video gets "flirty" with the truth: ​The Greenhouse Factor: Notice the industrial setup. Roses are "divas." Without perfect humidity and pest control, those cuttings are just expensive compost. ​It’s Not a "Machine": It’s back-breaking labor. Farming isn't a passive side hustle; it’s a lifestyle. ​How to Apply This to Your Life (The Productivity Version) ​You don't need a greenhouse to use these "Growth Hacks" in your daily routine: ​Pinch the Early Buds: Don't chase small, quick wins that drain your energy. Sacrifice the "early flower" to build a foundation that can support a thousand blooms later. ​Break Your "Apical Dominance": If you only focus on one "top" goal, your other talents go dormant. "Bend" your schedule to allow different skills to sprout. ​Environment > Effort: A rose won't grow in a dark room no matter how much you talk to it. If you aren't being productive, stop blaming your "willpower" and fix your environment. ​The takeaway? Don't just grow roses—build a system.

✨️Serenitee♡Sam✨️

17,784 görüntüleme • 2 ay önce

OSTRICH FARM UPDATE - Counting, Transparency, Welfare and Due Process Response to CFIA Statement – October 22, 2025 We appreciate that the Canadian Food Inspection Agency (CFIA) has chosen to communicate publicly about the ongoing situation at Universal Ostrich Farm. However, several points in their statement misrepresent the truth and must be respectfully corrected for the public record. You state that 330 Ostrich are out there that's your number, lets use that. WHY cant we get to that number with clear images from the mountains around? 1. Court Orders and Custody The Supreme Court of Canada’s stay of execution was meant to protect life and maintain the status quo while the Court considers our appeal not to enable indefinite seizure and isolation of our animals. The CFIA continues to restrict our access and oversight, despite these being our animals and our property. Custody requires care, transparency, and accountability not exclusion and secrecy. 2. Counting and Transparency We have repeatedly requested an updated count of our birds, and each request has been denied. We are the lawful owners, yet we have been told we cannot physically verify or count our own animals. Nor have a independent count by a vet This is unreasonable and deeply concerning. We simply wish to confirm their welfare. Furthermore, we have informed CFIA that our detailed manifest and lineage records will be provided only to our lawyer, who we trust to hold them securely. This decision was made after numerous breaches of trust by the agency. We must ask why does CFIA insist on obtaining the full genetic manifest of our flock? What use is this information to them while refusing transparency to us? 3. Samples and Intellectual Property Concerns CFIA’s ongoing presence, coupled with their refusal to allow independent oversight, raises legitimate concerns about unauthorized sample collection. We have no verification of what materials may have been taken since the occupation began. Given the value of ostrich antibodies proven in our past research to neutralize multiple viral strains, we have reason to fear these antibodies could be exploited for research or profit without our consent or acknowledgment. If CFIA has taken blood or tissue samples, we call for immediate disclosure of what was collected, where it was sent, and for what purpose. 4. Welfare and Care Oversight CFIA claims to provide feed, water, and bedding. Yet the family and ongoing local veterinarians have been barred from conducting welfare checks besides the one time. If CFIA truly has nothing to hide, why are they preventing independent welfare verification? The public deserves to know that these animals are being cared for humanely. We see they are not 5. Record Keeping and Accountability The CFIA states we have not provided flock records. That is false. Our affidavits, court filings, and veterinary documents have been provided under oath. The only reason additional data is withheld is the total loss of trust in an agency that has repeatedly acted outside the spirit of the law and without transparency. 6. Why This Matters If this policy continues unchecked, it sets a dangerous precedent: Farmers can lose their life’s work without due process or testing. Agencies can claim control of healthy animals while denying owners even basic oversight. Decades of biodiversity, genetic resilience, and natural immunity painstakingly cultivated can be wiped out overnight. When CFIA destroys healthy flocks under the guise of “biosecurity,” Canada loses more than animals we lose knowledge, immunity, and our agricultural future. 7. Our Call to Canadians We ask Canadians to stand with us peacefully and respectfully: Email your MP, MLA, and the Minister of Agriculture demanding an inquiry into CFIA’s conduct. Request transparent, science-based testing before any depopulation or seizure. Demand independent animal-welfare oversight whenever the CFIA exercises custody. Support biodiversity and generational farming the foundation of real food security and scientific innovation We remain calm, peaceful, and steadfast in truth. This is not just about ostriches it’s about trust in the institutions meant to serve Canadians. No agency should operate with absolute power and zero accountability. Blessings Katie Pasitney & the Universal Ostrich Farm Family “Unity for Immunity Standing Tall for All” Source Credit Katie Pasitney Oct 23, 2025

Shareaware Canada

13,607 görüntüleme • 9 ay önce

ONEW pun for “stars” which made TAEMIN dance to SKZ’s S-Class & KEY explode 🤣 🐥: while singing (A Thousand Miles Away) this time, the light, the atmosphere, or the scene looked so beautiful in our pov 🐥: it was truly really like floating stars in the universe 🐰: that’s right 🐥: when you guys were blending into the star’s light effects projected in the ceiling — you saw that right? 🦊: exactly, it was floating, you know 💎: YEEES~ 🐥: you guys looked one with those (star light effects at the ceiling) 🐥: you guys are like stars floating in the sky, so it was a moment when lots of thoughts just came mind 🐰: wow~ it really seems to be a ment that is all about stars! [별/byeol] 🐰: it’s a “byeolee byeol” yaegi [🍭📝: 별의 별 얘기/a star’s story about stars] 🐥: *starts dancing to SKZ’s S-Class* [🍭📝: the song he dances to has lyrics that goes “특별의 별의/teukbyeolee byeolee/most special star] 🐿️: wow… 🐰: mm-hmm ⌒▽⌒ 🐥: *still dancing* 🦊: i mean… 🐿️: seriously, our dear hyung is… one of a kind! 🦊: no that’s not it— 🐰: i was holding myself back so well from doing that but— 🦊: WHAT IM SAYING IS, THIS IS THE POINT!!!!! 🦊: why is that in our 3 days of holding the concert, youre only in your element today?! (re: talking) 🐰: no i mean— *sweating the whole time bammie is ranting lmaooo* 🦊: what were you doing in the past 2 days?! 🐥: no that’s not it, but the reason is— 🦊: where were “you” in those 2 days?! 🐥: he’s gathering himself along the way😅* 🐿️: what did this hyung gather 🥲* 🐰: it’s about the timing, just the timing 🥹😭 🦊: i mean, it’s not about the timing! 🤣😭 🐰: i mean, i was itching like this to do something, and i’m like, “ah! this is the time! i should speak up in a bit” *reenacting how when he’s about to speak, he holds back again coz of missed timing* 🐰: and that’s how i end up (not being able to speak at all) 😅🤣 🦊: aaah~ that’s how it happened? 🐿️: that was nice tho? 🦊: i mean, well, if your gauge was rising, you’re thought was. “ah, i can do it by now”, but then you end up with, “well, we’ll sing All Day, All Night” 🐰: 😅🥹 i’m… i’m gather myself quite late 🥲 🐿️: no, that’s not true. i liked your “byeolee byeol” punchline #ONEW #온유 #KEY #키 #TAEMIN #태민 #MINHO #민호 #SHINee #샤이니

mrs freak🍭 live like, love like🌈✨

21,247 görüntüleme • 1 ay önce

Cancer and AIDS research titan Dr. David Rasnick: "[The Covid injections are] a weapon... It's really a population reduction program, globally... it's murder...[But] how do you kill billions of people? You can't just use one weapon. You have to use a whole bunch of weapons." This clip of Dr. David Rasnick, Ph.D, an expert in clinical diagnostics, drug design, and AIDS, as well as a former employee of Abbot Labs and founder of multiple biotech companies, is taken from an interview with Richie Brown (RichieBrownShow🏴󠁧󠁢󠁥󠁮󠁧󠁿) posted to Rumble in October 2025. ---------------Partial transcription of clip--------------- Brown: "So what do you think the vaccines are about? Was it purely a money making exercise or—" Dr. Rasnick: "No, it's a weapon... Sure, they make money and everything. They're really, literally, and this is the game plan, they're really trying to reduce the global population. Open about this for decades, you know, I mean nobody's made an issue. It's like what I've been doing has been open for decades fighting the AIDS onion. But people don't know about it because it's not publicized, you see? "And the other thing is that the bad guys can be very open about what they want to do because they control all the media. It's not going to get published. It's really a population reduction program globally, it's a global population program. It's criminal, it's murder. I have no qualms at all. I'll go in the courtroom and swear to that. And I can prove it with the evidence, [with] their own documents. "But not just the vaccine. It's the whole setup. I mean it's omni-war, which means they're using every weapon they can think of. They're using injections, they're putting poisons in the atmosphere, in the water, in the food. Trying to starve people to death. Kill all the animals, chickens and cows and ostriches in some places they're trying to kill. I mean it's a multi. How do you kill billions of people? You can't just use one weapon. You have to use a whole bunch of weapons. "And that the injections they're pushing it. You know, I forget how many billions of people have been injected with the SARS-CoV-2 stuff. And now, again, I mean hundreds of different kinds of lots. And they're probably putting and changing things all the time. And I've been following that stuff. I mean cancer is really, really a big problem from being injected on top of all the other things like heart problems, neurological problems, people are still dropping dead like flies all across the United States."

Sense Receptor

11,817 görüntüleme • 7 ay önce

Now that the market is closed, I can address this. @_traderkane is an absolute inbred retard if he thinks he can claim someone doesn’t make money to his following without doing proper research. I’ve watched this derelict spew his vaping ignorance all over the timeline/space with no one checking a single thing he says. Just because someone made a lot of money within a short period of time doesn’t make them smart. He’s said so much BS like “my 100 lots can be seen on the order book”, “the market will hate Powell’s rate cut and dump” and flip flopping on his words about being in a slump (that was hilarious). The kid an absolute buffoon and undeveloped mentally. If he just lifted his vape cartridge sticky fingers and just typed “account”, “receipts”, “withdraw”, “statements”, “percentage”… literally anything wouldn’t shown this loser that I’ve made plenty of money trading but he doesn’t even research what flies out of his mouth so it’s stupid for me to expect such high standards of him. I don’t care about your 2 million payout when I’ve made more during my trading career. I was UNKNOWN and making 10s of 1000s daily before I showed up to the public. I taught FOR FREE for a whole year while live streaming and built my platform on honesty. This dumbass grew in the space from collabs and one achievement in the video game trading space. He is the result of men who didn’t have a father in the home to tell them not to worry about other men and mind your own grass. Do me a favor GamerKane, stay in your corner and only come this way when you actually READ or have facts. I think it’s time for substance abuse treatment at this point or you’re going to spiral in the years to come from the emptiness you have in the inside. I am not entertaining this idiot anymore but I had to address the lie that he started spewing with ZERO PROOF. These characters rise and fall within a few years. I built everything I have myself and without the that you IG Baddie Traders come with. THANK YOU FOR YOUR ATTENTION TO THIS MATTER! -Dave Teaches, The Jordan of Trading

Dave Teaches (JoT)

28,116 görüntüleme • 11 ay önce

This launch is one of the most exciting and important decisions we have ever made. In the traditional gaming industry, KingNet ( company , is well-known as the developer of the game 《The Legend of MIR 》, Over the past decade, KingNet has supported its operations through a three-pronged business model of research and development, publishing, and investment + IP, launching 100+ high-quality games to date. Web3's building has been ongoing for nearly two years. We have established a brand-new game studio SmileCobra Studio , and establish long-term cooperative relationships with some big guys like TON 💎 BNB Chain Solana Scroll Delphinus Lab ($ZKWASM) Cocos Studio and others. However, after speaking with many developers, we found that before a real user consumption scenario is formed, one of the main challenges many teams face is how to reduce game development costs. So it's best time to learn about Xingyi AI model : the first AI industrialization pipeline, making game production truly "automated". Check here: What problem we want to solve? 1. High Production Costs: Traditional animation design and refinement can cost anywhere from several thousand to tens of thousands of dollars, making it difficult for small startup teams to afford. 2. Long Development Cycles: The fluidity and consistency of animations have always been one of the most time-consuming aspects of development. Designers often spend weeks to achieve a satisfactory result. With Xingyi, it only takes a few steps and minutes to generate the desired animation. 3. Inefficient Collaboration: In the past, game development was usually divided into multiple stages, each managed by independent teams responsible for art, planning, programming, and other roles. The smooth transition between stages relied on high levels of team collaboration and communication. The Xingyi toolchain breaks the traditional division of labor, promoting automation and collaboration across various stages. 4. Automated but Not Passive: Outside of the automated processes, developers are the true creators of the game. Xingyi makes prototype validation and adjustments more scientific and efficient. We will gradually open source the underlying model of Xingyi and make it available to interested collaboration developers (DM is open). We have already made various agent material generation available, and you can try it now: Finally, we would like to discuss a point that many people are concerned about, why was there a launch at @pumpdotfun and it was abandoned? The most important reason is that we lacked experience in the first launch and were affected by snipers and the market. We conducted wallet statistics and found that, excluding bots, a total of 25 addresses suffered a loss of approximately 17 sol. We will use the trading fee of Launch Coin on Believe to airdrop these accounts and apologize again for our mistake. Also, thank you to Launch Coin on Believe for the smooth launch and long-term creative sharing with the builders, only $KNET CA is : CfVs3waH2Z9TM397qSkaipTDhA9wWgtt8UchZKfwkYiu $KNET not representing any equity interests of the parent company , $KNET is a meme, but at the same time, it’s not just a meme. $KNET will play a key role in the consumption scenarios of the KingnetAI ecosystem—imagine having to continuously spend $KNET each time you generate the game modules you want. Gamefi is died? NO, AI-Gaming just begain here .

Kingnet AI

187,843 görüntüleme • 1 yıl önce

Destiny 2 left a permanent mark on my life. The memories I’ve made with this game, both as a player and as someone lucky enough to work on it, will forever stay with me. Not just because of late nights running King’s Fall with friends, or grinding out the Crucible Glorious Seal in solo queue like a complete maniac, but because Destiny 2 challenged me, shaped me, and pushed me toward becoming the creative I am today. My journey into digital art and photography started back in 2007, when I began taking screenshots in Halo 3 and entering Bungie community art contests. The relationships I built during that time eventually opened the door to an opportunity with Bungie’s Gameplay Capture team in 2014, helping the team capture footage for a new game called Destiny. I had no idea then that a commendably short two-week contract would turn into an incredible 12-year journey with this franchise. I originally came to Bungie hoping to pursue environmental concept art, but along the way I had the opportunity to work on marketing art and quickly fell in love with it. Creating marketing art for a franchise like Destiny challenged me in so many different ways. It forced me to expand my technical, creative, and communication skill sets, constantly adapt, and keep learning new tools and workflows just to keep pace with the live-service beast that was Destiny 2. It means a lot to be able to look back and say with confidence that I had a visual impact on Destiny 2; but the most meaningful part of it all was getting to work alongside and learn from so many incredible artists at Bungie, and seeing firsthand just how much care, effort, and humanity it takes to make work like this possible. It’s hard to fully capture how much energy, skill, and collaboration goes into every visual part of a game like Destiny 2. That work is shaped by artists from different backgrounds, experiences, disciplines, and perspectives. Each of them, including me, left a small part of themselves in what they created. To me, that’s what makes a game like Destiny 2 feel truly meaningful and memorable. Especially now, in a world increasingly saturated with content and driven by instant output and gratification through AI, I keep coming back to the value of process. For me, and for so many of my peers, it was never only about arriving at the final image. It was about the journey it took to get there. The late nights. The iteration. The problem-solving. The trust. The shared pursuit of trying to make something special. To my peers, I’m deeply proud of what we built together, but even more grateful for how we built it. We challenged each other, inspired each other, and kept showing up for one another through every high and low, as Destiny 2 has had many. That kind of shared effort leaves a lasting mark. What we made mattered. What we gave mattered. And the impact of what we built together will stay with us, and this community, for a long time. Shoutout to the current and former members of Creative Studios, the VizD team, and the many Bungie developers and marketers who helped shape this chapter of my life. I’m especially grateful to the teammates who believed in me, encouraged me to embrace failure and new beginnings as essential parts of artistic growth, and pushed me to take on challenges even when they felt beyond my reach. You showed me that the strength of a team will always surpass that of any individual hero. As my work on #Destiny2 comes to a close and I look toward the future, I plan to spend the next few weeks sharing some of the pieces I had the chance to create or art direct that mean the most to me. For now, I’ll leave you all with a collage of some of my personal favorite pieces to work on across Destiny 2’s lifetime. These projects mean so much to me because many of them started as personal passion projects or late-night concept sketches, inspired by playing early builds of Destiny 2 and by the incredible work of our development team.

Biwald

72,999 görüntüleme • 1 ay önce

10 ᴛɪᴘꜱ ꜰᴏʀ ʙᴇᴛᴛᴇʀ ʀᴇᴀᴄʜ/ᴛʀᴀᴄᴛɪᴏɴ: [ᶠʳᵒᵐ ᵐʸ ᵒʷⁿ ᵖᵉʳˢᵖᵉᶜᵗᶦᵛᵉ] 💜 ✨- Using media in posts helps to catch attention! Screenshot your model, your model is your biggest resource. (pics, videos, gifs!) ✨- NETWORK. MAKE FRIENDS. Likes, comments, and sharing eachother's posts! It helps a ton!!! ✨- Avoid using trigger words. You can Google which words to avoid! ✨- For the love of goodness sake, don't use links. It sucks, but just don't. 🥹 ✨- Stick to a brand on your profile! Doesn't have to be extremely specific, but say if you bounce from cute animals, to politics, to depression, to IRL stuff, to art, and it's all over the place--- It's REALLY hard to find your traget audience. For me my brand is vtubing/art! Work WITH the algorithm, not against! ✨- MAKE A DISCORD SERVER and use pings for posts/updates! You can create a role people can choose to have. The more interactions you get when first posting something, the more reach it gets. ✨- If you use this site as a form of income, via promoting streams, art, ect; Get blue. It sucks, but just get Twitter blue or else you're kinda boned in a lot of cases. ^^; I only advise getting blue if you use this site to get income in some way, shape, or form. ✨- Avoid tagging or excessive hashtags when possible. 1-2 hashtags won't kill you, but the algorithm does consider is spam after a certain point. ✨- This is a personal prefrence, take it with a grain of salt. Everyone has a rough day, that's okay! But if you constantly post about sad/depressing things, often people will mute it as it affects other's mental health too. Confide in a close friend rather than post about it in most cases. It unfortunately really harms your reach and the algorithm is less likely to push it. I FINALLY started to grow the second I dropped my self-loathing posts. If you struggle, please seek real help, Twitter is not the space. ; ; It does more harm than good, genuine advice. I'm sorry if this comes off mean. ✨- Find out when your audience is most active, what your peak times are for best engagement. For me it's 9am CST-11pm CST. Anything after 11pm usually doesn't do as good since most of my audience work, go to school, and don't stay up super late most of the times!!! 。゚•┈┈┈┈꒰ა ♡ ໒꒱┈┈┈┈• 。゚ If you have any questions you're always free to ask! If you see me doing something, you're always free to do similar if you want to test traction/reach! I participate in a lot of trends as trends help a ton, they're trendy for a reason! NOTE :: THE PURPOSE OF THIS POST IS FOR OTHER VTUBERS. Other fields of content creations have different methods, but this is what works for me! // HAVE ENERGY!!! BE NICE!!! ENGAGE!!!! SHOW US UR ENERGY

Nɪᴄᴏ || Posting MyOshi Help! 💜 💀【VRawr】

29,593 görüntüleme • 6 ay önce

If you’re still into web3 gaming, here’s why you need to pivot to Fableborne: 1. We have true, data backed, battle-tested conviction in Fableborne from a core loop, player progression, and marketability perspectives. 1a. Pixion Games, our studio creating Fableborne, has killed 5 games prior to Fableborne. Emotional ties, hard work, and lots of time went into those 5. But as we know in game dev, you have to cut your losses when you know it won’t be a hit. Gaming is a hits driven business. You either create a mega hit, or you die. The space is too consolidated to be good, great or exceptional. You need to be a hit. 1b. So why didn’t we kill Fableborne and why do we believe it will be a hit? If you’re doing it right, each game you “kill” should get you one step closer to your hit title. Time not wasted, and taking learnings along the way. As I said above, we’ve performed marketability tests and battle tested Fableborne over and over. When the data is as strong as it was for Fableborne, you go all in. Now it’s up to our team to execute and deliver. 1c. Speaking of the team, how do we know that the people looking at this data I’m talking about know how to use it and execute upon it? I can go on and on about every one of our 25 team members, but let’s look at 2 key players: The man leading the charge Kam, our founder, does not lose. I see lots of Pokemon and Magic The Gathering TCG fans in Web3. Well Kam was given the impossible task of talking Yugioh at Konami, and beating out these two giants. He grew Yugioh to a 9 figure market in Europe and crushed them both. If that isn’t impressive to you, I SUMMON POT OF GREED AND DRAW TWO ADDITIONAL CARDS! We have Maria | Fableborne. Lots of you web3 mfs post about the Grand Exchange and say RuneScape streets raised you. Maria, who leads our Product and Game design was the product manager at Jagex/Runescape for their live-ops and player UA funnels. I give you free armor trimming in Fableborne. TLDR, our team is stacked and the best in web3. 1d. Now does all of the above guarantee success? Of course not. But in this space you have the luxury of being able to place bets on success. Our conviction in Fableborne is more than strong. Our testing (pre-tge might I add not after 🥴) indicates we could have a hit on our hands. Which is why we are also confident in Fableborne leading the charge for $POWER and Power Protocol. You don’t launch a token without max, data backed, battle tested conviction, and we have it in droves. 2. The game creates viral, organic hype. Much to the dismay of our community, Fableborne has only been live and playable for about 10-11 weeks in the last 14 months. Believe it or not. Yet it’s still touted as one of, and to many, the best game in web3. When we turn it on, it has taken over the timeline and CT mindshare every single time. Millions in earned media from true organic UGC. We haven’t done massive creator prize pools, info-fi slop, “ambassadors” who are paid shills renamed as ambassadors who are ambassadors for 50 different companies, etc. we’ve worked with some creators for sure, but the hype is real at large. For example, we’ve worked with Kyroh, but it was not part of any of his deal to acquire 3% of our NFTs. He does that because he has max conviction and wants to be king. 2a. The above has been with Fableborne at ~35% of its full potential. It will only get more fun, more complete of an experience, more powerful. Some of these new systems will be available for you in S4 👀 I’m running out of characters. Join us. join Fableborne. Sentiment on gaming is at an all time low . Probably means there’s no better time to get in. If web3 gaming needs a hero , it just might be us . Gn

Tcaff 🎮👨‍🍳

25,538 görüntüleme • 1 yıl önce

Mark Cuban revealed the secrets that turned him from bartender to billionaire: 1. Do not follow your passion. Follow your effort. Where you actually put your time and energy is where your real talent lives. Passion is a feeling. Effort is evidence. The business you are willing to grind for is the business you should be building. 2. Read the manual. In any new industry or technology, most people are too lazy to learn the basics. The person who simply takes the time to understand how something works will always be ahead of the person who does not. That gap is your opportunity. 3. Sweat equity is the best equity. Raising money is not an achievement. It is a liability. The moment someone gives you money they own a piece of your destiny. Build with effort first and capital second. 4. Be profitable from day one. Cuban never had a losing month at Micro Solutions. Not one. Profit is not something you figure out later. It is the discipline you build from the very first transaction. Growth without profit is just a slow death. 5. Sales cures all. Every single problem in a business can be solved with more revenue. If you are struggling, you are not selling enough. Stop fixing internal problems and go get more customers. 6. Differentiation is everything. If you are describing your company using words like faster, better, or cheaper you have already lost. Those words mean nothing because your competitor is saying the exact same thing. Find the thing only you can do and make that the whole story. 7. Always ask is this the best possible way. Cuban does not just look at businesses and think about improvements. He looks at them and asks whether they can be completely dismantled and rebuilt from scratch. That question is what turned a desire to hear basketball games into a company he sold for billions. 8. Control your own destiny. The minute you become dependent on a partner, an investor, or a single customer for survival, you have handed your future to someone else. Every decision you make should protect your ability to operate independently. 9. Entrepreneurship is not about the idea. It is about doing the work everyone else refuses to do. Most people get excited about an idea, talk about it, and stop there. The ones who win are the ones who wake up the next day and actually do something about it. 10. Lie to yourself and you will fail. Cuban says entrepreneurs deceive themselves more than anyone. About whether their idea is truly different. About how hard their competition will fight back. About how much time they actually have. Brutal honesty with yourself is not optional. It is survival. 11. Time is worth more than money. Cuban turns down investments not because of the financials but because of the time they will cost him. Money can be made again. Time cannot be recovered. Every opportunity should be measured against what it costs you in hours not just dollars. 12. Success is waking up excited about the day. Not the net worth. Not the title. Not the house. Cuban defines success as opening your eyes in the morning and feeling genuinely excited about what is ahead. Everything else, the money, the fame, the Mavericks, is just a byproduct of that feeling.

Brad

117,608 görüntüleme • 1 ay önce

PLEASE, do not believe this false narrative. It's simply untrue. Here's some evidence. Here's a Blue, Pack-a-Punch 1 FFAR (one of the worst ARs in the game) on Rounds 22, 23, and 27. - No Drops (Insta-Kills, Double Points, Nukes) - No Double Tap - No Deadshot - Jugg is Turtle Shell Stats: Round 22: +7,350 Points - No ammo bought Round 23: +7,880 Points - No ammo bought (using just Napalm Burst and a few shots for bugs) Round 27: +8,080 Points - Ammo bought ONCE This narrative that "guns can't kill anything past round_____" is blatantly hyperbolic and scientifically false. (Especially with the latest Napalm Burst fix) Not to mention Ammo Mods: - Dead Wire will stun enemies and take Zombies down to only 40% of their health, and it'll pop off their armor. - Napalm Burst will obviously destroy hordes - Cryo Freeze will give a 50% increase in damage - Brian Rot will kill zombies for you Or all the kill streaks, field upgrades, and equipment that you could use to gain more points. (Like combat axes killing indefinitely at any round) Or even the abundantly available free Pack-A-Punch quests, free Aether Tool quests, Free Points/Salvage quests, etc. To put this even more into perspective: If someone is going down constantly with Jugg from Rounds 10-30, here's the breakdown With Tier 1 Armor: -Jugg by itself is a 9 hit to down. -Probiotic is 11 hits to down. -Hardened plates is 13 hits to down. -Probiotic AND Hardened plates is 15 hits to down. With Tier 2 Armor: -Jugg by itself is 12 hits to down. -Probiotic is 15. -Hardened Plates is 18. -Probiotic and Hardened plates is 22. TWENTY-TWO! If someone is "constantly going down" during this phase of the game, it is nothing but a skill issue. It isn't "flawed" or "poorly balanced," it's on the player to not get hit 9-22 times within a 6-second time span. Just like how in Mario you need to be good at platforming and jumping. No one would claim that the death pits in Mario are "flawed" or are "poorly designed" just because not everyone can play the game properly. If you find yourself constantly going down, spending points on things that don't increase your survival, or making bad decisions, that is 100% on you, not the game. And as we discovered, you can be tremendously "underpowered" and STILL get caught up within a few rounds. EDIT: Please, guys, let's not bully or talk down to Awes here. I really just wanted to talk about the point system. There's no need to be demeaning or impolite. Let's keep it classy and respectful.😎

Doughnuts

196,346 görüntüleme • 11 ay önce

Elon Musk revealed why the economy will be 10X its size in 10 years: 1. We are already inside a hard takeoff. Every time Musk goes to sleep there is a massive AI breakthrough. When he wakes up there is another one. This is not approaching. It is happening right now. 2. AI is already building the next version of itself. Every successive model is built by the one before it. Humans are gradually being removed from the loop. Full automation of this process could arrive by end of this year. 3. The 10x economy in 10 years is his comfortable prediction. AI and robots will increase economic output by orders of magnitude. The only thing that stops it is a world war. Absent that, 10x in 10 years. 4. Human intelligence will become a microscopic minority. Not just on Earth but in the solar system. The intelligence that could run on available solar energy is so far beyond current human capacity that Musk says it will simply solve every problem humans can think of. 5. Output per person will become almost unbelievable. Tesla is not planning layoffs. They are growing their headcount. But what each person produces with AI assistance will reach numbers that are currently hard to even imagine. 6. Universal high income is coming, not universal basic income. AI and robots will produce so many goods and services so fast that they will outrun the money supply entirely. Prices fall. Everything gets cheaper. Eventually robots run out of things humans even want. 7. Money will eventually stop being relevant altogether. AI will not use human currency. It will care only about power and mass. Wattage and tonnage. Musk acknowledged the irony: just as he becomes the richest person on earth, money starts losing its meaning. 8. Everyone on earth will have better healthcare than the richest person alive today. Musk made this personal. He had neck surgery three times because the first two were done wrong. His back still hurts. He is allegedly the richest person on earth and still cannot get it fixed properly. AI solves this for everyone. 9. Optimus 3 production starts this summer. He calls it by far the most advanced robot in the world with nothing close. Slow volume this summer, high volume by next summer, a new robot design every year after that. 10. Progress in AI follows overlapping S curves. Each breakthrough looks like it will go to infinity, then hits diminishing returns, then another breakthrough resets the curve. We are not at the end of these curves. We are somewhere in the middle of a very long series of them.

Yasmine Khosrowshahi

44,696 görüntüleme • 1 ay önce

♾Infinity Nikki Version 2.4 Outfit Preview: She Is Wildfire The moonlight cuts through the mist, a silver blade into the dark forest. The red cloak tears the lies apart, concealing the wounds beneath. The narrow gate of fate closes in, step by step. —"Fight! Fight!" As the clock rewinds, the story returns to its beginning... She picks up the gun, and sets down the pen. >> Main Attribute: Cool >> Outfit Ability: [Hunting Elegy: Battle Companion] In Itzaland, using [Hunting Elegy: Battle Companion] summons the Phantom Companion Moon-Hunting Wolf to fight alongside Nikki. While not in Co-hunt State, Nikki can use her gun to mark an enemy. The wolf follows with a pursuit attack, dealing increased damage to the marked target. The Moon-Hunting Wolf can launch Nikki into the air, then follow her aim and slam down onto the targeted enemy. When the Moon-Hunting Wolf deals a certain amount of damage on its own, Nikki gains Gunblossom Marks. Using the Companion Skill consumes all Gunblossom Marks to restore an equal amount of Health. Approach the Moon-Hunting Wolf and use the button to unleash its full power, transforming it into a giant form and entering Co-hunt State, allowing Nikki to control it directly. While in Co-hunt State, the Moon-Hunting Wolf continuously consumes Battle Companion Energy. When depleted, the Co-hunt State ends, and the wolf returns to its small form. When not in Co-hunt State, Battle Companion Energy gradually recovers. ❖ This Battle Companion ability is region-restricted and can only be used in Itzaland. Phantom Companions cannot be summoned in certain stages, Curio Domains, or Mothershroom Woods, and any summoned Phantom Companions cannot follow Nikki into these areas. >> Decoration: [Unawakened Forest] Can be placed in open spaces. Flickering lamplight reflects a hint of warmth, while the night wind wails near and far in a panicked whisper. Let those about to sleep do so quietly. Do not be discovered and dragged into the abyss of eternal night. ❖ Available after reaching 160 Resonances in the limited-time Resonance event [Call of the Forest]. ❖ Interacting with [Unawakened Forest] will replace certain pieces with pajamas. >> Evolution Rewards ◆ Evolving the outfit to Stage 1 unlocks the pose [Time to Leave]. ◆ Evolving the outfit to Stage 2 unlocks the Framed Moment item [Forest Hunter's Shadow]. You will also be able to use Dreamy Heartchime on the Clothing Evolution > Decoration: Radiance screen to obtain [Unawakened Forest: Radiance]. ◆ Evolving the outfit to Stage 3 unlocks [Her Song of Freedom: Makeup], a new idle animation, poses, enhanced special effects, and alternative details for certain pieces. ❖ By default, when Nikki wears the outerwear "Emberwood Wanderings" from this outfit, the hood is up. Stylists can toggle between the hood-up and hood-down look by accessing [Form Shift] in the [Feature Collection] section of the main interface sidebar. The outerwear's appearance is saved independently for the base, evolved, and glowed-up versions. Please note: when using certain features (such as switching details at Evolution Stage 3), the outerwear will revert to its default hood-up state. If you prefer the hood-down look, go back and select [Form Shift] again. ♾Follow Infinity Nikki and retweet this post with your UID, and we'll randomly select 10 lucky stylists to win 1 Infinity Nikki Aeroplane Chess Set each! —— ➤ Infinity Nikki Version 2.4 The Forest Need Not Listen launches globally on March 26 (UTC-7)! ➤ Download Now: ➤ Join us on Reddit: #InfinityNikki #TheForestNeedNotListen

Infinity Nikki

133,539 görüntüleme • 4 ay önce