正在加载视频...

视频加载失败

Headshot Only Map Update🎯 Added custom ASMR headshot sound, updated map design, more XP awards & spawn rooms are now one-way 1157-8631-6613

46,845 次观看 • 1 年前 •via X (Twitter)

0 条评论

暂无评论

原始帖子的评论将显示在这里

相关视频

Jeff Bezos never has to work another day in his life. He works like he needs the job. Ninety five percent of his time goes to AI. Meetings from 9 to 7. Technical papers after. His reason is one sentence. Bezos: “The world is so interesting right now. We’re in multiple golden ages at once.” Not one. Several. Running at the same time. For ten thousand years, humanity got one breakthrough per era. Fire. The wheel. The printing press. Electricity. A single leap. Then centuries of silence. That rhythm just broke. Artificial intelligence. Space. Gene editing. Robotics. Energy. All of it arriving inside the same ten years. Nothing in recorded history looks like this. So why does it feel like an ending instead of a beginning. Because the mind evolved to flinch at danger, not to measure it. Collapse feels loud. Progress feels like it belongs to someone else. Step back far enough and the truth turns almost violent. Every person who came before you lived and died in the world they were born into. Nothing moved. Nothing shifted. The map they were handed was the map they returned. You were dropped into the one decade where the whole thing changes at once. Everyone before you knew only the old world. Everyone after you will know only the new one. You are the only ones who will ever see both. Bezos: “There’s never been a more extraordinary moment to be alive.” That was not optimism. It was arithmetic. You were not born too late. You were born on the seam between two worlds. Almost no one alive will realize they are standing on it.

Dustin

39,307 次观看 • 2 个月前

🌟 Fortnite Ecosystem v41.00 Update Summary 📅 June 5, 2026 🎮 Major Creator Updates: 1️⃣ Sidekicks as NPCs in UEFN Sidekicks are now available as scriptable NPCs in UEFN. Creators can customize how they look, animate them, script behavior with Verse, and even bring a player’s own Sidekick into an island experience. Important note: 🔹 Publishing islands with Sidekick NPCs opens July 23 🔹 Creature based islands may get new Discover opportunities 🔹 Great for monster battlers, cozy farming games, creature RPGs, companion adventures, and more 🔹 Epic plans to feature creature-based islands in a new creature-based Collection page 2️⃣ Custom Weapon Templates Creators can now use Scene Graph weapon templates for: 🔸 Pistol 🔸 SMG 🔸 Assault Rifle 🔸 Shotgun You can customize how weapons look, sound, and play, including mesh, VFX, audio, damage, fire rate, spread, and recoil. Important note: These Scene Graph entities are not compatible with older saving methods like the Save Point device. Epic says to use Verse persistence. 3️⃣ Mobile Controls Upgrade (Experimental) Big step for mobile friendly Fortnite games. 🔹 Touch Input Gestures 🔹 Custom touchscreen control layouts 🔹 Tappable custom HUD widgets 🔹 Verse API to detect touch enabled devices 🔹 New Designing for Mobile guide This should help genres like tycoons, puzzle games, menus, inventories, and mobile first UI feel way better. 4️⃣ Community Events Starting June 8, creators can create events in Fortnite Communities and share them in game. Events can show in: 🔸 Following tab 🔸 Creator Profile page 🔸 Island page 🔸 Island Lobby, if enabled Epic is also testing a Community Events row in Discover, but it will not show for all players and placement is not guaranteed. 🛠 UEFN Workflow Updates: 🔸 Push Changes now incrementally cooks only modified project parts 🔸 New Edit List Panel shows what is live and what still needs a push 🔸 Launch Session now combines multiple session actions 🔸 New Session Inspector gives better visibility into launch and Live Edit status 🔸 New Publishing Report helps catch issues before publishing 🔸 Improved Verse warning panel with direct VS Code links 🔸 New Editor Gizmo System 🔸 Physics setting moved into Island Settings 🔸 New Memory Snapshot tools help identify asset memory costs 🔸 Asset validation now warns when static meshes exceed 30k vertices at LOD0 Important Live Edit note: Live Edit is improved, but some changes can still require Push Changes. The new tools make it clearer what is already live and what still needs to be pushed. ⚠️ Important Publishing Change: Illegal Property Override warnings are now errors in v41.00. That means new or updated islands with these errors are blocked from publishing. Current published versions where the warning appeared will stay live. 👤 Follow a Developer Update: In v41.10, Epic will remove the Follow a Developer button from the Developer Profile Link device. The device itself will still be usable, and existing follower counts are not affected. If your island currently tells players to follow you through that device, update those callouts before v41.10. 🧑‍🚀 Hero Device Star Wars Update: More Star Wars characters have been added to the Hero device for Star Wars islands: 🔹 Luke Skywalker 🔹 Obi-Wan Kenobi 🔹 Mace Windu 🔹 Kylo Ren 🔹 IG-11 🔹 Moff Gideon 🔹 Boba Fett 🔹 Mandalorian (Pen & Ink), Clone Wars Anakin, and Clone Wars Ahsoka were also added to cosmetic-based devices 📦 New Content: 🌾 Cozy and Creature Tools 🔸 Plumpton Architecture Kit 🔸 Plumpton Farm Gallery 🔸 Pet Props Gallery 🔸 Updated foliage 🔸 Plumpton Feature Example ☕ New Prefabs and Galleries 🔹 Latte Landing Prop Gallery 🔹 Latte Landing Bun Store 🔹 Latte Landing Big Shots Cafe 🔹 Latte Landing Krunchy Krickets 🔹 Latte Landing Espresso Experiments 🔹 Latte Landing floors, walls, and roofs 🔹 More Plumpton props, plants, farm, pet shop, tavern, farmhouse, and more 🔫 New Weapons and Items: Weapons: 🔸 Vanguard Burst Rifle 🔸 The Voidblade’s Burst Rifle 🔸 Extending Focus Shotgun 🔸 Reacher Extending Shotgun 🔸 Chaos Exploder Rifle 🔸 Dark Voyager’s Chaos Rifle 🔸 Exotic Overdrive Pulse Rifle 🔸 Exotic Recon Bow 🔸 Exotic Leaping Lightning Gun Items: 🔹 Seven Sliders 🔹 Limitless Seven Sliders 🔹 Brick-a-Bunker 🏃 Player Movement Device Update: More movement settings are now available directly in the Player Movement device, giving creators better control over which players are affected. Includes: 🔸 Jump Fatigue 🔸 Slide Kick 🔸 Shoulder Bashing 🔸 Wall Kick 🔸 Roll Landing 🔸 Glider Redeploy 🔸 Player Flight 🔸 Flight Speed 🔸 Infinite Wall Kicks 🔸 Sprint and boosted jump energy costs 🧪 Experimental and Beta Updates: 🔹 Skeletal Animation in Scene Graph is now experimental 🔹 Physics remains Beta 🔹 Mobile touch controls and gesture support are experimental 🔹 Skeletal Animation in Scene Graph cannot be used in published islands yet 🛠 Community Bug Fixes: 🔸 Fixed server degradation from adding and removing entities 🔸 Fixed some Physics Materials not being exposed 🔸 Fixed some session launch cook errors 🔸 Fixed Fortnite not closing properly after launching a session through UEFN 🔸 Fixed crashes after repeated entity spawning and despawning 🔧 More Fixes: 🔹 Fixed quickbar and phone tool freezes 🔹 Fixed thumbnail capture preview actor issues 🔹 Fixed building on Instanced Static Meshes 🔹 Fixed Live Edit visual update issues 🔹 Fixed several editor crashes and performance issues 🔹 Fixed inventory UI not showing Fortnite item info correctly 🔹 Fixed multiple physics, movement, swimming, gliding, and launch pad issues 🔹 Fixed Scene Graph prefab and Verse path issues

Immature

15,577 次观看 • 3 个月前

$OWB is LIVE on Base 🧨 GameFi -> GameAI 📜 Contract: 0xEF5997c2cf2f6c138196f8A6203afc335206b3c1 ⚠️ Don’t get tricked — here’s the only legit Uniswap link: 🎯 Played in Season 1? Go claim what’s yours 👉 🎮 Already in Season 2? Good. It’s allocated 5%+ of the total token supply. As always — the deeper you play, the more you own. 💧 Liquidity kicks in mid-April — from the shop. The more players join → the more flows in → the more $OWB gets real weight. 💥 Pre-Seed → Seed We’re neck-deep in architecting the next chapter: don’t rush, this isn’t a memecoin. We’re trying to build, not extract. 🛡️ Only as much $OWB as matches our current scale will ever hit the market — this is our built-in insurance against typical GameFi cycles. We prioritize real players and real contributors. 📊 Some of you are probably waiting for Binance tomorrow, with 30% of the supply available without lockup. But while you watch charts, we’re building the meta, engineering the economy, and scaling players. We want $OWB to be the true engine of the economy. Without this, our goal to create a unicorn will fail. 👀 Q2 = Playtime meets buildtime: a) Partner Roadshow b) Mobile Drop c) Encrypted chat — powered by d) P2P Marketplace e) Major Update e.g. late-game unlocked f) Gaming Clans g) AI Gamemaster...something hot af is cooking 🦄 Congratulations to our giant listing-neighbor GUNZ Official for helping to establish the next Web2.5 gaming paradigm. It’s a hard way to build, but the only one. We're shaping the next wave. We're player-focused. We're all in.

Clash of Coins

30,555 次观看 • 1 年前

Wanna Visit Kashi & Have Darshan of Lord Vishwanath ji? Here are some Tips from Experience. Read fully. Share widely. Har har Mahadev. - If you are in Kashi, you definitely need to stay on the Ghat. I have come multiple times & the goto place for us is Hotel Alka on Meer Ghat. Amazing location (close to temple), rooms are super clean, food is top notch. Try to book the Deluxe or Royal View or Premium View rooms. They range in 4000 to 7000 per night. Since we booked months back, we got the Premium Rooms at great Valuation. You can see the Ganga ji directly. - If you book rooms on the Ghats, you will have to walk the last mile. Autos will come to a certain distance, then you will have to walk the small Gullis (Small streets). The stay is worth the walk. So if you have elders traveling, you need to plan accordingly. - If you want to visit Kashi Vishwanath ji, the best way is to book an aarti ONLINE. This is the only way you can get into the main Mandir without huge queues. Very affordable darshans, worth it. Login to We booked 3 AM mangla aarti and evening 7 PM sapt Rishi aarti. Avoid agents. They will take much more than online prices, so be aware. - Pls note that crowd management inside Kashi Vishwanath Mandir is really bad. I hope Modi ji does something about it. I saw lots of elders who came all the way, but they get squeezed inside the mandir. Anyway, that's part of the deal 😀😀 - If you take the darshan ticket it will be worth. You can only carry tickets and id card while entering. Best to leave your chappals and electronics in the room. Yes, only carry the bhakti here with you. And maybe some cash. - Now there are locker systems inside the temple complex, which you can use for free. Kashi is full of pujaris who want to make a quick buck (unlike many other places). So try not to talk to anyone, be confident & use the free facilities. - In Kashi, it's very easy to get misguided by shop owners. So only and only ask your questions to the police officers. Kashi temple is full of them 👍 - Now, the best part. Ganga ji. Do not miss taking bath in her. Take her blessings. Always cross the river and take a bath. You can negotiate and pay ₹50 per passenger to move to the other side and enjoy your bath. If you can swim, then you can go deep as well. I enjoyed the swim like anything, went 50 metres across the river. - The best places to eat are near the Manikarnika Ghat, Main Corridor & the Godowalia Chauraha. Tons of chats, kulfis and jalebis to eat. Don't miss the Tamatar Chaat, Aloo Tikkis, Chura Mutter & Banarasi Pan. Kashi Chaat Bhandar is amazing. - The Annapurna Devi annadanam (bhojan) is very famous. They serve lunch bhiksha and dinner bhiksha to thousands everyday. Wonderful hot hot food. You can have there itself. Please do contribute back generously to the annapoorani temple trust so that this tradition continues. - You can visit all the ancient temples in Kashi, Kalabhairava being one of the best. The Banarasi Sarees are amazing. Try to ask the boatmen to take you to the weavers home directly and buy. You will learn some amazing stuff. - There is one Ganga Aarti on Assi Ghat early in the morning. And the other aarti happens in the evening by 7 PM. You can take a boat so that the view will be spectacular. But remember to take boat early, reach the Ghat by 6 PM so that you can be right in the front. The city has definitely become cleaner, lots of effort to remove all debris from Maa Ganga. The temples are magnificent. Ghats are extraordinary. The energy is vibrant. You will find such ancient temples, that you can actually feel the vibrations. Tip: In Kashi, everyone will DEMAND money for everything. Right from purohits, street vendors & small children. Avoid everyone. So, if you want peace of mind, just keep walking without talking to anyone. Overall, hope this post helps you to enjoy Banaras to the fullest. It's superb. Must visit. Multiple times. #FI

Fundamental Investor ™ 🇮🇳

145,940 次观看 • 2 年前

OFFICIAL: EASTER EGG GUIDE FOR TOTENREICH: Wonder Weapon: 1. Head to The Drydocks and lower The Crane, this will allow you to wall jump and interact with the tip of the ship to pick up the Chain Link 2. Next, Head to Storm Bridge and pick up Chili Chunks behind the truck next to Deadshot 3. Place Chili Chunks on the table in the middle of the Skalen Market 4. Next, Head to Burial Grounds left-side door and interact with the keyhole. 5. Interact with the door again and hold it to open the door and to unlock the underground area. 6. This will spawn a Zursa Bear during a special round (starting the second special round) you need to kill him and he will drop The Lantern 7. Place The Lantern in the center of the Underground Room in Burial Grounds. 8. Constellations will appear around the wall. Interact with them as they’re shown on the table in this order: left, right, back, front. 9. Once completed, Astrid will appear and talk, she will then travel to different areas of the map. She will occasionally stop and you will need to kill frost zombies next to her. 10. Once all the Soulboxes are completed an Obstacle Course will form on the outside of The Lighthouse, climb to the top by Jumping / Wall Jumping up 11. Once you reach the top, Listen to the Astrid talk and pick up The Jotunn Star Wundersignal: 1. After completing Jotun Star Quest Head to The Lighthouse and inside on a shelf there will be a Crowbar 2. There are Multiple Wooden Boxes around the map with red IDs on the bottom right corner of the front of the box in red (for example III-6) use The Crowbar on the Wooden Box that has the Roboterteile ID (the IDs are on the shipping manifest in the War Factory Admin Room), this will give Flak Gun Round War Factory Core Foundry Fjord Road Dry Dock 3. Head to Turret Gun beside The Lighthouse and place Flak Gun Round then melee with Jotunn Star 4. Next, Head to The Robot Head in spawn and interact with it to search broken piece to get The Transmitter 5. Go to Tyr’s Head and place it inside the Wall Machine thingy at the top of the Ladder 6. Next, whilst inside of Tyr’s Head underneath the balcony there are 3 white lights, 2 of these lights will blink, count how many times it blinks -Both lights will remain on, There is the sound of a light turning on to indicate the start of a new light flashing cycle where both lights will flash at the same time to a certain count (for example left 2, right 5). Both lights will be on and then it will flash another set (for example left 6, right 4). (Unsure if these 2 combos have to be put into console in order but correct entry will give two different voicelines.) After entering one correctly you will be kicked out to hear voiceline and can re-enter console to input the 2nd shortly afterwards. 7. Now head to Core Foundry, and use a molotov to burn the ascender to access the consoles. 8. Ascend and interact with the consoles, The next part is timed and has a cooldown if you fail - you need to Calibrate the Amplitude and Frequency using the flashing light code. 9. Once this has been done head to the room Next to the Radio Tower and pick up The Wunderbarrage Controller Atomkraft Core 1. Find three uraniums: Uranium #1 Find the Fishing Rod (Olaf’s Personal Item) locations: - Dry Dock - Storm Bridge - Fishery Island - Beacon island Look for a Glowing Green Fish jumping around the water at each Fishing Location and use the Fishing Rod at that location once you see it Fishing Locations: Eidskallen Landing x2 Beacon Island x2 Eidskallen Square x2 Dry Dock (found one so far) Fishery Island x2 Tyr’s Foot (found one so far) Once the fish is caught it will spawn an Irradiated Ravager (HVT) that will disappear and respawn somewhere else, chase it down and kill it (check your map to see its location, it shows up as an HVT). It will drop a Uranium. Uranium #2 Next, Craft an ARC-XD (there is one for free in Eidskallen Square on top of a box near the flame trap, you can get it by fishing as well) and melee the vent at Core Foundry to the left of the zipline to open the Secret ARC-XD Course. Blow up the boat full of barrels. Once the course is completed the 935 Genetic Lab room will be open and another Uranium x2 will be inside a Prison Cell There are several Jars with Heads inside in this room, all labelled A,B,C,D,E Look down the Hallway inside the Lab and note which numbered rooms have Nuclear Symbols 1 = A, 2 = B, 3 = C, 4 = D and 5 = E Take one Jar at a time that corresponds with the Numbers next to Nuclear Symbols and place them on the machine to the right of the cell door, once the correct jars are placed the Jar on the left side of the machine will glow purple and you can pick up acid There is a Big Chunk of Meat on a desk next to multiple drawings in the same Room, interact with it, then Pick up The Necrospike Once you have The Necrospike, use it on the Prison Cell Door, this will trigger a lockpick mini game. Spin the lockpick until the lock turns white 3x to unlock the cell, then pick up the second Uranium. Uranium #3 Next you need to craft or obtain the Glocke Drop, once you have one call it in, then shoot 20 mid-air zombies it throws up. This will drop the third and final Uranium. 2. At the Dry Dock, you need to call a WunderBarrage (unlocked by completing Wundersignal steps) in on the “02 Building” at Dry Dock (where there’s debris on the stairs), this will open the stairs to the Machine Workshop. 3. Inside The Workshop there is a Claw Machine which you can place all of The Uranium inside of and play a mini-game. -Have a big group of 7 cores and a small group of 2 cores. 4. Once you complete the Mini-game you will be able to pick up The Atomkraft Core (Note: you drop if you zipline, and cant sprint with it) 5. Head to Quick Revive and place The Atomkraft Core on generator next to quick revive. Go into the shed behind quick revive and turn on the generator. You must now defend the The Atomkraft Core until it’s charged. In interrupted you must turn on the generator again to continue. 6. Take the The Atomkraft Core to the barrel on the Storm Bridge and a Mini-Cutscene will play between the Giant and The Robot. Vegvisir 1. After the cutscene finishes, The Dravakar Shard will spawn at Tyr’s Foot, pick it up 2. Pick it up and place the Shard inside the Bloodheim Hall on the bonfire 3. Use WW range attack to light the fire 4. Use Disciple Injection (there should be a free one around the map) and throw zombies into the bonfire (I only had to throw four) 5. A lockdown will start. Kill the boss zombie and pick up the Sunstone from the bonfire 6. Put the Sunstone in the church and do a range WW attack on it. 7. Around the map, there will now be floating rocks and runes. Above the church there will now be a compass with runes and arrows. -Shoot the floating rune rocks with the ranged WW in the order of the arrow lines. If an arrow has 1 line, then that's the first one. If an arrow has 2 lines, that's the second one, etc. 8. Go into Tyr's Head and interact with the console to start the boss fight. Credit to Callum and the ZoneX discord

COD: Zombies News

82,267 次观看 • 4 个月前

Today, I took the new Lucid Gravity SUV out for a quick drive. Here are my initial thoughts of the car and the drive: Materials & Seats: I have to say, this is a nice vehicle. The interior feels very premium, and the materials feel expensive. The perforated vegan leather seats are plush, provide good support, and hug you nicely. I sat in two Gravitys, one specced with the $4,200 Tahoe Brown vegan leather seats (really liked that color) and one with the all-black interior. The massaging seats are also surprisingly useful. Unlike the gimmicky ones in many cars, these actually feel great and not like a tiny mouse poking your back. I’d use them regularly if I owned one. The powered second-row seats are roomy and comfortable, with plenty of space for legs and feet. One small gripe I have: the grab handles on the interior feel like very cheap, hollow plastic. Design: The Gravity leans more toward minivan styling than SUV, but I actually think it works. Lucid managed to fit a whopping 120 cubic feet of cargo capacity into this thing. For context, that’s about 24% more than the Tesla Model X (91.6 cu ft), even though the Gravity is an inch shorter. It’s also just 10% less than the Cadillac Escalade IQ EV (131 cu ft), despite the Escalade being more than two feet longer. The 6K OLED panoramic display looks great, but the software felt a little laggy at times and is tough to see in direct sunlight. The steering wheel button design isn’t my favorite, but I do like the flat-top, flat-bottom design, Reminds me of Cybertruck’s wheel. Cargo loading is very convenient. With the air suspension lowered, the rear load floor is super low, making it easy to get things in and out. The trunk opening, though, is oddly shaped. I found the hatch uncomfortably close to my head, but raising the air suspension helps a little. Taller folks may still run into that issue. Showroom Employees: I met three Lucid employees at the showroom, one of whom had worked at Tesla for 10 years. All of them were very nice and knowledgeable. Sound System: It’s VERY good—great bass response, not muddy. It has Dolby Atmos, and it rocks. The Cybertruck still has the best factory sound system I’ve ever heard, but the Gravity’s is still great. ADAS: Unfortunately, I didn’t have much time to try it out, so I can’t give an opinion. But the 360-degree camera view is nice. It makes parking much easier and has a curb-rash alert so you don’t scrape your expensive wheels. Test Drive: The Gravity I drove, including options, was priced at $115,000. The ride felt firmer than I expected, even in the softest air suspension setting, but it was still comfortable. The sportier modes were fun and deliver that classic, quick-acceleration EV experience. The steering feel struck a good balance—sporty, but not tiring for everyday use. Visibility is good, and the glass windshield that extends past your head is cool (though I still think the Model X windshield is more immersive). Charging: The Gravity has native NACS and can charge at speeds up to 220 kW at Tesla Superchargers. In general, the vehicle is capable of up to 400 kW charging speeds. Final Thoughts: As Tesla fans, we can sometimes be tough on non-Tesla EVs, but I think the Gravity SUV is evidence that Tesla’s mission is working: accelerating the advent of sustainable energy. Tesla’s mission and past work helped pave the way for a vehicle like the Lucid Gravity to exist and come to market. While Lucid’s path to profitability is still in question, and while the Gravity is expensive (for now), even from my short time with it, this feels like Lucid’s first truly great product. Only the $94,900 Grand Touring trim is available right now, but the company says the less expensive Touring trim will come out late this year for $79,900. We shall see. More photos and videos of mine in the thread below:

Sawyer Merritt

110,465 次观看 • 1 年前

Season 2 of Valiants: Tap-Tap is here!🌟 It’s time to dive into the new and exciting world of Valoria! Here’s everything you need to know: Now available here! 🔥 New Points Store Your efforts in Season 1 have paid off. Now, you can use your store points to redeem amazing rewards. What will you find? Surprise boxes containing exclusive items in Valiants: Tap-Tap and Valiants: Arena, NFTs that you can trade in the future, and a portion of the $VGN Airdrop allocation. Important: For now, the boxes can only be purchased, but soon you’ll be able to open them to discover what’s inside. Stay tuned for updates so you don’t miss anything! 🕒 🎁 Wild Spin - Spin and Win Introducing the new **Wild Spin**, where each spin could change your fate. Spins will be awarded based on the activity and performance of your friends with a good User Score. So, stay active and keep connecting with your teammates to maximize your chances! What can you win? Experience, unlocks, and even USDT prizes that you can withdraw directly to your airdrop wallet. Tip: Use your USDT winnings to purchase additional spins and keep the wheel turning. How far will your luck take you? 🎰 💥New Valiants and Items The battle in Valoria heats up with the arrival of new Valiants and accessories. These exclusive items will allow you to explore new strategies and challenge your opponents like never before. 📋 Patch Notes Not only are we introducing new features, but we’ve also made several improvements and adjustments to provide you with a smoother and more satisfying gaming experience. Here are all the details: - Daily Combo Changes: The combo is now linear, meaning the challenge has increased. Can you keep up the streak? This change is designed to reward the most skilled and dedicated players. - Daily Login Update: Starting from day 10, the rewards get even better. Don’t miss a single day to maximize your benefits! We’ve also adjusted the progression so that each login brings you closer to more significant rewards. - Complete UI Redesign: We’ve revamped the entire user interface to make it more intuitive and visually appealing. Additionally, you can now choose between two visual themes: the serenity of Kai or the energy of Mimi. We’ve even added some music to accompany your adventure! These improvements are designed to make your time in Valoria even more enjoyable. We hope you love them as much as we do! ✨Don’t miss out on this new adventure! Explore all the new features in Season 2 and discover how to dominate the new world of Valoria. Remember, every decision can bring you one step closer to victory. See you in the game!🔥

Valiants

81,648 次观看 • 2 年前

I'm a EURUSD only swing trader and passed a $50k Lucid Flex account within a week. As a swing trader I never understood the big deal with Futures props or why they became so popular. I've taken the time to try and understand a little more recently and felt the only way to understand it would be to experience it for myself - and go through the process. So I purchased a Lucid Flex account last week - and am within $200 of hitting the $3k target on a $50k account. First time ever doing Futures - and I've been trading them the exact same way I have always traded. EURUSD only on the 4hr tf for entries and exits. So far from what I can tell is that it's the cheap cost of entry that reels people in. The challenges are "maybe" easier to pass as they are quicker to pass (6% required and no daily loss limit) but there are also consistency rules and an end of day trailing DD of $2k to contend with which shouldn't be a problem for an intra-day trader anyway. So I'll give futures props the win when it comes to speed of passing an eval. After that, should you get to funded I really still don't see the attraction as the payouts are limited to $2k for a standard $50k acc which is what most people go for as far as I know (due to the favourable max loss/profit ratio required). You can buy 5x $50k accts with firms such as Lucid and Tradeify so IF you make it to payout and copy trade all your accounts that's a $10k payout with 1 firm on x5 accounts. Not only that - but you are limited to 1 contract on the first 1k of profits, then 2 contracts once you hit $2k etc.. so it's basically another added phase once you're funded as you are limited to what you can do (maybe not a bad thing). AND you are also required to build a $2k buffer I believe before you can even withdraw? So to withdraw $2k on a $50k acc you need to make $4k? Once you get into it the only thing my learning experience so far has led me to believe is that we have a LOT of desperate traders with very little cash to invest in a proper CFD challenge. Which then leads me to believe 90%+ of the space is filled with gamblers who are uneducated in the craft of trading. If I were to say the word 'Personal account' to a lot of younger people nowadays they would most likely look at me with a confused face. For me - the payout potential just doesn't get me going. As someone whose been used to 5k-40k payouts over my 21 months trading CFD props (I haven't traded props since April 2025) the amount of money you can make with a CFD 2step program is far greater imo. Happy to have someone more experienced in the Futures space comment below and convince/educate me otherwise. Hopefully I can pass this account and get to a payout but I'll continue to document the process here! I've just purchased 4 more accounts with Lucid to copy trade as all this effort for a potential $2k payout just isn't the one. Let's see how it goes. Not only that, but I've also decided to purchase 5x $50k accounts with Tradeify on the Select Program. It's basically the same as the Lucid Flex account but the eval stage has a 40% consistency rule instead of 50% consistency like the Lucid Flex accounts. I'll continue to document and update on my progress but more importantly I look forward to your comments/questions below!

The Euro Trader

24,583 次观看 • 22 天前

The 49ers just finished their first 2-block practice with pads... 🏈Pass game looked sharp — until today. Perhaps some of the WR tumult hurt the operation. Ricky Pearsall is obviously done and the 49ers held De'Zhaun Stribling out Saturday for precautionary purposes 🏈CMC appears to be aging in reverse, possibly a testament to the distance he's getting from the 2024 Achilles tendinitis. He's had a ton of juice and ripped another long cutback run today 🏈LG will be a concern until it's not. So far in 1-on-1s, Brett Toth has seen more pass-protecting success than Connor Colby and Robert Jones, both of whom will need to improve there to allow the 49ers to breathe easier. But the 49ers prefer for Toth to be a backup center who isn't exposed to injury at the same time as Jake Brendel. Maybe he'll be a "break glass in case of emergency" option 🏈The much-hyped new looks of Raheem Morris' defense are a real thing — the 49ers have indeed expanded their repertoire both in terms of fronts and coverages. Their DBs made a lot of plays Saturday — PBUs for Lenoir, Green, and Stout 🏈On that note, Ji'Ayir Brown does seem to be winning favor as a Morris "guy". The DC specifically mentioned Brown today as he was rattling off names of supposed defensive pillars. Would be surprising if Brown isn't a Week 1 starter, IMO 🏈The DE injury concern is real, if only for the 49ers to conduct a proper training camp that includes two joint practices with the Titans and Chargers. They need more bodies there now and they were interested in adding one more vet even before the latest hardships. Jadeveon Clowney and Kyle Van Noy are both still available. Joey Bosa also technically is, but it seems that (if he isn't retiring) he wants to take the Eric Kendricks route of chilling now and signing later. Keep an eye on 49ers' workouts and signings at DE to get through the current storm. Maybe they sign a placeholder or two now and a more recognizable name later? We will see 🏈Deebo Day was fun. Of note that the 49ers wanted him even before Pearsall went down. So they've added — at the very, very least — a return man like they did with Skyy Moore last year, but with way more offensive upside

David Lombardi

77,975 次观看 • 1 个月前

Getting closer to launching my #UE5 tool for finding bugs & optimisation opportunities in your levels! It features 92 different searches to help you quickly identify issues, here is a peek at the full list: Optimisation Searches ///////////////////////////////// Static Meshes: 🔸No LODs 🔸Nanite Disabled & No LODs 🔸Edited Lighting Channels 🔸Mobility Mode 🔸Nanite Enabled/Disabled 🔸Simulate Physics Enabled/Disabled 🔸Custom Depth Pass Enabled/Disabled 🔸Overridden Light Map Resolution 🔸Using Shadow 2 Sided 🔸Same Material In Multiple Slots 🔸Vertex Colours Added In Level Skeletal Meshes: 🔸No LODs 🔸No Max Draw Distance Set 🔸Edited Lighting Channels 🔸Cast Shadows Enabled/Disabled 🔸Custom Depth Pass Enabled/Disabled 🔸Same Material In Multiple Slots Audio: 🔸Auto Activate Enabled 🔸Audio Volume Priority Of X VFX: 🔸Auto Activate Enabled 🔸No Max Draw Distance 🔸Cast Shadow Enabled/Disabled Foliage: 🔸Missing LODs 🔸No Max Cull Distance 🔸Edited Lighting Channels 🔸Mobility Mode 🔸Cast Shadows Enabled/Disabled 🔸Nanite Enabled/Disabled 🔸Two Sided Shadows Enabled/Disabled 🔸Same Material In Multiple Slots 🔸Overridden Light Map Resolution Decal: 🔸Low Fade ‘Screen Size’ Value Text Render: 🔸Cast Shadow Enabled Lights: 🔸No Max Draw Distance 🔸Edited Lighting Channels 🔸Cast Shadows Enabled/Disabled 🔸Mobility Mode 🔸Has Lighting Function Material 🔸Has IES Texture Applied Volumes: 🔸Mobility Mode 🔸Volume Priority Of X Blueprints: 🔸List All Blueprints 🔸Replicates Enabled/Disabled 🔸Default Net Update Frequency 🔸Default Net Cull Distance Squared Misc: 🔸Actors with Tags Applied 🔸Has Specific Tag Bug Searches //////////////////// Static Meshes: 🔸Missing Meshes 🔸Missing Materials 🔸Overridden Materials 🔸Not Default Scale 🔸Collision Disabled/Enabled 🔸Cast Shadow Disabled/Enabled 🔸Hidden In Game Enabled/Disabled 🔸Receives Decals Disabled/Enabled 🔸Affects Nav Disabled/Enabled Skeletal Meshes: 🔸Missing Skeletal Mesh 🔸Missing Materials 🔸Overridden Materials 🔸No Anims Applied 🔸Not Default Scale 🔸Collision Disabled/Enabled 🔸Hidden In-Game Enabled/Disabled 🔸Receives Decals Disabled/Enabled 🔸Affects Nav Enabled/Disabled Audio: 🔸Missing Audio Asset 🔸Has Sound Class Override 🔸Has Volume Override 🔸Attenuation Overrides 🔸Disabled / Missing Reverb Asset VFX: 🔸Missing Asset 🔸Not Default Scale Foliage: 🔸Missing Meshes 🔸Missing Materials 🔸Collision Enabled/Disabled Decals: 🔸Missing Materials 🔸Not Scaled By ‘Decal Size’ 🔸Is Hidden In-game 🔸Decals That Are Temporary / Permanent Text Render: 🔸Using Default / Empty Text 🔸Using Scale Not World Size 🔸Is Hidden In-Game Lights: 🔸Affects World Disabled 🔸Visibility Set To False Volumes: 🔸Collision Is Disabled 🔸Generate Overlap Events Disabled 🔸Set To Block Pawn 🔸Set To Overlap With Pawn 🔸Set To Block Camera 🔸Not Scaled By ‘Brush Size’ 🔸Post Process Blend Radius Less Than X Blueprints: 🔸Is Hidden In-Game If it sounds useful to you, sign up for my tool newsletter to be notified when I release it: #unrealengine | #gamedev | #indiedev

James Rowbotham

21,213 次观看 • 1 年前

𝗗𝗼𝗻'𝘁 𝗳𝗶𝗻𝗲-𝘁𝘂𝗻𝗲 𝗿𝗼𝗯𝗼𝘁 𝗳𝗼𝘂𝗻𝗱𝗮𝘁𝗶𝗼𝗻 𝗺𝗼𝗱𝗲𝗹𝘀. 𝗦𝘁𝗲𝗲𝗿 𝘁𝗵𝗲𝗺 𝘄𝗶𝘁𝗵 𝗵𝘂𝗺𝗮𝗻 𝗰𝗼𝗿𝗿𝗲𝗰𝘁𝗶𝗼𝗻𝘀 𝗶𝗻𝘀𝘁𝗲𝗮𝗱, 𝘄𝗶𝘁𝗵𝗼𝘂𝘁 𝗰𝗵𝗮𝗻𝗴𝗶𝗻𝗴 𝘁𝗵𝗲 𝗯𝗮𝘀𝗲 𝗽𝗼𝗹𝗶𝗰𝘆 Modern VLAs and world-action models can perform impressive manipulation skills, but adapting them reliably to new robots and tasks remains challenging. A natural solution is DAgger-style online imitation learning: deploy the robot, collect human corrections, and update the policy. Yet foundation models are fragile in the low-data regime, fine-tuning on a handful of interventions can improve one behavior while degrading others. Online post-training or reinforcement learning can require costly data collection and exploration, making real-world learning expensive and potentially unsafe. In our new paper, 𝗙𝗹𝗼𝘄𝗗𝗔𝗴𝗴𝗲𝗿, we take a different approach: 𝗜𝗻𝘀𝘁𝗲𝗮𝗱 𝗼𝗳 𝗰𝗵𝗮𝗻𝗴𝗶𝗻𝗴 𝘁𝗵𝗲 𝗳𝗼𝘂𝗻𝗱𝗮𝘁𝗶𝗼𝗻 𝗺𝗼𝗱𝗲𝗹, 𝘄𝗲 𝗹𝗲𝗮𝗿𝗻 𝗵𝗼𝘄 𝘁𝗼 𝘀𝘁𝗲𝗲𝗿 𝗶𝘁 𝗳𝗿𝗼𝗺 𝗵𝘂𝗺𝗮𝗻 𝗰𝗼𝗿𝗿𝗲𝗰𝘁𝗶𝗼𝗻𝘀. The key idea is 𝗮𝗰𝘁𝗶𝗼𝗻 𝗶𝗻𝘃𝗲𝗿𝘀𝗶𝗼𝗻: we map human corrective actions back into the latent noise space of the frozen generative policy. These latent targets train a lightweight controller that adapts the robot while preserving the original model's capabilities. Across simulation and real robots, FlowDAgger: 📈 Learns from only 5–20 human intervention episodes 🏆 Outperforms supervised fine-tuning and latent-space reinforcement learning 🤖 Works across VLAs, diffusion policies, and world-action models ✔️ Provides reliable improvements without modifying the pretrained policy We believe this offers a practical path toward making robot foundation models improve during deployment, learning from the way humans naturally teach: through corrections. 📄 Paper: 🌐 Project: 💻 Code: This project was led by my amazing colleague Michael Murray with help from Daphne Chen, Simran Bagaria, Dean Fortier, Tess Hellebrekers, Harshavardhan Reddy Gajarla, Galen Mullins and Andrey Kolobov at Microsoft Research and Maya Cakmak at University of Washington

Oier Mees

13,233 次观看 • 1 个月前

🚨 A HYDROGEN FUEL CELL SUBMARINE DRONE JUST ACHIEVED WHAT BATTERY-POWERED AUVs HAVE FAILED AT FOR 15 YEARS LONG ENDURANCE, DEEP DEPTH, AND ACOUSTIC STEALTH ALL AT ONCE. The Envoy AUV from Cellula Robotics completed a fully submerged mission covering 2,023 km over 385 hours. Crucially, it did this with a realistic, punishing profile: more than 4,000 turns and maneuvers, not a simple straight-line test. It also operates at depths up to 3,000 meters and produces almost no acoustic signature. Powered by proton exchange membrane (PEM) hydrogen fuel cells, the only byproduct is water. This breaks the long-standing trade-off in autonomous underwater vehicle design where improving one capability (range, depth, or stealth) usually destroys the others. Why this matters: • Battery AUVs have been fundamentally limited by energy density adding more batteries increases weight and drag, which cancels out the gains • Hydrogen fuel cells deliver more than twice the energy density of lithium-ion batteries while enabling true long-endurance missions without frequent surfacing • The vehicle can loiter on the seabed using a suction anchor for days or weeks, dramatically changing operational concepts for pipeline inspection, cable monitoring, and naval surveillance • It is already in the hands of Defence Research and Development Canada The deeper implication: This is more than just an impressive endurance record. It represents a genuine shift in what is possible for persistent, covert subsea operations. For navies and offshore industries that have spent years compromising between mission duration, depth capability, and detectability, hydrogen fuel cells are now offering a practical way to stop making those trade-offs. As these systems mature and scale, we could see a new generation of autonomous underwater platforms that operate for weeks or months with minimal support fundamentally changing how we monitor critical infrastructure, conduct scientific surveys, and maintain undersea awareness. How do you think hydrogen-powered AUVs will change subsea operations compared to today’s battery-limited systems? Follow for more frontier robotics, energy, and defense technology.

TheNewPhysics

110,556 次观看 • 2 个月前