Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

How cooked is Mega Man 6's engine?

89,746 görüntüleme • 10 ay önce •via X (Twitter)

42 Yorum

ness profil fotoğrafı
ness10 ay önce

I KNEW I WASNT SKILL ISSUING THATS BSS

ᴰᴶAxis (Inactive) profil fotoğrafı
ᴰᴶAxis (Inactive)10 ay önce

Y'know, I had always labeled MM3 as the most buggy game in the original NES games, but after seeing this, I think MM6 might be a strong contender for that title. Also, use caution when using the Jet Adapter because sometimes it'll just eat your jump inputs, even on the ground.

Woodfrog profil fotoğrafı
Woodfrog10 ay önce

Don't count out MM3 that fast... in 6 you at least have to do *something* to get your inputs eaten

JadedFanatic profil fotoğrafı
JadedFanatic10 ay önce

Mega Man 6 getting an engine rework, even one as buggy as this, feels weird, especially so late into the NES's lifespan. There has to have been some conscious reasoning behind this, *somewhere*. Were there plans for an NES Mega Man 7 at some point?

acediez profil fotoğrafı
acediez10 ay önce

MM5 bros, we just keep winning

Kitsyfluff profil fotoğrafı
Kitsyfluff10 ay önce

The coyote time is actually a crucial mechanic to platformers, but you aren't supposed to be able to notice it. seems like being underwater makes it last longer than it should

Woodfrog profil fotoğrafı
Woodfrog10 ay önce

"Crucial" is debatable, none of the other MM games have it to my knowledge. But I don't think it's supposed to let you literally run on air like that lol.

Kitsyfluff profil fotoğrafı
Kitsyfluff10 ay önce

It is, and it's supposed to last only about 2-3 frames. It's a gamefeel thing, and No coyote time feels extremely unfair to players.

Woodfrog profil fotoğrafı
Woodfrog10 ay önce

"Coyote time" in reference to old games just means oversized hitboxes. Explicit implementations like the one in Celeste, or as seen here in MM6, are really rare. It's not in any classic Mario, Sonic, other MMs, etc. It's nice to have, but overstating its import is revisionism.

ylimayer profil fotoğrafı
ylimayer10 ay önce

i still enjoy the game but wow any idea why 6 had an engine rewrite

MarcDWyz🕹️ #GameDev profil fotoğrafı
MarcDWyz🕹️ #GameDev10 ay önce

This is why I will only play @infidelity_nes's SNES port of this game lol. It doesn't fix all of those issues I imagine, but it does fix the Slide and no pause on item pickup. Plus soundtracks. For me it took MM6 from "never gonna replay this" to "replay this for fun"!

Woodfrog profil fotoğrafı
Woodfrog10 ay önce

@infidelity_nes I imagine the slide fix alone does a lot for the game. Puresabe made a similar patch for RM6 and it's such an improvement. It also helps that 6 has some pretty good designs going for it at times.

MarcDWyz🕹️ #GameDev profil fotoğrafı
MarcDWyz🕹️ #GameDev10 ay önce

It absolutely transforms it. The flow is GREAT. I think the port was based on that RM6 patch? But it includes the JP and US version differences too, you can select which version to play. Plus L/R swap, and select a weapon to shortcut swap on X.

Zedicon Hoyrse 🐴🏳️‍🌈 profil fotoğrafı
Zedicon Hoyrse 🐴🏳️‍🌈10 ay önce

I knew this game felt jank as fuck compared to 1-5 but I could never articulate how it was off aside from the obvious ice physics. Strange that they decided to do this on the last NES title though

Koolala profil fotoğrafı
Koolala10 ay önce

6 was my favorite. The jetpack was awesome. I never actually learned how to slide when I played it.

visualgagging profil fotoğrafı
visualgagging10 ay önce

MM6 used to be my favorite in the series but after I realized how scuffed the sliding and jump-input-dropping are my opinion has dropped significantly

MegaRockEXE profil fotoğrafı
MegaRockEXE10 ay önce

No, but I like 6... It had all these problems? Is 5 where it's at?

Woodfrog profil fotoğrafı
Woodfrog10 ay önce

Purely looking at controls/engine, yes 5 is the cleanest. But you can get used to each game's quirks and overall level design is much more important, so this doesn't make 6 automatically bad. I'd take 6 over 5 any day.

Cryobi profil fotoğrafı
Cryobi10 ay önce

On both times I've played this game so far, it's always bothered me that I cannot jump out of a slide.

Megapig9001 profil fotoğrafı
Megapig900110 ay önce

Put this in a fight against 2 Gameboy

₳tlas profil fotoğrafı
₳tlas10 ay önce

Shit my mind is blown now …. It explains I struggled when I played 4-6 consecutively wow

Epicuserguy profil fotoğrafı
Epicuserguy10 ay önce

They were rushing those games oh my goodness

Severed Legs profil fotoğrafı
Severed Legs10 ay önce

..... No matter what faults you point out, you will never stop me from loving this game! Haha

Daniel Arseneault "Protoman" profil fotoğrafı
Daniel Arseneault "Protoman"10 ay önce

The price of finally capturing Dr. Wily.

El Luminous profil fotoğrafı
El Luminous10 ay önce

i think the biggest offender is the terrain pushback, the other stuff i didnt really struggle with

Ayoitsaya profil fotoğrafı
Ayoitsaya10 ay önce

you forgot to mention that apparently if you jump in a direction and shoot within a certain frame window your inputs just get completely eaten. This makes damageless run's specifically extremely annoying as you have to completely change the way you play the game

SomeoneElsefan (#Umarune) profil fotoğrafı
SomeoneElsefan (#Umarune)10 ay önce

This makes me genuinely curious if anybody’s made a hack of some kind that basically backports 6 into 5’s engine (or just ports Rocks movement etc from 5 over to 6)

Bright Man profil fotoğrafı
Bright Man10 ay önce

Yeah mm6 was fucked up technically wise Thankfully, it had decent level design and good gimmicks and new features to somewhat save it from being horrible

Binary profil fotoğrafı
Binary10 ay önce

doesn't the charge shot have a sound that just never plays?

Umbral profil fotoğrafı
Umbral10 ay önce

Huh. I never caught half of this stuff. I guess that would explain why certain parts were a pain in the ass

Superluigi018 profil fotoğrafı
Superluigi01810 ay önce

Did the complete works fix those issues?

MarcDWyz🕹️ #GameDev profil fotoğrafı
MarcDWyz🕹️ #GameDev10 ay önce

I just remembered something about MM5 vs 6. I think that 5 would swap animation graphics for Mega, like walking and sliding tiles were loaded when those animations were needed, saving some vram space for other things I assume. But 6 reverted back to no swaps I recall.

Steven Casteel profil fotoğrafı
Steven Casteel10 ay önce

Very interesting! What are your thoughts on IV? It's not my favorite in regards to difficulty, but I always remember it as the prettiest and best game feel. Seemed to get everything right that it learned from I-III engine-wise.

John J profil fotoğrafı
John J10 ay önce

The first 3 are the best until they made 9 and 10. 9 is super hard btw

Dongled profil fotoğrafı
Dongled10 ay önce

Despite all this, I still absolutely love 6.

MILLENIUM OF DARKNESS profil fotoğrafı
MILLENIUM OF DARKNESS10 ay önce

Huh that wa a a a. was why I feelt this game was clunkier to play than the previous ones I guess

Pearl profil fotoğrafı
Pearl10 ay önce

Y'know I knew MM6 was kinda fucked with the whole dropped inputs thing but I didn't know it was THAT bad

Shin ☆ profil fotoğrafı
Shin ☆10 ay önce

I knew 6 didn't feel right but this really opened my eyes. I will say though, Mega Man 6 has one of my all time favorite robot master themes...

BurnCrowSP | Retro Bird PNGTuber profil fotoğrafı
BurnCrowSP | Retro Bird PNGTuber10 ay önce

Good to know I wasn't insane when I felt like I landed on a platform only to get pushed back. These issues along with the weird physics really drag down this game for me.

McBrundlefly profil fotoğrafı
McBrundlefly10 ay önce

I thought the ice thing was arbitrary until the shots… what? This is a really cool break down, thanks, love it!

Sasja 🔰 profil fotoğrafı
Sasja 🔰10 ay önce

Fine. So go make a romhack!

Shameless Plug Man profil fotoğrafı
Shameless Plug Man9 ay önce

This explains so much as to why MM6 feels so weird sometimes

Benzer Videolar