Loading video...

Video Failed to Load

Go Home

Here’s a quick peek into our Chroma process bold colors, wild patterns, and complex details layer by layer to bring this dual-faced character. Drop your EVM address & RT! 22GTD HandPick.

13,667 views • 8 days ago •via X (Twitter)

30 Comments

FYA's profile picture
FYA4 days ago

bullish !!

Gqaps Quel's profile picture
Gqaps Quel7 days ago

0x0Ce46005E22c8c1E2d4FD68870558D9416EabE01

mhaleeky.Sol🀄 🐬's profile picture
mhaleeky.Sol🀄 🐬5 days ago

0xb6693a8ae71eab04a0e988d2abd1aff8b1840cf4

ZEN's profile picture
ZEN7 days ago

0x3cDa79d965Ad5D8671F5867D081B0fC6159824ac

Dante.7's profile picture
Dante.75 days ago

0xe865170077D1ea5C094D271BCC23DDeBc563304A

WRUKKY 🦋 nub's profile picture
WRUKKY 🦋 nub7 days ago

0x988140769d0babfc3fab3d6041ae549340bf86ce

Zygopsyche's profile picture
Zygopsyche8 days ago

0x697dc0e8a3b3e3758f59f32be847b2290823dbc1

Luchi's profile picture
Luchi8 days ago

0x837dfcb2c1F2f2d537AF2531c098ac67401e429C

Saurabh's profile picture
Saurabh5 days ago

0xc30636e95A4Ee257CadcDD476414160Bc8C32117

DARAMOLA..₿〽️™️.'s profile picture
DARAMOLA..₿〽️™️.8 days ago

0x5023e0950e36c65236480531b4966a61e2272ccc

Aris's profile picture
Aris7 days ago

0xB4A3B04a3Bb5e17004789729c6A0a48fa4eE310F

Tommy.eth's profile picture
Tommy.eth5 days ago

0x4E8af75DfCD76885505241d1C797B577d1c36C79

Dulcie Atherstone 🐗's profile picture
Dulcie Atherstone 🐗5 days ago

0x94aba4219a3d29e40096d1e6fe5932d7dd27896f

Ayobami🥷's profile picture
Ayobami🥷7 days ago

0xbB40Ab0C055e1095e5219e6161b4FD04420bBCfa

0xvivlos's profile picture
0xvivlos8 days ago

0x80c31fa2fd8aa96b3144a026e554f70757074a53

DROP ZONE ˡᵏ's profile picture
DROP ZONE ˡᵏ8 days ago

0xa330bb1f6dd54031708c81f218b82df75496218e

AJmalou_onx's profile picture
AJmalou_onx6 days ago

0x21a07ce66ed7b2895067a818b5a90ca4d63b59ca

Ok 🚢's profile picture
Ok 🚢8 days ago

0xe37b87feb73f299855f7fb780b4e6c06a1d6ebd9

Artorias nub's profile picture
Artorias nub7 days ago

0x330499d87e14a428fd362e69fc685bd43bbc9c66

Lord. web3's profile picture
Lord. web35 days ago

0x16AB5ea25f3D9b07D47C79016Cefaa0379a37808

Sefa İşitmez's profile picture
Sefa İşitmez5 days ago

0x699944AA66B65Aa90c3A97dB68d0E53b94EFE023

Fatiu.'s profile picture
Fatiu.5 days ago

0x856c60f72027d7552f8a31a5fa6beeff683bb959

SilentRogue94's profile picture
SilentRogue945 days ago

looks good

King Idris's profile picture
King Idris8 days ago

0xff81a3bae3317c5d00f2407313f0f85ff1f3068a

DORAB nub's profile picture
DORAB nub7 days ago

0x83323e656648d079e5d76a7e8652b9c6dd7d5931

Qazeem🥷's profile picture
Qazeem🥷6 days ago

Kindly check Dm @ChromaGlitchy

Zorro's profile picture
Zorro7 days ago

Kust watched the whole video, loved it❤️❤️❤️ Salute you bro 🫡🫡🫡

Nurseinweb3's profile picture
Nurseinweb38 days ago

0x2a4a45c894f2246a7f23adadd1ce55d2ef241626

Emminix's profile picture
Emminix8 days ago

0xb96deb0ef36fe72800d236b338e18e9eb2b09626

Sabbir Rahman's profile picture
Sabbir Rahman8 days ago

0x5Dc25b7bacdd197f160cB2BDB869CDA35155251c

Related Videos

🎓Learn how to create a powerful Dynamic Embers smart material in a matter of seconds, in my latest video series (AAA) Pro Tips! This smart material can be used on virtually any 3D asset. ___________________________________________________ In this video, the steps are as follows: 1. Create a fill layer to then apply the base maps for our asset into it. 2. Bake out the world space, AO, Curvature, and Position maps. These maps will be crucial for the smart material to function. Also, be sure to add an emissive channel to the project. 3. Next, create another fill layer labeled (Fire animation gradient) with a black mask and inside the mask apply a paint layer. Select the paint layer and paint a simple pill shape using a soft brush. Add an anchorpoint to the mask and disable all channels in this fill layer. 4. Create a folder labeled (embers smart material) and set it to pass through. Add a paint layer inside this folder and set it to pass through as well followed by an anchorpoint. 5. Create another fill layer and apply the paint layers anchorpoint information into its color channel. From here an HSL filter should be added to desaturate and darken the colors. 6. Next, create an additional fill layer with an orange-colored emissive channel. Add a black mask to this fill layer and inside its mask apply a dirt generator. This will give us the illusion of the embers glowing from inside the charred tree. Duplicate this fill layer and tweak its emissive color to a yellowish hue and reduce its mask amount. Do this a second time but with a white-colored emissive channel. This will now create an effect of the embers appearing brighter the deeper they are inside the tree. 7. Lastly, add these layers into a folder with a black mask and apply the (Fire Animation Gradient) anchorpoint into its mask via a fill layer. Now we have a charred embers effect wherever we paint using the paint layer created inside the gradient mask! This gradient mask can also be exported into Unreal engine to create some stunning real-time dynamic animations or the new material can simply be used for in-engine vertex painting. ____________________________________________________ More AAA Game Dev Tips can be found on my YouTube channel here: Stay tuned for more weekly Tips! Happy Texturing!💚 #gamedev #gameart #3dmodeling #texturing #madewithsubstance #ue5 #unrealengine #unity #vfx

Cohen Brawley

46,070 views • 2 years ago