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Houdini FLIP Simulation | Breakdown #Houdini #3DCG

25,052 Aufrufe • vor 5 Monaten •via X (Twitter)

9 Kommentare

Profilbild von Kevin Lim Wanasili
Kevin Lim Wanasilivor 5 Monaten

I think you need more dynamic internal or density control like clumping to create more foamy look. But, great work!

Profilbild von カニ蔵
カニ蔵vor 5 Monaten

That's right. Thank you!

Profilbild von Blaz
Blazvor 5 Monaten

Awesome work

Profilbild von カニ蔵
カニ蔵vor 5 Monaten

Thank you!!

Profilbild von Dhaval Parmar
Dhaval Parmarvor 5 Monaten

beautiful!

Profilbild von ALTERVALLEY
ALTERVALLEYvor 5 Monaten

you're incredible please add me

Profilbild von ZenEfra
ZenEfravor 5 Monaten

Amazing✨ May I know the purpose of the grain sim and how you’d make that, is it using vellum or rbd?

Profilbild von カニ蔵
カニ蔵vor 5 Monaten

I thought it would look more realistic with the grains still visible, but in the end, the grains disappeared completely 😂 There are several ways to do this, but I used a method where I added velocity information generated by flip simulation to particles, and then replaced those particles with rock particles.

Profilbild von ZenEfra
ZenEfravor 5 Monaten

Ahhh I see, lmao I got you, its still nice to add those things to give more realism, maybe if the video is not got compressed by x video player we still be able to see it well 😂 , thanks for sharing tho 🙌

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