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How many indirect bounces? 0, 1, 2... 1000?
70,581 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 10

Dino Muhić2 лет назад
Looking forward to refractions! Glass and SSS.

Max Liani2 лет назад
SSS is hard to do well and fast. I presented about some of the issues at GTC a few years ago. One day…

Payton2 лет назад
Why is it still fast… especially with your high spp?? and so clean

XAQQTIN 3D2 лет назад
you know, i'm just thankful you're one of the few guys just showing awesome Raytracing-focused tech instead of hopping onto the Ai bandwagon as of late. Keep it up man.

Joshua Wilde2 лет назад
woah!

Yining Karl Li2 лет назад
Ah, the good ol' mirror wall, I'm assuming?

Max Liani2 лет назад
Hehe, yes. It never gets old. Yet, even some production renderers cap the max ray depth at something like 128.

Viktor Fejes2 лет назад
This is witchcraft.

Max Liani2 лет назад
This is fun :)

Nik Nenov2 лет назад
I want to play with it so bad, amazing
