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Transparent surfaces in a game can be often sorted incorrectly... but is there a proper solution? (check out the reply to this tweet for much more info!) #gamedev #indiegame #UE5

16,603 views • 2 years ago •via X (Twitter)

8 Comments

Brickadia 🧱 | Early Access July 11's profile picture
Brickadia 🧱 | Early Access July 112 years ago

We've just posted a new devlog! Read about how we've been working on a lot of graphics improvements such as upgraded environments, volumetric clouds, HDR, DLSS 3, FSR 2 and more!

Galaga_G PNG tuber (🔜 vtuber)'s profile picture
Galaga_G PNG tuber (🔜 vtuber)2 years ago

I can't wait to play this

Zoid's profile picture
Zoid2 years ago

I was freaking out for ten minutes (not really) because of how excited I was for the new blog post. It was amazing and now I'm even more hyped for the EA release! Especially for those graphics 👀.

Londo Gaming's profile picture
Londo Gaming2 years ago

This is going to be the greatest game of all time

Borgaboo's profile picture
Borgaboo2 years ago

Wow major improvements on Transparent surfaces. Very nice. Who is up to build glass structures upon release haha!

hyperbolean's profile picture
hyperbolean2 years ago

Will this game have any sort of editor similar to Roblox Studio?

Brickadia 🧱 | Early Access July 11's profile picture
Brickadia 🧱 | Early Access July 112 years ago

There is no separate "studio" or "editor" required - you will be able to build and create entirely within the game itself, in singleplayer or collaborating with others on multiplayer, on all platforms the game is released on.

August Renders™'s profile picture
August Renders™2 years ago

Okay! Now to find a detailed explanation on how to achieve this in my future UE5 work...

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