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Here is how to use #UE5 Simulate Physics for Static Mesh props to randomly and naturally place props around your environment in 60 seconds.

25,724 次观看 • 2 年前 •via X (Twitter)

3 条评论

Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿ 的头像
Vladimir Cazacu | 𝕧𝕠𝕝𝕠𝕕▿2 年前

You should then go and use Merge Actors > Batch to create instanced static mesh instances of these actors, to save on performance.

Steven Bongers 的头像
Steven Bongers2 年前

I actually use a tool called Dropper. Works really well for doing scatter physics.

Chris Braibant 的头像
Chris Braibant2 年前

Very cool. Thanks.

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