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Hello 👋🏽 I’m Fredrik — a freelance graphic designer currently looking for more work! I've made over 5,000+ graphics and worked for clubs, agencies, agents, influencers, TV, and int. tournaments Portefolio: 📁 Get in touch! 📧 [email protected]

615,777 просмотров • 1 год назад •via X (Twitter)

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Hello cult of Roy the Demon! tl;dr ca E3oEF6TZb5DssCqwyXRt31AUEnGqvcHeVcyGvLiqpump Over the past year I've been blessed to have my childhood character Roy the Demon go absolutely viral on social media with over 800m views. Unfortunately what came with that were many fake memecoins being made using my work and name. It honestly felt pretty weird and upsetting seeing other people profit off my art without me being involved in any capacity, not only for monetary reasons, but because my art is super important to me, and if I work on something I love to be 100% involved in all my creations. After thinking heavily on it, I decided the best move was to take ownership and control of my own work. I've been lucky to connect with some of the biggest people in the crypto space, a lot of them artists and brand builders who’ve successfully worked on their own IPs and products. Some even asked to get involved as advisors, which I'm now taking more seriously. I'm only bringing on people I trust and have similar goals in mind that I do. I’ll be launching my official token on At launch, I’ll be getting about 37.5% of the supply, here’s how that breaks down: 15% for me (artist ownership) 15% for community initiatives, in a multi-sig wallet that requires multiple people including myself to access 7.5% for potential advisors (locked for 3 months) To be clear: the content isn’t changing. That's always been the main focus of everything I've done, and it will stay that way. I'm still here to make you guys laugh every day, if anything, you’ll get even MORE content now. This token isn’t replacing that but rather giving the part of the community who has asked for an official fan token what they wanted, while shutting down randos trying to profit off my work. Huge thank you to all the teams and people who’ve sat down with me, answered my questions, and gave me guidance. I didn’t realize just how many talented artists and entrepreneurs were building in this space, and I’m excited to try something new. Appreciate you all, diem

DIEM

188,334 просмотров • 10 месяцев назад

Two more games to round up the 2023 AFCON, my third AFCON experience. The lesson here for the next generation in journalism; Reporting the NPFL & domestic football/sports can take you globally, don't allow people to condition your mindset wrongly. If your dream is to travel around the world and cover international tournaments, trust me you will make it. If you have a directive that is strictly to monetize your content/job without traveling for tournaments, trust me you will achieve it. Anything you dream of about your journey in journalism, domestic content will take you there. Yes, sports journalism especially reporting domestic football/sports is a struggle, most times the pace is slow, very slow, but with consistency and hard work, you will get to the top of your dreams. Think about collaboration, make friends and expand your reach. Don’t set a mindset of competition, content and reportage is wide and the space is wide enough to accommodate all of us. Be yourself best and not to your colleagues. Journalism rolls like Football, those 5,000 meters ahead of you today, trust me you will catch up one day. This is the reason why collaboration with your colleagues is the pathway of sustainability. Also, as a believer of Christ, I do preach to people and colleagues to be prayerful, ask God to crown their work, and ask Him for grace and mercy. Divine blessing is from God and not from humans. He has promised to bless our work and He will surely bless your work and dreams. I’m excited to see a lot of colleagues and friends reporting the NPFL making their AFCON debut in Côte d’Ivoire, some of these young guys cracked the industry and secured sponsorships for this AFCON. Finally, I want to thank you all for the engagement and support, I don’t take them for granted, and I’m honoured. The kind of love I received when I was sick was overwhelming, I was motivated and pumped. GOD BLESS YOU ALL!!! #AFCONwithOgaNlaMedia

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HTML Artifacts are a big part of how I work with agents now. Artifacts can be more than just static files. When combined with agents, they can take action or help you take action. This unlocks all kinds of interesting ways to work with agents. This is clearly the future. Check out this writing and scheduler artifact I built in a few minutes. It uses a bit of HTML and JS. All the data is in markdown (Obsidian vaults), so the agent can access and modify it at any time. No DB needed. No sophisticated functionalities. The agent decides all that for me based on the skills, context, and memory it has access to. The best part about this simple stack is that all the important information stays with me. This has allowed me to build a recursive self-improving system and automations that can better tap into coding agents like Codex or Claude Code. I could have paid or built an entire app for scheduling posts, and there are so many of them out there. But I don't need to. I've realized a simple artifact does the job. And the simplicity of it is actually an advantage. Very little maintenance for very high returns on personalization, time, and efficiency. The other benefit of this is that I can add features as I please. That level of personalization feels magical, and we should all be pursuing more of it. All of this just keeps compounding. Of course, this example is just about writing. But I have similar artifacts for research, design, experimentation, evaluation, and so much more. And no, I didn't actually publish the post example I shared in the clip. It was just for demonstration purposes. I actually spend more time than this when writing together with agents. Lastly, having built my own agent orchestrator tool has made me realize that simplifying the tool stack is a superpower. If you are curious about how all this works, I will do a live session next week:

elvis

18,374 просмотров • 2 месяцев назад

Let's talk about agentic product design. Every company has its own design process. What has always worked for me is spending long studio hours with our product team, dissecting things into pieces and putting them back together. In those sessions we look at value, usability, simplicity, aesthetics, behavior, storytelling, generics, and emotional mapping. I've been crafting products this way for as long as I can remember. Product work at Lemonade isn't for the faint of heart. This obsession over every detail is hard work, but I believe it yields better results and builds stronger talent. One of the things I love about our design and product team is how this process became a second nature to them. Feedback is fast, professional, and tension free. But in our latest session, something was different. One of our designers used Figma and Cursor to build a mockup that was so advanced, it was almost ready to be shipped. It was an incredible glimpse into a world where a single designer working on top of modern low code infrastructure will be able to launch production grade experiences for products with millions of customers, and with LoCo, I expect this to become a reality at Lemonade in just a few quarters. But there's a problem to watch out for. An interesting phenomenon I've noticed over the years is that the higher the fidelity of the work being reviewed, the more defensive people become. When someone shows up with something polished, they tend to resist feedback. They've already fallen in love with what they built, and it's hard for them to accept rejection. Radical candor feedback works best at an early stage of the project, before people get attached and feel the need to defend their work. This session was no exception. Because the work was so advanced, the review became binary, and its maker became defensive. Happily, we all caught ourselves in time to acknowledge this new dynamic and started figuring out how to go back to obsessing about every corner radius, shade of white, and word. When reviewing agentically coded designs, we'll try having our designers bring in more than one option, as well as the open Cursor project so we can make changes in real time if needed. We'll see how it goes, and if this is of interest, I'll update what we learn.

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17,558 просмотров • 8 месяцев назад