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Hello compute! 300 plants, 100k points, 200k constraints. 60fps. In WebGL! With transform feedback and PBD simulation for hierarchical branches + noise wind.

19,296 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

Marcin Ignac profil fotoğrafı
Marcin Ignac1 yıl önce

Compression completely destroys the visuals so here is hi-def screenshot.

Samsy 👾🥷🏼 profil fotoğrafı
Samsy 👾🥷🏼1 yıl önce

That is beauty !

Ghislain Girardot profil fotoğrafı
Ghislain Girardot1 yıl önce

Sick :D

Marcin Ignac profil fotoğrafı
Marcin Ignac1 yıl önce

Walking character with repulsive force like in your demo would be next thing to try.

Sjoerd de Ridder profil fotoğrafı
Sjoerd de Ridder1 yıl önce

cray!

Phobon profil fotoğrafı
Phobon1 yıl önce

Heck yeah, so rad 😊

Robert Borghesi profil fotoğrafı
Robert Borghesi1 yıl önce

oh boi, that's lovely

medusa profil fotoğrafı
medusa1 yıl önce

Oh that’s cool 😎

pipe profil fotoğrafı
pipe1 yıl önce

so cool! does it need a lot of optimizing to work in webgl? im just curious since just got started learning 3js, would it work more efficiently if done in webgpu?

Marcin Ignac profil fotoğrafı
Marcin Ignac1 yıl önce

Not out of the box but it could be optimised in WebGPU as Compute Shader can share memory and have read/write access to buffers at arbitrary location while in WebGL has to process vertex by vertex. If you are learning 3js then TSL (their new shading language) has compute capabilities.

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