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Haven't done a camera analysis in a while! Here's a quick look at the camera for Metroid Dread 🎥

142,087 次观看 • 10 个月前 •via X (Twitter)

26 条评论

Grunt 4500 的头像
Grunt 450010 个月前

“Him” lol Really interesting video! Excited to try Metroid Dread after 4!

ƬӇЄ ƝЄƜ ƛƬӇЄƖƧƬ 的头像
ƬӇЄ ƝЄƜ ƛƬӇЄƖƧƬ10 个月前

Samus:

Josh Johnson 的头像
Josh Johnson10 个月前

Super cool breakdown! I don't play a ton of games outside of Zelda and Metroid, are these tricks pretty common or are they doing anything novel? Feels really smooth and dynamic.

Walaber 的头像
Walaber10 个月前

I don’t think anything I mention in this video is super novel, although I don’t go into any detail on the specifics of the implementation, which are super smooth and well done in this game.

Robert William Cummings 的头像
Robert William Cummings10 个月前

He's gonna mention springs at some point, wait for the blessed moment.

XUX 的头像
XUX10 个月前

Aiming moving up and down more makes sense considering the shape of the screen

BK 的头像
BK10 个月前

This is so interesting. I love the analysis that proves there is so much going on for what feels so simple and intuitive! Mercury Steam created such a beautiful and fluid game.

Qthulu 的头像
Qthulu10 个月前

Mercury Steam also made F2P Asymmetrical Spacelords & ARPG Blades of Fire! Check them out PLZ!

Fer 的头像
Fer10 个月前

@TurtlePrayPray

Andy Clausel 的头像
Andy Clausel10 个月前

Great analysis!

will embates físicos 的头像
will embates físicos9 个月前

@brinu_

iNightfall 的头像
iNightfall10 个月前

I always love these videos!

DEEPW3BS🌎🌍🌏 的头像
DEEPW3BS🌎🌍🌏10 个月前

Great breakdown

Ochi_ 的头像
Ochi_10 个月前

Thanks for this analysis. This is super interesting for me!

Before 的头像
Before10 个月前

Very illuminating

Alex 的头像
Alex10 个月前

Very interesting breakdown thanks for sharing

Ryan Morales❤️💚💙 的头像
Ryan Morales❤️💚💙10 个月前

Wowowowowowowow i’ve never thought of doing something like this for studying cameras! I’ve been meaning to improve my understanding on how to use ‘em! Thank you!!

Enough. 的头像
Enough.10 个月前

You're repackaging content from a very famous GDC talk from a decade ago

left to Bsky 的头像
left to Bsky9 个月前

Brilliant method. That's some cool ass shit.

Algis 的头像
Algis10 个月前

The overshoot while running might be the camera compensating for a potential speed booster and the running stages before she blasts off. It also gives it this abruptiness when she stops. nice expression

Miguel Angel Napoli 🇨🇱🇮🇹 的头像
Miguel Angel Napoli 🇨🇱🇮🇹10 个月前

The camera spanning farther when running it's because it has to stick to the Speed Booster's speed and Shinespark skills.

🎨 Star Artsy! 的头像
🎨 Star Artsy!10 个月前

nooo samus!! >.<

Jae 的头像
Jae9 个月前

Amazing analysis and my fav switch game

Carson Fel 的头像
Carson Fel9 个月前

that’s really interesting.

The big throwaway 的头像
The big throwaway10 个月前

I love videos with lines that show what the camera is doing

sketchasketch 的头像
sketchasketch10 个月前

Dopeness

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