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Here is a quick breakdown for adding and changing Normal Map intensity effect for adding damage look to walls or any surfaces in UE5.

10,716 views • 1 year ago •via X (Twitter)

6 Comments

WorldofLevelDesign's profile picture
WorldofLevelDesign1 year ago

Everything You Need to Know to Begin Creating & Using UE5 Standard Material Editor for Environments & Props. "UE5: Master Material Creation" tutorial course:

UNPLUGGED PERFORMANCE's profile picture
UNPLUGGED PERFORMANCE2 years ago

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R93_Sniper's profile picture
R93_Sniper1 year ago

Is there a particular reason you're just putting the 1 value into the blue rather than just passing the blue channel back in?

WorldofLevelDesign's profile picture
WorldofLevelDesign1 year ago

When changing Normal Map intensity, you'll only want to change Red and Green channels but not Blue. That is what Component Mask is doing. Append +1 simply adds the Blue channel back in after adjustments. There are other setups you can do to be more clear, to do the same thing.

Andre Oshea | Animation Specialist's profile picture
Andre Oshea | Animation Specialist1 year ago

Great tip

JonRiley's profile picture
JonRiley1 year ago

There is a node called flatten normals. Might be more efficient way to do this.

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