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How cooked is Mega Man 6's engine?

89,746 просмотров • 10 месяцев назад •via X (Twitter)

Комментарии: 42

Фото профиля ness
ness10 месяцев назад

I KNEW I WASNT SKILL ISSUING THATS BSS

Фото профиля ᴰᴶAxis (Inactive)
ᴰᴶAxis (Inactive)10 месяцев назад

Y'know, I had always labeled MM3 as the most buggy game in the original NES games, but after seeing this, I think MM6 might be a strong contender for that title. Also, use caution when using the Jet Adapter because sometimes it'll just eat your jump inputs, even on the ground.

Фото профиля Woodfrog
Woodfrog10 месяцев назад

Don't count out MM3 that fast... in 6 you at least have to do *something* to get your inputs eaten

Фото профиля JadedFanatic
JadedFanatic10 месяцев назад

Mega Man 6 getting an engine rework, even one as buggy as this, feels weird, especially so late into the NES's lifespan. There has to have been some conscious reasoning behind this, *somewhere*. Were there plans for an NES Mega Man 7 at some point?

Фото профиля acediez
acediez10 месяцев назад

MM5 bros, we just keep winning

Фото профиля Kitsyfluff
Kitsyfluff10 месяцев назад

The coyote time is actually a crucial mechanic to platformers, but you aren't supposed to be able to notice it. seems like being underwater makes it last longer than it should

Фото профиля Woodfrog
Woodfrog10 месяцев назад

"Crucial" is debatable, none of the other MM games have it to my knowledge. But I don't think it's supposed to let you literally run on air like that lol.

Фото профиля Kitsyfluff
Kitsyfluff10 месяцев назад

It is, and it's supposed to last only about 2-3 frames. It's a gamefeel thing, and No coyote time feels extremely unfair to players.

Фото профиля Woodfrog
Woodfrog10 месяцев назад

"Coyote time" in reference to old games just means oversized hitboxes. Explicit implementations like the one in Celeste, or as seen here in MM6, are really rare. It's not in any classic Mario, Sonic, other MMs, etc. It's nice to have, but overstating its import is revisionism.

Фото профиля ylimayer
ylimayer10 месяцев назад

i still enjoy the game but wow any idea why 6 had an engine rewrite

Фото профиля MarcDWyz🕹️ #GameDev
MarcDWyz🕹️ #GameDev10 месяцев назад

This is why I will only play @infidelity_nes's SNES port of this game lol. It doesn't fix all of those issues I imagine, but it does fix the Slide and no pause on item pickup. Plus soundtracks. For me it took MM6 from "never gonna replay this" to "replay this for fun"!

Фото профиля Woodfrog
Woodfrog10 месяцев назад

@infidelity_nes I imagine the slide fix alone does a lot for the game. Puresabe made a similar patch for RM6 and it's such an improvement. It also helps that 6 has some pretty good designs going for it at times.

Фото профиля MarcDWyz🕹️ #GameDev
MarcDWyz🕹️ #GameDev10 месяцев назад

It absolutely transforms it. The flow is GREAT. I think the port was based on that RM6 patch? But it includes the JP and US version differences too, you can select which version to play. Plus L/R swap, and select a weapon to shortcut swap on X.

Фото профиля Zedicon Hoyrse 🐴🏳️‍🌈
Zedicon Hoyrse 🐴🏳️‍🌈10 месяцев назад

I knew this game felt jank as fuck compared to 1-5 but I could never articulate how it was off aside from the obvious ice physics. Strange that they decided to do this on the last NES title though

Фото профиля Koolala
Koolala10 месяцев назад

6 was my favorite. The jetpack was awesome. I never actually learned how to slide when I played it.

Фото профиля visualgagging
visualgagging10 месяцев назад

MM6 used to be my favorite in the series but after I realized how scuffed the sliding and jump-input-dropping are my opinion has dropped significantly

Фото профиля MegaRockEXE
MegaRockEXE10 месяцев назад

No, but I like 6... It had all these problems? Is 5 where it's at?

Фото профиля Woodfrog
Woodfrog10 месяцев назад

Purely looking at controls/engine, yes 5 is the cleanest. But you can get used to each game's quirks and overall level design is much more important, so this doesn't make 6 automatically bad. I'd take 6 over 5 any day.

Фото профиля Cryobi
Cryobi10 месяцев назад

On both times I've played this game so far, it's always bothered me that I cannot jump out of a slide.

Фото профиля Megapig9001
Megapig900110 месяцев назад

Put this in a fight against 2 Gameboy

Фото профиля ₳tlas
₳tlas10 месяцев назад

Shit my mind is blown now …. It explains I struggled when I played 4-6 consecutively wow

Фото профиля Epicuserguy
Epicuserguy10 месяцев назад

They were rushing those games oh my goodness

Фото профиля Severed Legs
Severed Legs10 месяцев назад

..... No matter what faults you point out, you will never stop me from loving this game! Haha

Фото профиля Daniel Arseneault "Protoman"
Daniel Arseneault "Protoman"10 месяцев назад

The price of finally capturing Dr. Wily.

Фото профиля El Luminous
El Luminous10 месяцев назад

i think the biggest offender is the terrain pushback, the other stuff i didnt really struggle with

Фото профиля Ayoitsaya
Ayoitsaya10 месяцев назад

you forgot to mention that apparently if you jump in a direction and shoot within a certain frame window your inputs just get completely eaten. This makes damageless run's specifically extremely annoying as you have to completely change the way you play the game

Фото профиля SomeoneElsefan (#Umarune)
SomeoneElsefan (#Umarune)10 месяцев назад

This makes me genuinely curious if anybody’s made a hack of some kind that basically backports 6 into 5’s engine (or just ports Rocks movement etc from 5 over to 6)

Фото профиля Bright Man
Bright Man10 месяцев назад

Yeah mm6 was fucked up technically wise Thankfully, it had decent level design and good gimmicks and new features to somewhat save it from being horrible

Фото профиля Binary
Binary10 месяцев назад

doesn't the charge shot have a sound that just never plays?

Фото профиля Umbral
Umbral10 месяцев назад

Huh. I never caught half of this stuff. I guess that would explain why certain parts were a pain in the ass

Фото профиля Superluigi018
Superluigi01810 месяцев назад

Did the complete works fix those issues?

Фото профиля MarcDWyz🕹️ #GameDev
MarcDWyz🕹️ #GameDev10 месяцев назад

I just remembered something about MM5 vs 6. I think that 5 would swap animation graphics for Mega, like walking and sliding tiles were loaded when those animations were needed, saving some vram space for other things I assume. But 6 reverted back to no swaps I recall.

Фото профиля Steven Casteel
Steven Casteel10 месяцев назад

Very interesting! What are your thoughts on IV? It's not my favorite in regards to difficulty, but I always remember it as the prettiest and best game feel. Seemed to get everything right that it learned from I-III engine-wise.

Фото профиля John J
John J10 месяцев назад

The first 3 are the best until they made 9 and 10. 9 is super hard btw

Фото профиля Dongled
Dongled10 месяцев назад

Despite all this, I still absolutely love 6.

Фото профиля MILLENIUM OF DARKNESS
MILLENIUM OF DARKNESS10 месяцев назад

Huh that wa a a a. was why I feelt this game was clunkier to play than the previous ones I guess

Фото профиля Pearl
Pearl10 месяцев назад

Y'know I knew MM6 was kinda fucked with the whole dropped inputs thing but I didn't know it was THAT bad

Фото профиля Shin ☆
Shin ☆10 месяцев назад

I knew 6 didn't feel right but this really opened my eyes. I will say though, Mega Man 6 has one of my all time favorite robot master themes...

Фото профиля BurnCrowSP | Retro Bird PNGTuber
BurnCrowSP | Retro Bird PNGTuber10 месяцев назад

Good to know I wasn't insane when I felt like I landed on a platform only to get pushed back. These issues along with the weird physics really drag down this game for me.

Фото профиля McBrundlefly
McBrundlefly10 месяцев назад

I thought the ice thing was arbitrary until the shots… what? This is a really cool break down, thanks, love it!

Фото профиля Sasja 🔰
Sasja 🔰10 месяцев назад

Fine. So go make a romhack!

Фото профиля Shameless Plug Man
Shameless Plug Man9 месяцев назад

This explains so much as to why MM6 feels so weird sometimes

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