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Houdini FLIP Simulation | Breakdown #Houdini #3DCG

25,052 次观看 • 5 个月前 •via X (Twitter)

9 条评论

Kevin Lim Wanasili 的头像
Kevin Lim Wanasili5 个月前

I think you need more dynamic internal or density control like clumping to create more foamy look. But, great work!

カニ蔵 的头像
カニ蔵5 个月前

That's right. Thank you!

Blaz 的头像
Blaz5 个月前

Awesome work

カニ蔵 的头像
カニ蔵5 个月前

Thank you!!

Dhaval Parmar 的头像
Dhaval Parmar5 个月前

beautiful!

ALTERVALLEY 的头像
ALTERVALLEY5 个月前

you're incredible please add me

ZenEfra 的头像
ZenEfra5 个月前

Amazing✨ May I know the purpose of the grain sim and how you’d make that, is it using vellum or rbd?

カニ蔵 的头像
カニ蔵5 个月前

I thought it would look more realistic with the grains still visible, but in the end, the grains disappeared completely 😂 There are several ways to do this, but I used a method where I added velocity information generated by flip simulation to particles, and then replaced those particles with rock particles.

ZenEfra 的头像
ZenEfra5 个月前

Ahhh I see, lmao I got you, its still nice to add those things to give more realism, maybe if the video is not got compressed by x video player we still be able to see it well 😂 , thanks for sharing tho 🙌

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