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MAGE uses a custom engine to drive 120 FPS physics with dynamic shadows and "hundreds of high fidelity dynamic props" on Quest 3 & Quest 3S. Details here:

14,049 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von BattleAxeVR
BattleAxeVRvor 1 Jahr

Writing your own physics engine is next level hard, so I look forward to trying this. I've worked on many physics engines, it's tougher than rendering in many ways. This is why I use third party physics libs (PhysX+Jolt) in my engine, cause I don't want to spend years debugging.

Profilbild von PowerBeatsVR
PowerBeatsVRvor 3 Jahren

Get ready for a full-body VR workout that’s fun, fast, and intuitive — Play PowerBeatsVR (Now on Meta Quest) 🔥

Profilbild von osco ᯅ 🇸🇻
osco ᯅ 🇸🇻vor 1 Jahr

underrated, I wonder if they have custom components for the hand tracking too

Profilbild von WildPaul
WildPaulvor 1 Jahr

That looks super fun. Playing with physics in VR never gets old.

Profilbild von MOBeastGaming
MOBeastGamingvor 1 Jahr

This is sick

Profilbild von Virtual
Virtualvor 1 Jahr

Ah The smoothness of the projectiles

Profilbild von OutCre
OutCrevor 1 Jahr

Looks awesome

Profilbild von Floyd Cursto
Floyd Curstovor 1 Jahr

It’s a demo

Profilbild von diego
diegovor 1 Jahr

The time you spend on the engine is time you don’t spend on gameplay… Seems a nice tech demo !

Profilbild von TheKabobEnjoyer
TheKabobEnjoyervor 1 Jahr

Black magic

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