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Here's a quick tutorial if you wanna learn my secret to making cute lil' plants 🌿

187,542 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля CardBoard Keene
CardBoard Keene3 лет назад

Today I learned that I could preserve UVs within the move tool, thank you.

Фото профиля GeminiAus
GeminiAus3 лет назад

For the blender users out there you can achieve preserve uv via edge slide / vertex slide and checking in Correct UVs property. Or via a UV project modifier and linking it to a flat plane with the texture on it. Personally I like the 2nd option a bit more.

Фото профиля ./gabrieloc
./gabrieloc3 лет назад

this is awesome and how I did foliage for my game, but I'm curious why you created geometry that fit to the shape of the textures and not simply use two planes. Is it for animating in a vertex shader?

Фото профиля Lazy Eti (ON BLUESKY)
Lazy Eti (ON BLUESKY)3 лет назад

Great question! Here's 3 reason to add divisions: 1. Reduce Alpha overdraw which can be heavier on perfs than some extra faces 2. Allows for vertex shader animation for wind and player bending 3. Necessary if the plant is curved (Adjusting the depth makes the 2 stems connect)

Фото профиля Aqua33
Aqua333 лет назад

@DmawDev Can be used for blender?

Фото профиля Lazy Eti (ON BLUESKY)
Lazy Eti (ON BLUESKY)3 лет назад

@DmawDev For sure, the ui might be a little different but process should be the same

Фото профиля Zwi ✨ STAR BIRDS 🐦
Zwi ✨ STAR BIRDS 🐦3 лет назад

Preserve UVs 👍 thanks for that invaluable tip ❤

Фото профиля Daniel Santalla
Daniel Santalla3 лет назад

@fannatys 🙃

Фото профиля BAI
BAI3 лет назад

oh man!so cuteeeeee🥰🥰thank u share ur secret🥺I will use in my 3d practise😙😙😙😙

Фото профиля 𝓛𝓲𝓵𝓲
𝓛𝓲𝓵𝓲3 лет назад

This is such a nice way of creating plants! I need to try this in the future👀

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