Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Haven't done a camera analysis in a while! Here's a quick look at the camera for Metroid Dread 🎥

142,087 görüntüleme • 10 ay önce •via X (Twitter)

26 Yorum

Grunt 4500 profil fotoğrafı
Grunt 450010 ay önce

“Him” lol Really interesting video! Excited to try Metroid Dread after 4!

ƬӇЄ ƝЄƜ ƛƬӇЄƖƧƬ profil fotoğrafı
ƬӇЄ ƝЄƜ ƛƬӇЄƖƧƬ10 ay önce

Samus:

Josh Johnson profil fotoğrafı
Josh Johnson10 ay önce

Super cool breakdown! I don't play a ton of games outside of Zelda and Metroid, are these tricks pretty common or are they doing anything novel? Feels really smooth and dynamic.

Walaber profil fotoğrafı
Walaber10 ay önce

I don’t think anything I mention in this video is super novel, although I don’t go into any detail on the specifics of the implementation, which are super smooth and well done in this game.

Robert William Cummings profil fotoğrafı
Robert William Cummings10 ay önce

He's gonna mention springs at some point, wait for the blessed moment.

XUX profil fotoğrafı
XUX10 ay önce

Aiming moving up and down more makes sense considering the shape of the screen

BK profil fotoğrafı
BK10 ay önce

This is so interesting. I love the analysis that proves there is so much going on for what feels so simple and intuitive! Mercury Steam created such a beautiful and fluid game.

Qthulu profil fotoğrafı
Qthulu10 ay önce

Mercury Steam also made F2P Asymmetrical Spacelords & ARPG Blades of Fire! Check them out PLZ!

Fer profil fotoğrafı
Fer10 ay önce

@TurtlePrayPray

Andy Clausel profil fotoğrafı
Andy Clausel10 ay önce

Great analysis!

will embates físicos profil fotoğrafı
will embates físicos9 ay önce

@brinu_

iNightfall profil fotoğrafı
iNightfall10 ay önce

I always love these videos!

DEEPW3BS🌎🌍🌏 profil fotoğrafı
DEEPW3BS🌎🌍🌏10 ay önce

Great breakdown

Ochi_ profil fotoğrafı
Ochi_10 ay önce

Thanks for this analysis. This is super interesting for me!

Before profil fotoğrafı
Before10 ay önce

Very illuminating

Alex profil fotoğrafı
Alex10 ay önce

Very interesting breakdown thanks for sharing

Ryan Morales❤️💚💙 profil fotoğrafı
Ryan Morales❤️💚💙10 ay önce

Wowowowowowowow i’ve never thought of doing something like this for studying cameras! I’ve been meaning to improve my understanding on how to use ‘em! Thank you!!

Enough. profil fotoğrafı
Enough.10 ay önce

You're repackaging content from a very famous GDC talk from a decade ago

left to Bsky profil fotoğrafı
left to Bsky9 ay önce

Brilliant method. That's some cool ass shit.

Algis profil fotoğrafı
Algis9 ay önce

The overshoot while running might be the camera compensating for a potential speed booster and the running stages before she blasts off. It also gives it this abruptiness when she stops. nice expression

Miguel Angel Napoli 🇨🇱🇮🇹 profil fotoğrafı
Miguel Angel Napoli 🇨🇱🇮🇹10 ay önce

The camera spanning farther when running it's because it has to stick to the Speed Booster's speed and Shinespark skills.

🎨 Star Artsy! profil fotoğrafı
🎨 Star Artsy!10 ay önce

nooo samus!! >.<

Jae profil fotoğrafı
Jae9 ay önce

Amazing analysis and my fav switch game

Carson Fel profil fotoğrafı
Carson Fel9 ay önce

that’s really interesting.

The big throwaway profil fotoğrafı
The big throwaway10 ay önce

I love videos with lines that show what the camera is doing

sketchasketch profil fotoğrafı
sketchasketch10 ay önce

Dopeness

Benzer Videolar