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Here is how to use #UE5 Simulate Physics for Static Mesh props to randomly and naturally place props around your environment in 60 seconds.
25,724 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 3

Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿2 лет назад
You should then go and use Merge Actors > Batch to create instanced static mesh instances of these actors, to save on performance.

Steven Bongers2 лет назад
I actually use a tool called Dropper. Works really well for doing scatter physics.

Chris Braibant2 лет назад
Very cool. Thanks.
