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Here's the Blender to Pixel Art pipeline tutorial. This shader should be super helpful for pixel artists learning how to pixel objects that look correct with 3D rotation. It's also just really nice to be able to see how lighting would accurately work on objects that are complex.

31,496 Aufrufe • vor 1 Jahr •via X (Twitter)

25 Kommentare

Profilbild von Dream Mix
Dream Mixvor 1 Jahr

jsyk I barely have any Blender experience. I just toy with it every now & then.

Profilbild von Dream Mix
Dream Mixvor 1 Jahr

Make sure to change this to "Standard"

Profilbild von MoonDaeWoo
MoonDaeWoovor 1 Jahr

Awesome tutorial, glad to see creators sharing their knowledge. Think this is a great tool like you said for quickly testing out different pixel art lighting setups.

Profilbild von Dream Mix
Dream Mixvor 1 Jahr

F gatekeeping :) Thank you!

Profilbild von Ian Zelbo
Ian Zelbovor 1 Jahr

Just an fyi. You can turn on realtime compositing and see that in the realtime rendered view

Profilbild von P1NKY
P1NKYvor 1 Jahr

Ooo that’s super helpful! Is there a chance you could upload the video to your YouTube too? Would make it easier to access

Profilbild von Dream Mix
Dream Mixvor 1 Jahr

maybe at some point. I need a thumbnail guy lol

Profilbild von P1NKY
P1NKYvor 1 Jahr

I’m half tempted to volunteer with that, but my pixel art skills are still novice XD

Profilbild von Dream Mix
Dream Mixvor 1 Jahr

All good, I'd want to pay someone to do it if possible.

Profilbild von P1NKY
P1NKYvor 1 Jahr

Yeah that’s prob smart Tho for this I think something you made would fit better, eat what you make so to speak

Profilbild von the one who bares fangs at god.
the one who bares fangs at god.vor 1 Jahr

also a good workflow for doing classic ps1 era rendered backgrounds.

Profilbild von Max(ine)
Max(ine)vor 1 Jahr

This is awesome im absolutely gonna use this

Profilbild von JoeRalat
JoeRalatvor 1 Jahr

Thank You.

Profilbild von HouseQuake
HouseQuakevor 1 Jahr

This sounds like it might be the way to go for accurate pixel art maybe. Considering someone is not an expert at Aesprite.

Profilbild von Glitchyvan
Glitchyvanvor 1 Jahr

Just when I was finished struggling making a pixelart shader with many failed attempts, this video appears XD

Profilbild von Dream Mix
Dream Mixvor 1 Jahr

Wish I coulda been here sooner!

Profilbild von Glitchyvan
Glitchyvanvor 1 Jahr

Nah it's okay, I guess it helps to get used to Blender by spending more time experimenting.

Profilbild von Haunt 🔞
Haunt 🔞vor 1 Jahr

You could also generate Normal maps like this if you wanted to do dynamic lighting in-engine

Profilbild von Dream Mix
Dream Mixvor 1 Jahr

I didn’t even think of that. Awesome

Profilbild von Deonte Coles
Deonte Colesvor 1 Jahr

Is there any download to this addon?

Profilbild von Dream Mix
Dream Mixvor 1 Jahr

It's not an add on, but here's the blender file that I used here

Profilbild von Le Lion Noir
Le Lion Noirvor 1 Jahr

thank you for sharing this !!!

Profilbild von MF DOGE
MF DOGEvor 1 Jahr

Awesome video! Just want you to know I found this via Google recommendation I guess since I love pixel art, but still so random! I’m pretty happy with the algorithm though because this really is the stuff I want to see that wouldn’t even know to search for. Cheers bro 🍻

Profilbild von Dream Mix
Dream Mixvor 1 Jahr

I don't even know what a google recommendation is 😆. But thank you :)

Profilbild von fantomx11
fantomx11vor 1 Jahr

Good tutorial. I have done something similar in the past. Add a color mixer that is set to multiply with the color ramp as one input and a texture for the other input. For finer control over the specific colors, use a texture per shade and a math node to pick which one is output.

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