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How can we reconstruct 3D objects under *extreme lighting variations*? ๐ŸŒค๏ธ๐ŸŒฅ๏ธ๐ŸŒ†๐ŸŒƒ๐ŸŒ‰ How about ... ๐Ÿค” appearance embedding? BUT it cannot capture view-dependent appearances. ๐Ÿค” inverse rendering? BUT it suffers from ambiguities. ๐Ÿ’ก Our idea: Relighting comes to the rescue!

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