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Houdini FLIP Simulation | Breakdown #Houdini #3DCG

25,052 просмотров • 5 месяцев назад •via X (Twitter)

Комментарии: 9

Фото профиля Kevin Lim Wanasili
Kevin Lim Wanasili5 месяцев назад

I think you need more dynamic internal or density control like clumping to create more foamy look. But, great work!

Фото профиля カニ蔵
カニ蔵5 месяцев назад

That's right. Thank you!

Фото профиля Blaz
Blaz5 месяцев назад

Awesome work

Фото профиля カニ蔵
カニ蔵5 месяцев назад

Thank you!!

Фото профиля Dhaval Parmar
Dhaval Parmar5 месяцев назад

beautiful!

Фото профиля ALTERVALLEY
ALTERVALLEY5 месяцев назад

you're incredible please add me

Фото профиля ZenEfra
ZenEfra5 месяцев назад

Amazing✨ May I know the purpose of the grain sim and how you’d make that, is it using vellum or rbd?

Фото профиля カニ蔵
カニ蔵5 месяцев назад

I thought it would look more realistic with the grains still visible, but in the end, the grains disappeared completely 😂 There are several ways to do this, but I used a method where I added velocity information generated by flip simulation to particles, and then replaced those particles with rock particles.

Фото профиля ZenEfra
ZenEfra5 месяцев назад

Ahhh I see, lmao I got you, its still nice to add those things to give more realism, maybe if the video is not got compressed by x video player we still be able to see it well 😂 , thanks for sharing tho 🙌

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