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How many indirect bounces? 0, 1, 2... 1000?
70,626 Aufrufe • vor 2 Jahren •via X (Twitter)
10 Kommentare

Dino Muhićvor 2 Jahren
Looking forward to refractions! Glass and SSS.

Max Lianivor 2 Jahren
SSS is hard to do well and fast. I presented about some of the issues at GTC a few years ago. One day…

Paytonvor 2 Jahren
Why is it still fast… especially with your high spp?? and so clean

XAQQTIN 3Dvor 2 Jahren
you know, i'm just thankful you're one of the few guys just showing awesome Raytracing-focused tech instead of hopping onto the Ai bandwagon as of late. Keep it up man.

Joshua Wildevor 2 Jahren
woah!

Yining Karl Livor 2 Jahren
Ah, the good ol' mirror wall, I'm assuming?

Max Lianivor 2 Jahren
Hehe, yes. It never gets old. Yet, even some production renderers cap the max ray depth at something like 128.

Viktor Fejesvor 2 Jahren
This is witchcraft.

Max Lianivor 2 Jahren
This is fun :)

Nik Nenovvor 2 Jahren
I want to play with it so bad, amazing
