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Haven't done a camera analysis in a while! Here's a quick look at the camera for Metroid Dread 🎥

142,087 просмотров • 10 месяцев назад •via X (Twitter)

Комментарии: 26

Фото профиля Grunt 4500
Grunt 450010 месяцев назад

“Him” lol Really interesting video! Excited to try Metroid Dread after 4!

Фото профиля ƬӇЄ ƝЄƜ ƛƬӇЄƖƧƬ
ƬӇЄ ƝЄƜ ƛƬӇЄƖƧƬ10 месяцев назад

Samus:

Фото профиля Josh Johnson
Josh Johnson10 месяцев назад

Super cool breakdown! I don't play a ton of games outside of Zelda and Metroid, are these tricks pretty common or are they doing anything novel? Feels really smooth and dynamic.

Фото профиля Walaber
Walaber10 месяцев назад

I don’t think anything I mention in this video is super novel, although I don’t go into any detail on the specifics of the implementation, which are super smooth and well done in this game.

Фото профиля Robert William Cummings
Robert William Cummings10 месяцев назад

He's gonna mention springs at some point, wait for the blessed moment.

Фото профиля XUX
XUX10 месяцев назад

Aiming moving up and down more makes sense considering the shape of the screen

Фото профиля BK
BK10 месяцев назад

This is so interesting. I love the analysis that proves there is so much going on for what feels so simple and intuitive! Mercury Steam created such a beautiful and fluid game.

Фото профиля Qthulu
Qthulu10 месяцев назад

Mercury Steam also made F2P Asymmetrical Spacelords & ARPG Blades of Fire! Check them out PLZ!

Фото профиля Fer
Fer10 месяцев назад

@TurtlePrayPray

Фото профиля Andy Clausel
Andy Clausel10 месяцев назад

Great analysis!

Фото профиля will embates físicos
will embates físicos9 месяцев назад

@brinu_

Фото профиля iNightfall
iNightfall10 месяцев назад

I always love these videos!

Фото профиля DEEPW3BS🌎🌍🌏
DEEPW3BS🌎🌍🌏10 месяцев назад

Great breakdown

Фото профиля Ochi_
Ochi_10 месяцев назад

Thanks for this analysis. This is super interesting for me!

Фото профиля Before
Before10 месяцев назад

Very illuminating

Фото профиля Alex
Alex10 месяцев назад

Very interesting breakdown thanks for sharing

Фото профиля Ryan Morales❤️💚💙
Ryan Morales❤️💚💙10 месяцев назад

Wowowowowowowow i’ve never thought of doing something like this for studying cameras! I’ve been meaning to improve my understanding on how to use ‘em! Thank you!!

Фото профиля Enough.
Enough.10 месяцев назад

You're repackaging content from a very famous GDC talk from a decade ago

Фото профиля left to Bsky
left to Bsky9 месяцев назад

Brilliant method. That's some cool ass shit.

Фото профиля Algis
Algis9 месяцев назад

The overshoot while running might be the camera compensating for a potential speed booster and the running stages before she blasts off. It also gives it this abruptiness when she stops. nice expression

Фото профиля Miguel Angel Napoli 🇨🇱🇮🇹
Miguel Angel Napoli 🇨🇱🇮🇹9 месяцев назад

The camera spanning farther when running it's because it has to stick to the Speed Booster's speed and Shinespark skills.

Фото профиля 🎨 Star Artsy!
🎨 Star Artsy!10 месяцев назад

nooo samus!! >.<

Фото профиля Jae
Jae9 месяцев назад

Amazing analysis and my fav switch game

Фото профиля Carson Fel
Carson Fel9 месяцев назад

that’s really interesting.

Фото профиля The big throwaway
The big throwaway10 месяцев назад

I love videos with lines that show what the camera is doing

Фото профиля sketchasketch
sketchasketch10 месяцев назад

Dopeness

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