
Ghislain Girardot
@GhislainGir • 15,941 subscribers
Indie Game Developer and Unreal Engine Content Creator. Worked on Spyro: Reignited Trilogy and Shardbound.
Shorts
Videos

#UnrealEngine #UE5 One week of bug fixes and endless tweaks later... I'm extremely happy the splashes & buoyancy now! The rest could get some love but it'll have to do... Breakdown video is in the works! *Lots* to talk about so it's going to be split into three parts😁Stay tuned!
Ghislain Girardot205,458 views • 3 years ago

#UE5 #UnrealEngine5 Spending way too much time on this waterfall tool. I've finally reached a look I'm happy with tho! Turns out Dithered opacity + motion blur was the solution after all. Had too many issues with translucency. I'll explain everythg in the upcoming brkdwn video =)
Ghislain Girardot80,472 views • 2 years ago

#UE5 #gamedev #vfx DoF is the biggest cheat to make something look good. It looks kinda cool in 4K tho, ngl 😁 Yes, still working on this. The devil lies in the details & Grass LOD is super hard! Started working on breakdown video part1. Audio is done! ~35min video incoming
Ghislain Girardot31,762 views • 2 years ago

🥳New video just dropped on YouTube! 🎥 A 40-minute deep dive into building a Niagara-based swarm VFX — featuring particle-particle overlap solving, avoidance systems (particles, pawns, obstacles), surface projection, slope handling, GPU↔CPU↔GPU particle swapping, and more. 👇
Ghislain Girardot16,239 views • 1 year ago

#UnrealEngine #UE5 #gamedev Dayum, super stoked on this!😁Visuals need some love but it's very statisfying already. Splashes are generated based on the velocity at points all around the boat & are further injected into a foam diffusion system once intersecting with the water
Ghislain Girardot28,161 views • 3 years ago

#UE5 I swear, this project is costing me health points. Struggling so much. So many quirks to figure out still and needs a serious beautify pass (psst, Horizon, what the hell are you doing with your erosion pass to get something that looks that nice across all scales)
Ghislain Girardot16,858 views • 1 year ago

#UE5 #vfx One more cloud tool done! I can build a complex cloud material and bake it into a volume texture. It took me most of the day because working with pseudo volume textures can be a wild ride: lots of UVs manipulation that can go wrong, either during writes or reads...
Ghislain Girardot15,885 views • 1 year ago

#UnrealEngine5 #UE5 That has to be my favorite UE5.3 feature: Delaunay triangulation😁 Here's a quick test using PCG to sample points in the world. Points are sent to Geometry Scripting and its new Delaunay node to create a 2D triangulated surface which is reprojected into 3D.
Ghislain Girardot18,297 views • 3 years ago
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