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How cooked is Mega Man 6's engine?

89,746 次观看 • 10 个月前 •via X (Twitter)

42 条评论

ness 的头像
ness10 个月前

I KNEW I WASNT SKILL ISSUING THATS BSS

ᴰᴶAxis (Inactive) 的头像
ᴰᴶAxis (Inactive)10 个月前

Y'know, I had always labeled MM3 as the most buggy game in the original NES games, but after seeing this, I think MM6 might be a strong contender for that title. Also, use caution when using the Jet Adapter because sometimes it'll just eat your jump inputs, even on the ground.

Woodfrog 的头像
Woodfrog10 个月前

Don't count out MM3 that fast... in 6 you at least have to do *something* to get your inputs eaten

JadedFanatic 的头像
JadedFanatic10 个月前

Mega Man 6 getting an engine rework, even one as buggy as this, feels weird, especially so late into the NES's lifespan. There has to have been some conscious reasoning behind this, *somewhere*. Were there plans for an NES Mega Man 7 at some point?

acediez 的头像
acediez10 个月前

MM5 bros, we just keep winning

Kitsyfluff 的头像
Kitsyfluff10 个月前

The coyote time is actually a crucial mechanic to platformers, but you aren't supposed to be able to notice it. seems like being underwater makes it last longer than it should

Woodfrog 的头像
Woodfrog10 个月前

"Crucial" is debatable, none of the other MM games have it to my knowledge. But I don't think it's supposed to let you literally run on air like that lol.

Kitsyfluff 的头像
Kitsyfluff10 个月前

It is, and it's supposed to last only about 2-3 frames. It's a gamefeel thing, and No coyote time feels extremely unfair to players.

Woodfrog 的头像
Woodfrog10 个月前

"Coyote time" in reference to old games just means oversized hitboxes. Explicit implementations like the one in Celeste, or as seen here in MM6, are really rare. It's not in any classic Mario, Sonic, other MMs, etc. It's nice to have, but overstating its import is revisionism.

ylimayer 的头像
ylimayer10 个月前

i still enjoy the game but wow any idea why 6 had an engine rewrite

MarcDWyz🕹️ #GameDev 的头像
MarcDWyz🕹️ #GameDev10 个月前

This is why I will only play @infidelity_nes's SNES port of this game lol. It doesn't fix all of those issues I imagine, but it does fix the Slide and no pause on item pickup. Plus soundtracks. For me it took MM6 from "never gonna replay this" to "replay this for fun"!

Woodfrog 的头像
Woodfrog10 个月前

@infidelity_nes I imagine the slide fix alone does a lot for the game. Puresabe made a similar patch for RM6 and it's such an improvement. It also helps that 6 has some pretty good designs going for it at times.

MarcDWyz🕹️ #GameDev 的头像
MarcDWyz🕹️ #GameDev10 个月前

It absolutely transforms it. The flow is GREAT. I think the port was based on that RM6 patch? But it includes the JP and US version differences too, you can select which version to play. Plus L/R swap, and select a weapon to shortcut swap on X.

Zedicon Hoyrse 🐴🏳️‍🌈 的头像
Zedicon Hoyrse 🐴🏳️‍🌈10 个月前

I knew this game felt jank as fuck compared to 1-5 but I could never articulate how it was off aside from the obvious ice physics. Strange that they decided to do this on the last NES title though

Koolala 的头像
Koolala10 个月前

6 was my favorite. The jetpack was awesome. I never actually learned how to slide when I played it.

visualgagging 的头像
visualgagging10 个月前

MM6 used to be my favorite in the series but after I realized how scuffed the sliding and jump-input-dropping are my opinion has dropped significantly

MegaRockEXE 的头像
MegaRockEXE10 个月前

No, but I like 6... It had all these problems? Is 5 where it's at?

Woodfrog 的头像
Woodfrog10 个月前

Purely looking at controls/engine, yes 5 is the cleanest. But you can get used to each game's quirks and overall level design is much more important, so this doesn't make 6 automatically bad. I'd take 6 over 5 any day.

Cryobi 的头像
Cryobi10 个月前

On both times I've played this game so far, it's always bothered me that I cannot jump out of a slide.

Megapig9001 的头像
Megapig900110 个月前

Put this in a fight against 2 Gameboy

₳tlas 的头像
₳tlas10 个月前

Shit my mind is blown now …. It explains I struggled when I played 4-6 consecutively wow

Epicuserguy 的头像
Epicuserguy10 个月前

They were rushing those games oh my goodness

Severed Legs 的头像
Severed Legs10 个月前

..... No matter what faults you point out, you will never stop me from loving this game! Haha

Daniel Arseneault "Protoman" 的头像
Daniel Arseneault "Protoman"10 个月前

The price of finally capturing Dr. Wily.

El Luminous 的头像
El Luminous10 个月前

i think the biggest offender is the terrain pushback, the other stuff i didnt really struggle with

Ayoitsaya 的头像
Ayoitsaya10 个月前

you forgot to mention that apparently if you jump in a direction and shoot within a certain frame window your inputs just get completely eaten. This makes damageless run's specifically extremely annoying as you have to completely change the way you play the game

SomeoneElsefan (#Umarune) 的头像
SomeoneElsefan (#Umarune)10 个月前

This makes me genuinely curious if anybody’s made a hack of some kind that basically backports 6 into 5’s engine (or just ports Rocks movement etc from 5 over to 6)

Bright Man 的头像
Bright Man10 个月前

Yeah mm6 was fucked up technically wise Thankfully, it had decent level design and good gimmicks and new features to somewhat save it from being horrible

Binary 的头像
Binary10 个月前

doesn't the charge shot have a sound that just never plays?

Umbral 的头像
Umbral10 个月前

Huh. I never caught half of this stuff. I guess that would explain why certain parts were a pain in the ass

Superluigi018 的头像
Superluigi01810 个月前

Did the complete works fix those issues?

MarcDWyz🕹️ #GameDev 的头像
MarcDWyz🕹️ #GameDev10 个月前

I just remembered something about MM5 vs 6. I think that 5 would swap animation graphics for Mega, like walking and sliding tiles were loaded when those animations were needed, saving some vram space for other things I assume. But 6 reverted back to no swaps I recall.

Steven Casteel 的头像
Steven Casteel10 个月前

Very interesting! What are your thoughts on IV? It's not my favorite in regards to difficulty, but I always remember it as the prettiest and best game feel. Seemed to get everything right that it learned from I-III engine-wise.

John J 的头像
John J10 个月前

The first 3 are the best until they made 9 and 10. 9 is super hard btw

Dongled 的头像
Dongled10 个月前

Despite all this, I still absolutely love 6.

MILLENIUM OF DARKNESS 的头像
MILLENIUM OF DARKNESS10 个月前

Huh that wa a a a. was why I feelt this game was clunkier to play than the previous ones I guess

Pearl 的头像
Pearl10 个月前

Y'know I knew MM6 was kinda fucked with the whole dropped inputs thing but I didn't know it was THAT bad

Shin ☆ 的头像
Shin ☆10 个月前

I knew 6 didn't feel right but this really opened my eyes. I will say though, Mega Man 6 has one of my all time favorite robot master themes...

BurnCrowSP | Retro Bird PNGTuber 的头像
BurnCrowSP | Retro Bird PNGTuber10 个月前

Good to know I wasn't insane when I felt like I landed on a platform only to get pushed back. These issues along with the weird physics really drag down this game for me.

McBrundlefly 的头像
McBrundlefly10 个月前

I thought the ice thing was arbitrary until the shots… what? This is a really cool break down, thanks, love it!

Sasja 🔰 的头像
Sasja 🔰10 个月前

Fine. So go make a romhack!

Shameless Plug Man 的头像
Shameless Plug Man9 个月前

This explains so much as to why MM6 feels so weird sometimes

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