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MAGE uses a custom engine to drive 120 FPS physics with dynamic shadows and "hundreds of high fidelity dynamic props" on Quest 3 & Quest 3S. Details here:
14,049 görüntüleme • 1 yıl önce •via X (Twitter)
10 Yorum

Writing your own physics engine is next level hard, so I look forward to trying this. I've worked on many physics engines, it's tougher than rendering in many ways. This is why I use third party physics libs (PhysX+Jolt) in my engine, cause I don't want to spend years debugging.

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underrated, I wonder if they have custom components for the hand tracking too

That looks super fun. Playing with physics in VR never gets old.

This is sick

Ah The smoothness of the projectiles

Looks awesome

It’s a demo

The time you spend on the engine is time you don’t spend on gameplay… Seems a nice tech demo !

Black magic
