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How cooked is Mega Man 6's engine?

89,746 Aufrufe • vor 10 Monaten •via X (Twitter)

42 Kommentare

Profilbild von ness
nessvor 10 Monaten

I KNEW I WASNT SKILL ISSUING THATS BSS

Profilbild von ᴰᴶAxis (Inactive)
ᴰᴶAxis (Inactive)vor 10 Monaten

Y'know, I had always labeled MM3 as the most buggy game in the original NES games, but after seeing this, I think MM6 might be a strong contender for that title. Also, use caution when using the Jet Adapter because sometimes it'll just eat your jump inputs, even on the ground.

Profilbild von Woodfrog
Woodfrogvor 10 Monaten

Don't count out MM3 that fast... in 6 you at least have to do *something* to get your inputs eaten

Profilbild von JadedFanatic
JadedFanaticvor 10 Monaten

Mega Man 6 getting an engine rework, even one as buggy as this, feels weird, especially so late into the NES's lifespan. There has to have been some conscious reasoning behind this, *somewhere*. Were there plans for an NES Mega Man 7 at some point?

Profilbild von acediez
acediezvor 10 Monaten

MM5 bros, we just keep winning

Profilbild von Kitsyfluff
Kitsyfluffvor 10 Monaten

The coyote time is actually a crucial mechanic to platformers, but you aren't supposed to be able to notice it. seems like being underwater makes it last longer than it should

Profilbild von Woodfrog
Woodfrogvor 10 Monaten

"Crucial" is debatable, none of the other MM games have it to my knowledge. But I don't think it's supposed to let you literally run on air like that lol.

Profilbild von Kitsyfluff
Kitsyfluffvor 10 Monaten

It is, and it's supposed to last only about 2-3 frames. It's a gamefeel thing, and No coyote time feels extremely unfair to players.

Profilbild von Woodfrog
Woodfrogvor 10 Monaten

"Coyote time" in reference to old games just means oversized hitboxes. Explicit implementations like the one in Celeste, or as seen here in MM6, are really rare. It's not in any classic Mario, Sonic, other MMs, etc. It's nice to have, but overstating its import is revisionism.

Profilbild von ylimayer
ylimayervor 10 Monaten

i still enjoy the game but wow any idea why 6 had an engine rewrite

Profilbild von MarcDWyz🕹️ #GameDev
MarcDWyz🕹️ #GameDevvor 10 Monaten

This is why I will only play @infidelity_nes's SNES port of this game lol. It doesn't fix all of those issues I imagine, but it does fix the Slide and no pause on item pickup. Plus soundtracks. For me it took MM6 from "never gonna replay this" to "replay this for fun"!

Profilbild von Woodfrog
Woodfrogvor 10 Monaten

@infidelity_nes I imagine the slide fix alone does a lot for the game. Puresabe made a similar patch for RM6 and it's such an improvement. It also helps that 6 has some pretty good designs going for it at times.

Profilbild von MarcDWyz🕹️ #GameDev
MarcDWyz🕹️ #GameDevvor 10 Monaten

It absolutely transforms it. The flow is GREAT. I think the port was based on that RM6 patch? But it includes the JP and US version differences too, you can select which version to play. Plus L/R swap, and select a weapon to shortcut swap on X.

Profilbild von Zedicon Hoyrse 🐴🏳️‍🌈
Zedicon Hoyrse 🐴🏳️‍🌈vor 10 Monaten

I knew this game felt jank as fuck compared to 1-5 but I could never articulate how it was off aside from the obvious ice physics. Strange that they decided to do this on the last NES title though

Profilbild von Koolala
Koolalavor 10 Monaten

6 was my favorite. The jetpack was awesome. I never actually learned how to slide when I played it.

Profilbild von visualgagging
visualgaggingvor 10 Monaten

MM6 used to be my favorite in the series but after I realized how scuffed the sliding and jump-input-dropping are my opinion has dropped significantly

Profilbild von MegaRockEXE
MegaRockEXEvor 10 Monaten

No, but I like 6... It had all these problems? Is 5 where it's at?

Profilbild von Woodfrog
Woodfrogvor 10 Monaten

Purely looking at controls/engine, yes 5 is the cleanest. But you can get used to each game's quirks and overall level design is much more important, so this doesn't make 6 automatically bad. I'd take 6 over 5 any day.

Profilbild von Cryobi
Cryobivor 10 Monaten

On both times I've played this game so far, it's always bothered me that I cannot jump out of a slide.

Profilbild von Megapig9001
Megapig9001vor 10 Monaten

Put this in a fight against 2 Gameboy

Profilbild von ₳tlas
₳tlasvor 10 Monaten

Shit my mind is blown now …. It explains I struggled when I played 4-6 consecutively wow

Profilbild von Epicuserguy
Epicuserguyvor 10 Monaten

They were rushing those games oh my goodness

Profilbild von Severed Legs
Severed Legsvor 10 Monaten

..... No matter what faults you point out, you will never stop me from loving this game! Haha

Profilbild von Daniel Arseneault "Protoman"
Daniel Arseneault "Protoman"vor 10 Monaten

The price of finally capturing Dr. Wily.

Profilbild von El Luminous
El Luminousvor 10 Monaten

i think the biggest offender is the terrain pushback, the other stuff i didnt really struggle with

Profilbild von Ayoitsaya
Ayoitsayavor 10 Monaten

you forgot to mention that apparently if you jump in a direction and shoot within a certain frame window your inputs just get completely eaten. This makes damageless run's specifically extremely annoying as you have to completely change the way you play the game

Profilbild von SomeoneElsefan (#Umarune)
SomeoneElsefan (#Umarune)vor 10 Monaten

This makes me genuinely curious if anybody’s made a hack of some kind that basically backports 6 into 5’s engine (or just ports Rocks movement etc from 5 over to 6)

Profilbild von Bright Man
Bright Manvor 10 Monaten

Yeah mm6 was fucked up technically wise Thankfully, it had decent level design and good gimmicks and new features to somewhat save it from being horrible

Profilbild von Binary
Binaryvor 10 Monaten

doesn't the charge shot have a sound that just never plays?

Profilbild von Umbral
Umbralvor 10 Monaten

Huh. I never caught half of this stuff. I guess that would explain why certain parts were a pain in the ass

Profilbild von Superluigi018
Superluigi018vor 10 Monaten

Did the complete works fix those issues?

Profilbild von MarcDWyz🕹️ #GameDev
MarcDWyz🕹️ #GameDevvor 10 Monaten

I just remembered something about MM5 vs 6. I think that 5 would swap animation graphics for Mega, like walking and sliding tiles were loaded when those animations were needed, saving some vram space for other things I assume. But 6 reverted back to no swaps I recall.

Profilbild von Steven Casteel
Steven Casteelvor 10 Monaten

Very interesting! What are your thoughts on IV? It's not my favorite in regards to difficulty, but I always remember it as the prettiest and best game feel. Seemed to get everything right that it learned from I-III engine-wise.

Profilbild von John J
John Jvor 10 Monaten

The first 3 are the best until they made 9 and 10. 9 is super hard btw

Profilbild von Dongled
Dongledvor 10 Monaten

Despite all this, I still absolutely love 6.

Profilbild von MILLENIUM OF DARKNESS
MILLENIUM OF DARKNESSvor 10 Monaten

Huh that wa a a a. was why I feelt this game was clunkier to play than the previous ones I guess

Profilbild von Pearl
Pearlvor 10 Monaten

Y'know I knew MM6 was kinda fucked with the whole dropped inputs thing but I didn't know it was THAT bad

Profilbild von Shin ☆
Shin ☆vor 10 Monaten

I knew 6 didn't feel right but this really opened my eyes. I will say though, Mega Man 6 has one of my all time favorite robot master themes...

Profilbild von BurnCrowSP | Retro Bird PNGTuber
BurnCrowSP | Retro Bird PNGTubervor 10 Monaten

Good to know I wasn't insane when I felt like I landed on a platform only to get pushed back. These issues along with the weird physics really drag down this game for me.

Profilbild von McBrundlefly
McBrundleflyvor 10 Monaten

I thought the ice thing was arbitrary until the shots… what? This is a really cool break down, thanks, love it!

Profilbild von Sasja 🔰
Sasja 🔰vor 10 Monaten

Fine. So go make a romhack!

Profilbild von Shameless Plug Man
Shameless Plug Manvor 9 Monaten

This explains so much as to why MM6 feels so weird sometimes

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