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Haven't done a camera analysis in a while! Here's a quick look at the camera for Metroid Dread 🎥

142,087 Aufrufe • vor 10 Monaten •via X (Twitter)

26 Kommentare

Profilbild von Grunt 4500
Grunt 4500vor 10 Monaten

“Him” lol Really interesting video! Excited to try Metroid Dread after 4!

Profilbild von ƬӇЄ ƝЄƜ ƛƬӇЄƖƧƬ
ƬӇЄ ƝЄƜ ƛƬӇЄƖƧƬvor 10 Monaten

Samus:

Profilbild von Josh Johnson
Josh Johnsonvor 10 Monaten

Super cool breakdown! I don't play a ton of games outside of Zelda and Metroid, are these tricks pretty common or are they doing anything novel? Feels really smooth and dynamic.

Profilbild von Walaber
Walabervor 10 Monaten

I don’t think anything I mention in this video is super novel, although I don’t go into any detail on the specifics of the implementation, which are super smooth and well done in this game.

Profilbild von Robert William Cummings
Robert William Cummingsvor 10 Monaten

He's gonna mention springs at some point, wait for the blessed moment.

Profilbild von XUX
XUXvor 10 Monaten

Aiming moving up and down more makes sense considering the shape of the screen

Profilbild von BK
BKvor 10 Monaten

This is so interesting. I love the analysis that proves there is so much going on for what feels so simple and intuitive! Mercury Steam created such a beautiful and fluid game.

Profilbild von Qthulu
Qthuluvor 10 Monaten

Mercury Steam also made F2P Asymmetrical Spacelords & ARPG Blades of Fire! Check them out PLZ!

Profilbild von Fer
Fervor 10 Monaten

@TurtlePrayPray

Profilbild von Andy Clausel
Andy Clauselvor 10 Monaten

Great analysis!

Profilbild von will embates físicos
will embates físicosvor 9 Monaten

@brinu_

Profilbild von iNightfall
iNightfallvor 10 Monaten

I always love these videos!

Profilbild von DEEPW3BS🌎🌍🌏
DEEPW3BS🌎🌍🌏vor 10 Monaten

Great breakdown

Profilbild von Ochi_
Ochi_vor 10 Monaten

Thanks for this analysis. This is super interesting for me!

Profilbild von Before
Beforevor 10 Monaten

Very illuminating

Profilbild von Alex
Alexvor 10 Monaten

Very interesting breakdown thanks for sharing

Profilbild von Ryan Morales❤️💚💙
Ryan Morales❤️💚💙vor 10 Monaten

Wowowowowowowow i’ve never thought of doing something like this for studying cameras! I’ve been meaning to improve my understanding on how to use ‘em! Thank you!!

Profilbild von Enough.
Enough.vor 10 Monaten

You're repackaging content from a very famous GDC talk from a decade ago

Profilbild von left to Bsky
left to Bskyvor 9 Monaten

Brilliant method. That's some cool ass shit.

Profilbild von Algis
Algisvor 9 Monaten

The overshoot while running might be the camera compensating for a potential speed booster and the running stages before she blasts off. It also gives it this abruptiness when she stops. nice expression

Profilbild von Miguel Angel Napoli 🇨🇱🇮🇹
Miguel Angel Napoli 🇨🇱🇮🇹vor 10 Monaten

The camera spanning farther when running it's because it has to stick to the Speed Booster's speed and Shinespark skills.

Profilbild von 🎨 Star Artsy!
🎨 Star Artsy!vor 10 Monaten

nooo samus!! >.<

Profilbild von Jae
Jaevor 9 Monaten

Amazing analysis and my fav switch game

Profilbild von Carson Fel
Carson Felvor 9 Monaten

that’s really interesting.

Profilbild von The big throwaway
The big throwawayvor 10 Monaten

I love videos with lines that show what the camera is doing

Profilbild von sketchasketch
sketchasketchvor 10 Monaten

Dopeness

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