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Hey! Our books, the Unity Shaders Bible and Visualizing Equalities have free samples! 🎁 ⭐️Get them here, #madewithunity #unity3d #unity2d #indiedev #gamedev #gameart #procedural #shader #realtimeVFX #tutorial #IndieGameDev

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Hey everyone! Before we play our first match, I’d like to share a bit about our offseason. This is one of the most important times of the year for any team, and we made sure to make the most of it. We started tryouts with only 8 days of rest after the previous season ended. We didn’t waste a second. We wanted to be ready, and to do so, we tested between 30 and 35 players, becoming the team that conducted the most tryouts. We gave opportunities to everyone: players with previous experience, those without, T2 players, ranked grinders… If we saw potential, we opened the doors. Our goal was clear from the start: find young grinders hungry to compete and eager to learn. We were looking for talent we could develop and take to the top here at GIANTX. This reflects our philosophy: not just signing stars but building them, betting on the future, and nurturing young talent. I also want to give a massive shoutout to GX Cloud and Liquid purp0 , who worked tirelessly to make this offseason a success. Thanks to their efforts, we were able to secure not only the best players in terms of skill but also those who align perfectly in terms of synergy and personal values. It’s been an intense and exciting offseason full of key decisions. Now, we’re ready to take on the new season with everything we’ve got. If you have any questions about the process, feel free to leave them in the comments. I’ll do my best to answer them as soon as possible! Or maybe I will make a post with answers on most of them in one big post

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