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Hey guys, I built a controller diagnostics tool last night - runs right in the browser, no install. Test polling rate & Latency (Any Controller) Stick Circularity & Drift (PS & Marius) Full DualSense support: recenter sticks, range-calibrate, lightbar & more Link to Github👇

27,440 Aufrufe • vor 2 Monaten •via X (Twitter)

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[New Xbox Controller Review] #ad Special thanks to Qrdgame_offcial for supplying me with a review unit of their Ferrox M5 Xbox & PC Controller QRD Ferrox M5 The QRD Ferrox M5 is a Wireless Xbox One–style gamepad with a transparent design. Since it targets Xbox One natively, it works automatically on PC and Xbox Series S/X. The included 2.4Ghz USB Dongle also supports Switch and Android with the right adapter (USB C), but I was not able to test those in time for this review. A Wireless Xbox Controller The QRD FERROX M5 comes in a familiar Xbox layout with Hall Effect joysticks, RGB rings around the sticks, and a magnetic & detachable clear shell that shows the internals. The controller feels very similar to a standard Xbox pad in terms of shape and size, but it’s slightly lighter at compared to the usual Xbox controller weight. The lighter weight makes it easier to hold for longer sessions without hand fatigue. The D-Pad is surprisingly good at dialing special moves feels as solid and responsive as the official Xbox controller, and that’s impressive at a lower price point. I spent a few days trying out the Mortal Kombat Legacy Kollection exclusively using this controller and I did not notice any difference at all. Capabilities From what I’ve tested, the controller performs extremely well for action games, fighting games, and shooters. The Hall Effect joysticks offer smooth movement and precise control with no drift issues. The D-Pad uses micro switches, so every input is tactile and accurate. The back triggers support an adaptive “trigger stop” mode, which shortens the travel distance for faster reaction time in FPS games or quicker blocks in Fighting Games. You also get 4 back macro buttons, turbo mode, and adjustable joystick sensitivity with deadzone options. Vibration strength and RGB lighting modes are also customizable. What can it do The FERROX M5 includes an 800mAh battery that lasts around 8 hours of gameplay. It only uses the 2.4Ghz wireless connection, not Bluetooth, so it always requires the included USB Dongle. The good thing is once you sync it with your Xbox or PC, you don’t need to sync it again—it carries over between both devices automatically. The 2.4G connection is stable and low latency, and the controller has a 3.5mm headphone jack for audio and mic support. It also features a quick calibration system to keep sticks and triggers accurate over time. The overall grip and shape feel close to the official Xbox controller, comfortable for long gaming sessions, and the transparent shell gives it a distinct look. Areas of improvement I initially had trouble charging the controller while playing because connecting it to the Xbox via USB would disable all inputs, making it unusable in wired mode. But luckily QRD Support helped and provided me with an updat - I had to connect it to a PC, download the firmware tool from QRD’s website, and update the controller manually. After installing the new firmware, the controller can now charge while being used normally on Xbox, so the issue is fully resolved. The Xbox button also behaves differently on Xbox, where the single press acts like hold and the hold acts like single press; this issue doesn’t appear on PC. Syncing with the dongle took a few attempts on both Xbox and PC, but once paired, it never needed syncing again. The wireless mode is strictly 2.4G with no Bluetooth support, so it cannot connect without the dongle, though the benefit is that one pairing works across both Xbox and PC. Final Summary ✅ Hall Effect Joystick ✅ Lights in the dark ✅ Good D-Pad for input dialing ✅ Light Controller ❌ First sync can be annoying on PC ❌ No bluetooth for phone usage - Dongle is necessary ❌ Needs an update for the Xbox Wired issues which require a PC The Controller is available on Amazon for $59.99, and will be part of the Black Friday Deals on their official website for even more discount! Amazon Link Website Link

thethiny 🐰🍉

16,864 Aufrufe • vor 9 Monaten

I built a macOS app for benchmarking local LLMs. 6 test suites. Multiple providers. One workspace. Open source. There are hundreds of local models now. New ones every week. How do you actually pick one? Leaderboards test for general ability. But if you're building an agent that chains tool calls, or a pipeline that extracts structured data, or a code assistant that needs to debug Rust, you need to know if the model handles that specific thing. Not in theory. On your hardware. With your prompts. The benchmarks that exist are either locked behind papers, too abstract to map to real failures, or impossible to extend. You can't add your own test cases. You can't test what matters to your use case. That's what BenchLocal is for. It's a benchmark platform where every test is practical, deterministic, and built around real-world tasks. And you can build your own tests. It ships with 6 Bench Packs TODAY: → ToolCall-15 — tool-use accuracy → BugFind-15 — debugging capabilities → DataExtract-15 — structured data extraction → InstructFollow-15 — constraint-heavy instruction following → ReasonMath-15 — practical reasoning and math → StructOutput-15 — validator-backed structured output Every pack has 15 fixed scenarios. Every score is deterministic and verifiable. Some of you saw ToolCall-15 and BugFind-15 — the individual test packs I open-sourced over the past few weeks. People ran them, filed issues, sent PRs. But managing separate repos, separate scripts, separate results doesn't scale. BenchLocal puts everything in one place. What the app does: > Workspace with tabs — run BugFind-15 in one tab, ToolCall-15 in another. > Any provider — Ollama, llama.cpp, OpenRouter, any OpenAI-compatible endpoint. Local and cloud, same interface. > Run modes — serial, batch per model, batch per test case, or fully parallel. > Test histories — every run saved. Compare any previous session. But the part I'm most excited about isn't the app. It's the ecosystem. BenchLocal is a platform. Each Bench Pack is a plugin. I'm shipping an SDK so anyone can build their own — test what matters to you, package it, share it. Install and uninstall packs right inside the app, same way you'd manage extensions in VS Code. The registry is GitHub-based, fully public. I built 6 packs. I want the community to build the next 60. Theme system built in too — because if I'm staring at benchmark results for hours, it should at least look good. v0.1.0 is macOS only. Windows and Linux are coming. MIT licensed. Everything — the app, the bench packs, the SDK — is open. PRs welcome. Bench Packs even more welcome.

stevibe

50,584 Aufrufe • vor 4 Monaten

Let's reverse engineer Disney's adorable, lifelike robot! I couldn't find a whitepaper, but this is how I think it's trained: 1. The emotional behaviors are curated by Disney animation artists, keyframe by keyframe. But it cannot be "rendered" directly on the robot because it doesn't take into account the complex real-world physics. 2. Reinforcement learning (RL) is a great tool for training low-level robot controllers. RL needs a reward function to optimize, and it's typically a task reward (e.g. walk in a straight line as fast as possible). The problem is that RL doesn't know what counts as "natural behavior", and often produces weird-looking body postures that somehow still maximize the reward. This is a human alignment problem just like ChatGPT. 3. Enters Adversarial Motion Prior (AMP): a technique that learns the human preference by training a classifier on what we consider "emotional & cute". In GAN literature, this is called a discriminator. Disney artists are good at creating such a dataset. You can then add AMP as an auxiliary reward in simulation to nudge the robot towards desired behaviors. AMP was developed by Peng et al. 2021 and Escontrela et al. 2022. 4. Add lots of data augmentation to make the controller robust to physical disturbances. In RL, it's called "domain randomization". This is a very powerful technique that bridges the gap between simulator and reality. Previously, OpenAI used domain randomization to train a 5-finger robot hand to manipulate a Rubik's Cube: IEEE news article gave hints about the pipeline: Finally, praying for world peace 🙏. I hope robotics like this will bring more joy to the world.

Jim Fan

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🚨Science nerds are going to lose their minds. Kai Rowan just open sourced a framework that predicts how your brain responds to any text, audio, or video by simulating cortical fMRI activity with 30% more accuracy than Meta's own model. No fMRI scanner. No neuroscience PhD. No million-dollar lab. It's called NForge. Here's what this thing actually does: → Feed it any combination of text, audio, or video and it predicts cortical surface activity across ~20,484 brain vertices → Extracts deep features via LLaMA 3.2, V-JEPA2, and Wav2Vec-BERT simultaneously → Generates ROI attention maps showing exactly which brain regions fire hardest at which moments → Runs real-time streaming predictions from live feature streams -- no pre-loading the full clip → Breaks down exactly how much text vs audio vs video drove each prediction with per-vertex modality attribution scores → Adapts to entirely new subjects with just a few calibration scans -- no full retraining required Here's the wildest part: Built on Meta's TRIBE v2 foundation but adds 6 major capabilities Meta never shipped. Cross-subject generalization. Streaming inference. Modality attribution. torch.compile support. Full test coverage. Professional src/ package layout. You literally point this at a movie clip and it tells you which parts of the human cortex light up -- broken down by what your eyes, ears, and language centers each contributed. That sentence shouldn't be real in 2026. But here we are. 100% Open Source. pip install nforge. (Link in the comments)

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