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Hell has a short video competition. The stakes? Simple. Last place cleans the toilets. Two underworld messengers. Desperate, scrambling, running out of time—Until they found his story. No dramatic music. No forced tears. Just... a man’s life, honestly told. Sometimes that's enough. HappyHorse CPP Invincible Invincible Star Orange Studio...

1,187,902 Aufrufe • vor 2 Monaten •via X (Twitter)

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This time, under the theme "Ride the Dream as a Horse", Junie Lau and HappyHorse 1.0 co-created a short film about the body, memory, and spiritual telepathy. The story follows a girl who has been connected to horses since childhood. In her childhood world, a horse was never just an animal. It could be the wooden rocking horse that grew up with her, the dimly rotating carousel lamp, the "Trojan horse virus" hidden inside her childhood computer, or the seemingly tiny fragments of daily life that quietly embedded themselves deep within her memory. When she grows up, she becomes a dancer. Through dance, she continues searching tor the image of that horse from her childhood memories. Through repeated moments of approaching, colliding, resisting, and merging, she begins to understand the instincts of the body, the pull of emotion, and the wordless spiritual connection between human and horse. In this way, the horse in the film is no longer merely a concrete animal. It becomes more like an echo of childhood, an embodiment of free will deep within the body, and a complex symbol woven from memory, desire, instinct, and spiritual projection. In this short film, the girl and the horse go through a process of encounter, collision, confrontation, understanding, and fusion. Dance becomes the most direct form of communication between her and her memory, her body, and that "horse." Junie Lau × HappyHorse 1.0 — Co-created "Until the Body Becomes Wildemess"

HappyHorse

1,788,724 Aufrufe • vor 3 Monaten

Okay, everyone is talking about AI video models right now, but honestly, most of the “comparisons” out there aren’t real comparisons at all. One video uses a different prompt. Someone tweaks the settings. Someone edits out the bad parts. And then people just decide which model is better? That never sat right with me. So I tested HappyHorse 1.1 and Kling 3.0 the same way I’d test any tool I was seriously considering for my work: the same prompt, the same reference images, the same duration, and no edits to hide the flaws. I wasn’t trying to prove that one model is better across the board. I simply wanted to see how each would handle the exact same challenge. 1. Lip-sync & speech This one's easy to judge honestly. You don't need to go frame by frame, just watch both videos side by side. Does the mouth actually match the words? Does the timing feel off or natural? Do the expressions hold up when the camera's in close? Small detail, but it tells you a lot fast. 2. Character & scene consistency This is where it gets interesting. Making one good-looking shot isn't hard anymore, keeping that same character looking like themselves across a bunch of shots is the real test. I used the same multi-angle reference set for both models and watched how they handled scene changes: face, clothes, props, where the character's standing, all of it. HappyHorse 1.1 was just noticeably more consistent here. One moment that stood out: in a crash scene where the character ends up injured on the ground, the difference isn't obvious at first glance, you really have to look closely. But HappyHorse kept him reacting, hand raised, blood visible, expression still "alive," like he was actually processing what just happened. Kling 3.0 showed him lying still, with no visible movement or reaction in that same moment. It's subtle, but it's a real example of logic and consistency holding up frame to frame, not just shot to shot. 3. Complex motion No cutting corners on this one, I wanted continuous movement. Sports, dancing, fast action, stuff that really shows whether a model understands weight, momentum, balance, how a body recovers after moving. These are the shots that expose problems you'd never catch in something static. Watching both side by side, continuously, tells you way more than any writeup could. 4. Camera control Both models got the same timestamped storyboard and the same camera directions. Then I just watched to see if they actually followed it. Here's a good example: push in, orbit around, crane up, then pull out. One continuous move. Watch closely and you'll see exactly where one model loses track of the subject or the motion gets weird, while the other stays right where it's supposed to be the whole time. That's basically the difference between a shot you keep and one you have to regenerate for the fifth time. 5. Price & workflow Price only means anything if you're comparing like for like, same output, same duration, same quality and resolution, same number of generations. But honestly I think the better question isn't "which one's cheaper," it's which one gets you more usable footage for the same money. For me that's not just about credits either, it's about how many tries it takes before I get something I actually want to keep. Where this actually matters: ads and e-commerce This is the stuff that made the biggest difference for me. When you're making product shots or ad content, you need a model that just does what you tell it, not one you have to wrestle with. HappyHorse 1.1 strictly executes your planned frames, you're setting the exact lens, the subject position, the camera's job, shot by shot. For ad work that means way fewer regenerations and getting from storyboard to finished cut a lot faster. Proof over opinions Here's what I kept coming back to. Saying "the motion's better" or "the camera control's better" doesn't really mean anything unless people can see it for themselves. That's why I think comparisons need continuous split-screen playback, identical prompts, clear labels, visible transitions, matching settings, and an honest breakdown of cost. Just let the footage speak, people can usually tell within a few seconds anyway. What I actually took away from this Both models have real strengths, I'm not saying one does everything better. But for the kind of work I do, including ad and e-commerce stuff, HappyHorse 1.1 just needed fewer compromises from me. Less regenerating shots, less fighting continuity issues, less trying to wrangle the camera back on track. Doesn't mean Kling 3.0 is bad, it's a solid model. It just means HappyHorse 1.1 got me to something production-ready faster, with less wasted time. And at the end of the day that's the thing I actually care about. p.s. links to try HappyHorse 1.1 and the community Discord are in the first reply below.

Chubby♨️

19,569 Aufrufe • vor 14 Tagen

19 YEAR OLD IS RUNNING A YOUTUBE ANIMATION STUDIO FROM HIS BEDROOM. HE HAS NO ANIMATORS. HE CANNOT DRAW. HE IS PRINTING MONEY FROM CHILDREN'S RHYMES. Kids' YouTube channels routinely pull millions of views per video. The platform pays creators between $1,000 and $3,000 for every hundred thousand views in that niche. Before this year, getting a piece of that market required a 3D animation studio, voice actors, and a month of rendering. He does it in under three minutes. His entire studio is a GPT sol and a Claude window. He opens YouTube and finds the most popular nursery rhyme channels. He takes a screenshot of their video feed. He opens Claude. He has a custom tool called Higgsfield MCP connected directly to his chat. He pastes the screenshot. He writes one prompt. Analyze this YouTube channel and generate a week of original content in the exact same style and niche. He hits enter. A few minutes later, the chat window spits out a fully rendered, broadcast-ready 3D animation. A baby playing with blocks, perfectly lit, smoothly animated, and ready to be monetized. He uploads it to his channel. The next day, he does it again. The kids watching on their iPads don't know the video was generated by an AI analyzing a screenshot. The parents who just want five minutes of quiet don't care. The algorithm treats it like a Pixar short. A real animation studio spends $50,000 and two months to produce three minutes of content. He spends zero dollars, takes a screenshot, and goes to make coffee. While the rest of the internet argues about whether AI is a real job, a quiet group of teenagers is pulling market share from massive media companies with a single prompt. Most people will watch his tutorial and complain. A few will open a new tab.

ZER

31,034 Aufrufe • vor 2 Monaten

‘HE IS KING’ 🎥💻 WORLD PREMIERE!! 🔥🔥🔥 #AIfilm taking a huge leap forward.. Thank you to everyone who has supported me and my work, including my family and close friends, it has meant the world to me, especially as I transitioned into this new space and my work took a new direction abruptly haha. AI has significantly changed my life for the better. As a visual artist & filmmaker who lives on the fringe of creative expression and work spans a range of mediums and style, this is the first time in my life, where what I am doing has given me more than inspired drive, it’s given me purpose. When I set out to make this film I wanted to tell a different kind of story, while also showing everyone what I envision for my work and the voice I wanna have as a filmmaker and artist. Time is so short in life, and often times we aren’t lucky enough to find what I’ve found. So for me, that’s what drives me, along with the need to tell stories visually of course haha. But, that sense of purpose, I want to inspire people to want to be more. Not for success, but for self fulfillment. HE IS KING, is a powerful, AI-generated short film that reframes one of the most iconic moments in American history. Written and directed by myself, the film offers an emotionally intimate and visually groundbreaking exploration of Dr. Martin Luther King Jr. on the day of his legendary “I Have a Dream” speech. “HE IS KING" is witnessed as a cinematic moment, a glimpse, of a man, a message, and a movement. Told through an emotionally intimate story and unique perspective, the film follows Dr. Martin Luther King Jr. on the day of his most iconic address, the “I Have a Dream” speech delivered from the steps of the Lincoln Memorial. But it does more than document a moment we all know well, it pulls the audience into the soul of a leader preparing to speak truth to a nation on the edge of transformation, these moments are the moments histories most undeniable choices and creation around them, are rarely told or shown. From quiet moments writing in a candlelit church, to the silent prayer of a man alone with his thoughts, to the thunderous crescendo of a quarter-million people answering his call, "HE IS KING" honors the legacy of a man not as a monument, but as a human being carrying the weight of a dream. Segregation, resistance, and unity are woven through the speech like visual echoes, grounding King’s words in lived experiences. With meticulous period detail through research, grounded performances, and a reverent tone manifested through my vision and AI, the film captures the urgency, hope, and sacrifice of the civil rights movement through a modern lens of technology today giving a uniquely spectacular showcase of what is possible in today's world. The film is a testament to the enduring power of truth as well, spoken aloud and carried forward. It captures the soul of a movement while reminding us that the dream never died with him, it evolved, rising through the voices of new leaders, and now, through innovations like AI, it has the ability to reach beyond time, across borders, and into the hands of future generations. This is not just a story about a speech. It’s about the responsibility, and the promise, of being the ones who still dream. ❤️🎥 DH Created with: Google DeepMind VEO, Runway GEN 3/4 for some of the speech shots using GVFX custom promoted filters, Kling AI 1.6 LipSync, custom voice workflow to create a new unique voice closely resembling King, Magnific.ai with their masterful upscaling in the vintage shots I created, Adobe Video Premiere/AfterEffects for editing/Color Grading, and the finish from Topaz Labs to bring it to you in 4k brilliance!

Dustin Hollywood

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Steve Jobs on why Pixar's commitment to story excellence means stopping production no matter the cost: Steve starts by contrasting how live-action films get made: "In a live action movie, the director goes out and shoots lots of film, typically between 10 and 100 times more footage than will end up on the screen and then they take it all into the editing room and they build their movie in the editing room." This is why, Steve says, you sometimes walk out of a theater thinking a movie stunk. The filmmakers usually knew too: "They knew it in the editing room and they go, 'Oh Jesus.' And by the time they knew it, the actors were gone, the sets were down, they ran out of money, and they had what they had. They made the best movie they could. Um well, or not." Animation doesn't offer that luxury. It's far too expensive to fix mistakes after the fact. So how do you uphold excellence? Walt Disney solved this problem decades ago. "He said, 'We have to edit our film before we make it, not after.'" The method: build the entire movie first out of storyboards, film them, and add scratch voices and music. Suddenly, you can watch your movie before you've made it. Pixar still does this today, just with video instead of film. And Steve says the results are humbling: "Invariably what you think is going to work crashes and burns when you see it in the reels and you iterate on these reels thousands of times. And only when it works in the reels do you then go animate it and actually produce it." Hollywood loves to say "story is king," but Steve argues that most studios don't actually live by it when excellence becomes inconvenient: "When push comes to shove, when a movie's in production and there's a lot of mouths to feed and they're waiting for stuff to make and the story's not working, almost everybody says, 'Well, we just have to make the movie.'" Pixar does the opposite. And Steve says this is what he's proudest of: "We have a story crisis on every movie and production's rolling and there's mouths to feed and something's just not working and we stop. We stop and we fix the story." He credits John Lasseter, one of Pixar's founders, for instilling this culture. And Lasseter has a saying that captures the whole philosophy: "No amount of technology will turn a bad story into a good story." Even at the most technologically advanced studio in the world, excellence is defined by the story, not the tools. The technology serves the work. Never the other way around.

Big Brain Business

23,576 Aufrufe • vor 5 Monaten

Comment "RIZZ" to get access to the free daily challenge. Most guys overthink the opener. They rehearse lines. They wait for the perfect moment. They talk themselves out of it before they even move. A direct opener cuts through all of that. You see her. You go. You say exactly what you're thinking. No hesitation. No script. No performance. Just presence and honesty. That directness alone communicates more confidence than any line ever could. But here's what most guys don't know about direct openers. The opener isn't what gets you the number. What happens after the opener is. Can you hold the tension after she reacts. Can you keep the conversation going when she's not immediately warm. Can you make her feel comfortable enough to actually open up to you. That's the real skill. And one of the best ways to build that comfort fast is a compliance test. Something small and playful that gets her participating in the conversation. In this video I asked her to say something in German. Simple. Playful. No pressure. But it immediately shifted the energy. Now she's engaged. Now she's laughing. Now she's curious about where this is going. That one small moment of compliance built more connection than five minutes of small talk ever would. That's what good conversation skills actually look like. Not smooth lines. Just genuine presence and the confidence to be playful in the moment. This is exactly the skill I built a tool to train. Real scenarios. Real women. Real time feedback on how you're showing up. Practice your direct opener today and get your Rizz Score. Comment "RIZZ" and I'll send you the free daily challenge right now.

Rizzzcam

34,375 Aufrufe • vor 3 Monaten

Following SAXON’s June announcement with regards to Biff’s emergency procedure we would like to share with you a special message from Biff for fans as to his ongoing recovery from cancer and all he has been going through since his recent diagnosis following the band’s Japanese tour in late April. Biff also discusses the postponement of SAXON’s imminent French and Spanish shows until April and May of next year while he undergoes a short period of chemotherapy but has been told by doctors that his prognosis going forward is positive. All tickets will remain valid for the new rescheduled dates which will be announced on SAXON’s socials imminently. Sadly, Biff’s treatment also impacts on the band’s forthcoming festival performances at both Trutnoff Open Air, with the band’s appearance later this month having to be cancelled, and Neuborn Open Air, also later this month, now postponed until the festival’s 2026 edition. Biff would like to reassure fans that both the band’s special Hell, Fire and Steel UK & Ireland Tour this November will be going ahead as planned along with SAXON’s headline performance at Metal Hammer Paradise in Lübeck, Germany. The band’s Hell Fire and Steel UK Tour is currently close to being SOLD OUT, so fans are advised to grab the last few tickets quickly to avoid disappointment, as this will be the last opportunity to see SAXON this year in UK and Ireland and to hear the band’s classic Wheels of Steel album played in full for the last time from start to finish. For more information and tickets go to

Saxon

47,291 Aufrufe • vor 1 Jahr