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Houdini FLIP Simulation | Breakdown #Houdini #3DCG

25,052 views • 5 months ago •via X (Twitter)

9 Comments

Kevin Lim Wanasili's profile picture
Kevin Lim Wanasili5 months ago

I think you need more dynamic internal or density control like clumping to create more foamy look. But, great work!

カニ蔵's profile picture
カニ蔵5 months ago

That's right. Thank you!

Blaz's profile picture
Blaz5 months ago

Awesome work

カニ蔵's profile picture
カニ蔵5 months ago

Thank you!!

Dhaval Parmar's profile picture
Dhaval Parmar5 months ago

beautiful!

ALTERVALLEY's profile picture
ALTERVALLEY5 months ago

you're incredible please add me

ZenEfra's profile picture
ZenEfra5 months ago

Amazing✨ May I know the purpose of the grain sim and how you’d make that, is it using vellum or rbd?

カニ蔵's profile picture
カニ蔵5 months ago

I thought it would look more realistic with the grains still visible, but in the end, the grains disappeared completely 😂 There are several ways to do this, but I used a method where I added velocity information generated by flip simulation to particles, and then replaced those particles with rock particles.

ZenEfra's profile picture
ZenEfra5 months ago

Ahhh I see, lmao I got you, its still nice to add those things to give more realism, maybe if the video is not got compressed by x video player we still be able to see it well 😂 , thanks for sharing tho 🙌

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