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Haven't done a camera analysis in a while! Here's a quick look at the camera for Metroid Dread 🎥

142,087 views • 11 months ago •via X (Twitter)

26 Comments

Grunt 4500's profile picture
Grunt 450011 months ago

“Him” lol Really interesting video! Excited to try Metroid Dread after 4!

ƬӇЄ ƝЄƜ ƛƬӇЄƖƧƬ's profile picture
ƬӇЄ ƝЄƜ ƛƬӇЄƖƧƬ11 months ago

Samus:

Josh Johnson's profile picture
Josh Johnson11 months ago

Super cool breakdown! I don't play a ton of games outside of Zelda and Metroid, are these tricks pretty common or are they doing anything novel? Feels really smooth and dynamic.

Walaber's profile picture
Walaber11 months ago

I don’t think anything I mention in this video is super novel, although I don’t go into any detail on the specifics of the implementation, which are super smooth and well done in this game.

Robert William Cummings's profile picture
Robert William Cummings11 months ago

He's gonna mention springs at some point, wait for the blessed moment.

XUX's profile picture
XUX11 months ago

Aiming moving up and down more makes sense considering the shape of the screen

BK's profile picture
BK11 months ago

This is so interesting. I love the analysis that proves there is so much going on for what feels so simple and intuitive! Mercury Steam created such a beautiful and fluid game.

Qthulu's profile picture
Qthulu11 months ago

Mercury Steam also made F2P Asymmetrical Spacelords & ARPG Blades of Fire! Check them out PLZ!

Fer's profile picture
Fer11 months ago

@TurtlePrayPray

Andy Clausel's profile picture
Andy Clausel11 months ago

Great analysis!

will embates físicos's profile picture
will embates físicos11 months ago

@brinu_

iNightfall's profile picture
iNightfall11 months ago

I always love these videos!

DEEPW3BS🌎🌍🌏's profile picture
DEEPW3BS🌎🌍🌏11 months ago

Great breakdown

Ochi_'s profile picture
Ochi_11 months ago

Thanks for this analysis. This is super interesting for me!

Before's profile picture
Before11 months ago

Very illuminating

Alex's profile picture
Alex11 months ago

Very interesting breakdown thanks for sharing

Ryan Morales❤️💚💙's profile picture
Ryan Morales❤️💚💙11 months ago

Wowowowowowowow i’ve never thought of doing something like this for studying cameras! I’ve been meaning to improve my understanding on how to use ‘em! Thank you!!

Enough.'s profile picture
Enough.11 months ago

You're repackaging content from a very famous GDC talk from a decade ago

left to Bsky's profile picture
left to Bsky11 months ago

Brilliant method. That's some cool ass shit.

Algis's profile picture
Algis11 months ago

The overshoot while running might be the camera compensating for a potential speed booster and the running stages before she blasts off. It also gives it this abruptiness when she stops. nice expression

Miguel Angel Napoli 🇨🇱🇮🇹's profile picture
Miguel Angel Napoli 🇨🇱🇮🇹11 months ago

The camera spanning farther when running it's because it has to stick to the Speed Booster's speed and Shinespark skills.

🎨 Star Artsy!'s profile picture
🎨 Star Artsy!11 months ago

nooo samus!! >.<

Jae's profile picture
Jae11 months ago

Amazing analysis and my fav switch game

Carson Fel's profile picture
Carson Fel11 months ago

that’s really interesting.

The big throwaway's profile picture
The big throwaway11 months ago

I love videos with lines that show what the camera is doing

sketchasketch's profile picture
sketchasketch11 months ago

Dopeness

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