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MAGE uses a custom engine to drive 120 FPS physics with dynamic shadows and "hundreds of high fidelity dynamic props" on Quest 3 & Quest 3S. Details here:

14,049 次观看 • 1 年前 •via X (Twitter)

10 条评论

BattleAxeVR 的头像
BattleAxeVR1 年前

Writing your own physics engine is next level hard, so I look forward to trying this. I've worked on many physics engines, it's tougher than rendering in many ways. This is why I use third party physics libs (PhysX+Jolt) in my engine, cause I don't want to spend years debugging.

PowerBeatsVR 的头像
PowerBeatsVR3 年前

Get ready for a full-body VR workout that’s fun, fast, and intuitive — Play PowerBeatsVR (Now on Meta Quest) 🔥

osco ᯅ 🇸🇻 的头像
osco ᯅ 🇸🇻1 年前

underrated, I wonder if they have custom components for the hand tracking too

WildPaul 的头像
WildPaul1 年前

That looks super fun. Playing with physics in VR never gets old.

MOBeastGaming 的头像
MOBeastGaming1 年前

This is sick

Virtual 的头像
Virtual1 年前

Ah The smoothness of the projectiles

OutCre 的头像
OutCre1 年前

Looks awesome

Floyd Cursto 的头像
Floyd Cursto1 年前

It’s a demo

diego 的头像
diego1 年前

The time you spend on the engine is time you don’t spend on gameplay… Seems a nice tech demo !

TheKabobEnjoyer 的头像
TheKabobEnjoyer1 年前

Black magic

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