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Hot take: Final Fantasy XVII should reuse XVI's combat system

199,008 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von fourfive
fourfivevor 1 Jahr

Poop take

Profilbild von James ⚡️
James ⚡️vor 1 Jahr

You think Final Fantasy IX and X are "extremely dated" 😂

Profilbild von Limitless | Expedition 33
Limitless | Expedition 33vor 1 Jahr

It would be great if they ever did. Making it to where combos maybe build up skills or you get abilities points or MP from pulling off better combos. I think that would be a great work around to the cooldowns, and they can also implement more RPG elements and playable characters too.

Profilbild von Mason
Masonvor 1 Jahr

I'll die with you on this hill

Profilbild von monkeyDtron
monkeyDtronvor 1 Jahr

I too enjoyed just pressing square

Profilbild von PixelKnight
PixelKnightvor 1 Jahr

combat was decent.... but the 30 min damage sponge boss fights were not. so, please no.

Profilbild von Bandar Hub
Bandar Hubvor 1 Jahr

For a spin off game yeah but not a main line game.

Profilbild von benjamin james 🇳🇿
benjamin james 🇳🇿vor 1 Jahr

FFXVII should have rad turn based combat like Expedition 33, fight me!

Profilbild von JSRGN
JSRGNvor 1 Jahr

If you somehow splice the best elements of the FFVII Rebirth combat system in as well, sure. The XVI combat system on its own was unfortunately mid at best, and that's being generous. Not much depth compared to Rebirth. That said, much of Clive's moveset was 10/10 vs Cloud's.

Profilbild von Vizantius
Vizantiusvor 1 Jahr

naw, revert back to the tried and true. go back to the turn based system. E33 has proven its still a very effective system. they quite literally use it in DQ11 and that game is great.

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