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Here's a quick tutorial if you wanna learn my secret to making cute lil' plants 🌿

187,542 Aufrufe • vor 3 Jahren •via X (Twitter)

10 Kommentare

Profilbild von CardBoard Keene
CardBoard Keenevor 3 Jahren

Today I learned that I could preserve UVs within the move tool, thank you.

Profilbild von GeminiAus
GeminiAusvor 3 Jahren

For the blender users out there you can achieve preserve uv via edge slide / vertex slide and checking in Correct UVs property. Or via a UV project modifier and linking it to a flat plane with the texture on it. Personally I like the 2nd option a bit more.

Profilbild von ./gabrieloc
./gabrielocvor 3 Jahren

this is awesome and how I did foliage for my game, but I'm curious why you created geometry that fit to the shape of the textures and not simply use two planes. Is it for animating in a vertex shader?

Profilbild von Lazy Eti (ON BLUESKY)
Lazy Eti (ON BLUESKY)vor 3 Jahren

Great question! Here's 3 reason to add divisions: 1. Reduce Alpha overdraw which can be heavier on perfs than some extra faces 2. Allows for vertex shader animation for wind and player bending 3. Necessary if the plant is curved (Adjusting the depth makes the 2 stems connect)

Profilbild von Aqua33
Aqua33vor 3 Jahren

@DmawDev Can be used for blender?

Profilbild von Lazy Eti (ON BLUESKY)
Lazy Eti (ON BLUESKY)vor 3 Jahren

@DmawDev For sure, the ui might be a little different but process should be the same

Profilbild von Zwi ✨ STAR BIRDS 🐦
Zwi ✨ STAR BIRDS 🐦vor 3 Jahren

Preserve UVs 👍 thanks for that invaluable tip ❤

Profilbild von Daniel Santalla
Daniel Santallavor 3 Jahren

@fannatys 🙃

Profilbild von BAI
BAIvor 3 Jahren

oh man!so cuteeeeee🥰🥰thank u share ur secret🥺I will use in my 3d practise😙😙😙😙

Profilbild von 𝓛𝓲𝓵𝓲
𝓛𝓲𝓵𝓲vor 3 Jahren

This is such a nice way of creating plants! I need to try this in the future👀

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