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Here's a quick tutorial if you wanna learn my secret to making cute lil' plants 🌿

187,542 görüntüleme • 3 yıl önce •via X (Twitter)

10 Yorum

CardBoard Keene profil fotoğrafı
CardBoard Keene3 yıl önce

Today I learned that I could preserve UVs within the move tool, thank you.

GeminiAus profil fotoğrafı
GeminiAus3 yıl önce

For the blender users out there you can achieve preserve uv via edge slide / vertex slide and checking in Correct UVs property. Or via a UV project modifier and linking it to a flat plane with the texture on it. Personally I like the 2nd option a bit more.

./gabrieloc profil fotoğrafı
./gabrieloc3 yıl önce

this is awesome and how I did foliage for my game, but I'm curious why you created geometry that fit to the shape of the textures and not simply use two planes. Is it for animating in a vertex shader?

Lazy Eti (ON BLUESKY) profil fotoğrafı
Lazy Eti (ON BLUESKY)3 yıl önce

Great question! Here's 3 reason to add divisions: 1. Reduce Alpha overdraw which can be heavier on perfs than some extra faces 2. Allows for vertex shader animation for wind and player bending 3. Necessary if the plant is curved (Adjusting the depth makes the 2 stems connect)

Aqua33 profil fotoğrafı
Aqua333 yıl önce

@DmawDev Can be used for blender?

Lazy Eti (ON BLUESKY) profil fotoğrafı
Lazy Eti (ON BLUESKY)3 yıl önce

@DmawDev For sure, the ui might be a little different but process should be the same

Zwi ✨ STAR BIRDS 🐦 profil fotoğrafı
Zwi ✨ STAR BIRDS 🐦3 yıl önce

Preserve UVs 👍 thanks for that invaluable tip ❤

Daniel Santalla profil fotoğrafı
Daniel Santalla3 yıl önce

@fannatys 🙃

BAI profil fotoğrafı
BAI3 yıl önce

oh man!so cuteeeeee🥰🥰thank u share ur secret🥺I will use in my 3d practise😙😙😙😙

𝓛𝓲𝓵𝓲 profil fotoğrafı
𝓛𝓲𝓵𝓲3 yıl önce

This is such a nice way of creating plants! I need to try this in the future👀

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