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Here is how to use #UE5 Simulate Physics for Static Mesh props to randomly and naturally place props around your environment in 60 seconds.
25,724 Aufrufe • vor 2 Jahren •via X (Twitter)
3 Kommentare

Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿vor 2 Jahren
You should then go and use Merge Actors > Batch to create instanced static mesh instances of these actors, to save on performance.

Steven Bongersvor 2 Jahren
I actually use a tool called Dropper. Works really well for doing scatter physics.

Chris Braibantvor 2 Jahren
Very cool. Thanks.
