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Here's how you set up UDIM Textures in Blender - #Blender3D #3dmodeling
23,667 просмотров • 1 год назад •via X (Twitter)
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tikkaqrow.bsky.social1 год назад
This is great for VRChat and the like, a number of shaders can use multiple UV maps, so you can use UV0 for very optimized colors, UV1 for tiled normals, and UV2 for something fancy like UV Tile Discard - UDIM Discard, which improves performance a LOT by reducing material counts.
