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Here's a quick tutorial if you wanna learn my secret to making cute lil' plants 🌿

187,542 次观看 • 3 年前 •via X (Twitter)

10 条评论

CardBoard Keene 的头像
CardBoard Keene3 年前

Today I learned that I could preserve UVs within the move tool, thank you.

GeminiAus 的头像
GeminiAus3 年前

For the blender users out there you can achieve preserve uv via edge slide / vertex slide and checking in Correct UVs property. Or via a UV project modifier and linking it to a flat plane with the texture on it. Personally I like the 2nd option a bit more.

./gabrieloc 的头像
./gabrieloc3 年前

this is awesome and how I did foliage for my game, but I'm curious why you created geometry that fit to the shape of the textures and not simply use two planes. Is it for animating in a vertex shader?

Lazy Eti (ON BLUESKY) 的头像
Lazy Eti (ON BLUESKY)3 年前

Great question! Here's 3 reason to add divisions: 1. Reduce Alpha overdraw which can be heavier on perfs than some extra faces 2. Allows for vertex shader animation for wind and player bending 3. Necessary if the plant is curved (Adjusting the depth makes the 2 stems connect)

Aqua33 的头像
Aqua333 年前

@DmawDev Can be used for blender?

Lazy Eti (ON BLUESKY) 的头像
Lazy Eti (ON BLUESKY)3 年前

@DmawDev For sure, the ui might be a little different but process should be the same

Zwi ✨ STAR BIRDS 🐦 的头像
Zwi ✨ STAR BIRDS 🐦3 年前

Preserve UVs 👍 thanks for that invaluable tip ❤

Daniel Santalla 的头像
Daniel Santalla3 年前

@fannatys 🙃

BAI 的头像
BAI3 年前

oh man!so cuteeeeee🥰🥰thank u share ur secret🥺I will use in my 3d practise😙😙😙😙

𝓛𝓲𝓵𝓲 的头像
𝓛𝓲𝓵𝓲3 年前

This is such a nice way of creating plants! I need to try this in the future👀

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