Loading video...
Video Failed to Load
Here is how to use #UE5 Simulate Physics for Static Mesh props to randomly and naturally place props around your environment in 60 seconds.
25,724 views • 2 years ago •via X (Twitter)
3 Comments

Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿2 years ago
You should then go and use Merge Actors > Batch to create instanced static mesh instances of these actors, to save on performance.

Steven Bongers2 years ago
I actually use a tool called Dropper. Works really well for doing scatter physics.

Chris Braibant2 years ago
Very cool. Thanks.
