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MAGE uses a custom engine to drive 120 FPS physics with dynamic shadows and "hundreds of high fidelity dynamic props" on Quest 3 & Quest 3S. Details here:

14,049 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля BattleAxeVR
BattleAxeVR1 год назад

Writing your own physics engine is next level hard, so I look forward to trying this. I've worked on many physics engines, it's tougher than rendering in many ways. This is why I use third party physics libs (PhysX+Jolt) in my engine, cause I don't want to spend years debugging.

Фото профиля PowerBeatsVR
PowerBeatsVR3 лет назад

Get ready for a full-body VR workout that’s fun, fast, and intuitive — Play PowerBeatsVR (Now on Meta Quest) 🔥

Фото профиля osco ᯅ 🇸🇻
osco ᯅ 🇸🇻1 год назад

underrated, I wonder if they have custom components for the hand tracking too

Фото профиля WildPaul
WildPaul1 год назад

That looks super fun. Playing with physics in VR never gets old.

Фото профиля MOBeastGaming
MOBeastGaming1 год назад

This is sick

Фото профиля Virtual
Virtual1 год назад

Ah The smoothness of the projectiles

Фото профиля OutCre
OutCre1 год назад

Looks awesome

Фото профиля Floyd Cursto
Floyd Cursto1 год назад

It’s a demo

Фото профиля diego
diego1 год назад

The time you spend on the engine is time you don’t spend on gameplay… Seems a nice tech demo !

Фото профиля TheKabobEnjoyer
TheKabobEnjoyer1 год назад

Black magic

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