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Hello compute! 300 plants, 100k points, 200k constraints. 60fps. In WebGL! With transform feedback and PBD simulation for hierarchical branches + noise wind.

19,296 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Marcin Ignac
Marcin Ignacvor 1 Jahr

Compression completely destroys the visuals so here is hi-def screenshot.

Profilbild von Samsy 👾🥷🏼
Samsy 👾🥷🏼vor 1 Jahr

That is beauty !

Profilbild von Ghislain Girardot
Ghislain Girardotvor 1 Jahr

Sick :D

Profilbild von Marcin Ignac
Marcin Ignacvor 1 Jahr

Walking character with repulsive force like in your demo would be next thing to try.

Profilbild von Sjoerd de Ridder
Sjoerd de Riddervor 1 Jahr

cray!

Profilbild von Phobon
Phobonvor 1 Jahr

Heck yeah, so rad 😊

Profilbild von Robert Borghesi
Robert Borghesivor 1 Jahr

oh boi, that's lovely

Profilbild von medusa
medusavor 1 Jahr

Oh that’s cool 😎

Profilbild von pipe
pipevor 1 Jahr

so cool! does it need a lot of optimizing to work in webgl? im just curious since just got started learning 3js, would it work more efficiently if done in webgpu?

Profilbild von Marcin Ignac
Marcin Ignacvor 1 Jahr

Not out of the box but it could be optimised in WebGPU as Compute Shader can share memory and have read/write access to buffers at arbitrary location while in WebGL has to process vertex by vertex. If you are learning 3js then TSL (their new shading language) has compute capabilities.

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