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Here is why the new throw change is bad... #StreetFighter6

409,932 Aufrufe • vor 1 Jahr •via X (Twitter)

12 Kommentare

Profilbild von Moe
Moevor 1 Jahr

They have to add more parameters when deciding who is defending and who is attacking. Simply looking at who teched last is not enough. Parameters should be: 1-who teched last 2- amount of action buttons pressed last 3 seconds 3-health & drive meter changes in last 3 seconds.

Profilbild von Page to Pixel Publishing
Page to Pixel Publishingvor 2 Jahren

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Profilbild von Gustavo Romero
Gustavo Romerovor 1 Jahr

More defensive/offensive layers will always reward better reads. For the aggressor to take advantage of it they have to give up their turn and risk losing to jump/walk back/backdash. You're not taking into account the risk/reward, you're looking at this from a simplistic view

Profilbild von Moe
Moevor 1 Jahr

But that’s also part of the “new” mind game,if I know you’re afraid of me doing delayed tech throw I can just press buttons after -3.If Ken here walks back or jumps as a read on my delayed tech throw, he will sacrifice his turn or get anti aired. All which is bad for the defender

Profilbild von Damascus
Damascusvor 1 Jahr

I watched this and to me it looks like you're highlighting something good (adding an extra layer to the delay tech game) and describing it as bad?

Profilbild von Moe
Moevor 1 Jahr

Adding extra layer means more guessing and I think the majority of people have been asking for less guessing. It’s bad because it’s supposed to be a defensive option, but it can easily benefit the attacker more than the defender. This is just one example there are many others

Profilbild von Amadeus
Amadeusvor 1 Jahr

I mean as soon as you are put into a -3 scenario you are no longer the attacker, it isn't your turn. Ken is just starting his pressure with throw. Yes, the change benefits ending your pressure with delayed throw tech but that opens yourself to delayed buttons and shimmies.

Profilbild von Moe
Moevor 1 Jahr

Yes you’re no longer the attacker at that particular FRAME but literally you were attacking the whole time before it. Do you not see a problem with your pressure ending and then starting it again because of this change?

Profilbild von Hatson
Hatsonvor 1 Jahr

This is a rather naive look at the mechanic. There's a lot more nuance to this than what you're portraying. Other FGs like UNI reward the throw techer with resources as well, and it's not considered "bad" or abusable there. It's just another another layer to the RPS that is FGs.

Profilbild von Moe
Moevor 1 Jahr

You don’t understand what I have an issue with. I don’t have a problem with rewarding the throw techer in fact I like that change. But I have a problem with how the game decides who is the defender and who is the attacker.

Profilbild von Rivarsal
Rivarsalvor 1 Jahr

Not trying to offend but at -3 you are not the defender? Since when?

Profilbild von Moe
Moevor 1 Jahr

So you’re saying because Ryu is -3 in this scenario, he has to be the defender?

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