Loading video...

Video Failed to Load

Go Home

MAGE uses a custom engine to drive 120 FPS physics with dynamic shadows and "hundreds of high fidelity dynamic props" on Quest 3 & Quest 3S. Details here:

14,049 views • 1 year ago •via X (Twitter)

10 Comments

BattleAxeVR's profile picture
BattleAxeVR1 year ago

Writing your own physics engine is next level hard, so I look forward to trying this. I've worked on many physics engines, it's tougher than rendering in many ways. This is why I use third party physics libs (PhysX+Jolt) in my engine, cause I don't want to spend years debugging.

PowerBeatsVR's profile picture
PowerBeatsVR3 years ago

Get ready for a full-body VR workout that’s fun, fast, and intuitive — Play PowerBeatsVR (Now on Meta Quest) 🔥

osco ᯅ 🇸🇻's profile picture
osco ᯅ 🇸🇻1 year ago

underrated, I wonder if they have custom components for the hand tracking too

WildPaul's profile picture
WildPaul1 year ago

That looks super fun. Playing with physics in VR never gets old.

MOBeastGaming's profile picture
MOBeastGaming1 year ago

This is sick

Virtual's profile picture
Virtual1 year ago

Ah The smoothness of the projectiles

OutCre's profile picture
OutCre1 year ago

Looks awesome

Floyd Cursto's profile picture
Floyd Cursto1 year ago

It’s a demo

diego's profile picture
diego1 year ago

The time you spend on the engine is time you don’t spend on gameplay… Seems a nice tech demo !

TheKabobEnjoyer's profile picture
TheKabobEnjoyer1 year ago

Black magic

Related Videos