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hold on 👀 it's time to fix your lighting errors, you'll thank yourself later Mesh > Normals > Average > Face Area #blender
83,543 Aufrufe • vor 1 Jahr •via X (Twitter)
11 Kommentare

this is probably my most spammed command while modeling, such a lifesaver 🙏

yesyesss ^^

OH MY GOD THANK YOU I WAS WONDERING HOW TO FIX THIS

no problem ^^

Love using the weighted normal modifier for things like this.

This and "Recalculate Outside"(shift+n) were some of the most key this I had to learn for my things to start not looking like garbage when I used mirror/duplicate/etc. even as a beginner Wish more tutorials mentioned them

Always appreciate ✋️🤚

<3

Ah that is very useful information! I've been having some normals issues on older projects since updating to blender 4

Oo this is cool! Does this info carry over with export into other programs like Unity?

yep :D
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