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Here is a quick breakdown for adding and changing Normal Map intensity effect for adding damage look to walls or any surfaces in UE5.

10,716 просмотров • 1 год назад •via X (Twitter)

Комментарии: 6

Фото профиля WorldofLevelDesign
WorldofLevelDesign1 год назад

Everything You Need to Know to Begin Creating & Using UE5 Standard Material Editor for Environments & Props. "UE5: Master Material Creation" tutorial course:

Фото профиля UNPLUGGED PERFORMANCE
UNPLUGGED PERFORMANCE2 лет назад

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Фото профиля R93_Sniper
R93_Sniper1 год назад

Is there a particular reason you're just putting the 1 value into the blue rather than just passing the blue channel back in?

Фото профиля WorldofLevelDesign
WorldofLevelDesign1 год назад

When changing Normal Map intensity, you'll only want to change Red and Green channels but not Blue. That is what Component Mask is doing. Append +1 simply adds the Blue channel back in after adjustments. There are other setups you can do to be more clear, to do the same thing.

Фото профиля Andre Oshea | Animation Specialist
Andre Oshea | Animation Specialist1 год назад

Great tip

Фото профиля JonRiley
JonRiley1 год назад

There is a node called flatten normals. Might be more efficient way to do this.

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