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Here is a quick breakdown for adding and changing Normal Map intensity effect for adding damage look to walls or any surfaces in UE5.

10,716 Aufrufe • vor 1 Jahr •via X (Twitter)

6 Kommentare

Profilbild von WorldofLevelDesign
WorldofLevelDesignvor 1 Jahr

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UNPLUGGED PERFORMANCEvor 2 Jahren

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Profilbild von R93_Sniper
R93_Snipervor 1 Jahr

Is there a particular reason you're just putting the 1 value into the blue rather than just passing the blue channel back in?

Profilbild von WorldofLevelDesign
WorldofLevelDesignvor 1 Jahr

When changing Normal Map intensity, you'll only want to change Red and Green channels but not Blue. That is what Component Mask is doing. Append +1 simply adds the Blue channel back in after adjustments. There are other setups you can do to be more clear, to do the same thing.

Profilbild von Andre Oshea | Animation Specialist
Andre Oshea | Animation Specialistvor 1 Jahr

Great tip

Profilbild von JonRiley
JonRileyvor 1 Jahr

There is a node called flatten normals. Might be more efficient way to do this.

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