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Hot take: Final Fantasy XVII should reuse XVI's combat system

199,008 次观看 • 1 年前 •via X (Twitter)

10 条评论

fourfive 的头像
fourfive1 年前

Poop take

James ⚡️ 的头像
James ⚡️1 年前

You think Final Fantasy IX and X are "extremely dated" 😂

Limitless | Expedition 33 的头像
Limitless | Expedition 331 年前

It would be great if they ever did. Making it to where combos maybe build up skills or you get abilities points or MP from pulling off better combos. I think that would be a great work around to the cooldowns, and they can also implement more RPG elements and playable characters too.

Mason 的头像
Mason1 年前

I'll die with you on this hill

monkeyDtron 的头像
monkeyDtron1 年前

I too enjoyed just pressing square

PixelKnight 的头像
PixelKnight1 年前

combat was decent.... but the 30 min damage sponge boss fights were not. so, please no.

Bandar Hub 的头像
Bandar Hub1 年前

For a spin off game yeah but not a main line game.

benjamin james 🇳🇿 的头像
benjamin james 🇳🇿1 年前

FFXVII should have rad turn based combat like Expedition 33, fight me!

JSRGN 的头像
JSRGN1 年前

If you somehow splice the best elements of the FFVII Rebirth combat system in as well, sure. The XVI combat system on its own was unfortunately mid at best, and that's being generous. Not much depth compared to Rebirth. That said, much of Clive's moveset was 10/10 vs Cloud's.

Vizantius 的头像
Vizantius1 年前

naw, revert back to the tried and true. go back to the turn based system. E33 has proven its still a very effective system. they quite literally use it in DQ11 and that game is great.

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